Fighting Challenge
From Dofus
The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.
Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:
| Challenge | Icon | Description |
|---|---|---|
| Arachnophile | | Summon an Araknee each time the spell is available, for the duration of the combat. |
| Barbaric | | Do not use any spells for the duration of the fight. |
| Blitzkrieg | | Whenever an adversary is attacked, that character must be killed before their next turn begins. |
| Casino Royal | | Cast the spell Roulette each time the spell is available for the duration of the combat. |
| Clean hands | | Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used. |
| Contamination | | As soon as an ally loses HP, you have 3 turns to kill your ally. |
| Contract Killer | | Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed. |
| Cruel | | You must kill your enemies according to their levels in ascending order. |
| Dodgy devs | | Finish this fight and you've won the challenge! Us developers are tricky folk, you know. |
| Duel | | When a character attacks an enemy, no other character must attack the enemy for the duration of the combat. |
| Elementary, my dear! | | Use the same element to attack for the duration of the combat. |
| Elitist | | All attacks must be made exclusively on Monster until they die. |
| Exuberant | | Use all your action points before the end of your turn. |
| First the mules | | The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig). |
| Focus | | When an enemy is attacked, they must be finished off before any other enemy is attacked. |
| Gardener | | Plant a Cawwot each time the spell is available, for the duration of the fight. |
| Gravedigger | | Summon a Chaferfu each time the spell is available, for the duration of the fight. |
| Hermit | | Never finish your turn on a cell adjacent to an ally. |
| Impertinence | | Finish your turn on a cell adjacent to an enemy. |
| Incurable | | Do not regain any HP for the duration of the combat. |
| Keep moving! | | Do not steal MP from your enemies for the duration of the combat. |
| Limpwrist | | Never finish your turn on a cell adjacent to an enemy. |
| Low levels first! | | The player with the lowest XP must deliver the mortal blow to all enemies. |
| Maniac | | Enemies must be killed according to the descending order of their levels. |
| Mystique | | Use only spells for the duration of the fight. |
| Neither Piwi nor submissive | | Female players must let male players deliver the mortal blow to enemies for the duration of the combat. |
| Neither Piwin nor submissive | | Male players must let female players deliver the mortal blow to enemies for the duration of the combat. |
| Nomad | | Use all available MP during each turn, for the duration of the fight. |
| Pighead | | Use the same spell or close combat attack for the duration of the combat. |
| Protect the mules | | All your allies and all your mules must be alive at the end of the fight. |
| Reprieve | | Kill Monster last. |
| Scanty | | Each player must not use the same action more than once, for the duration of the fight. |
| Self Sacrifice | | Characters must not be healed during their turn. |
| Sharing | | Every character must finish at least one enemy (enemy summons do not count) off during the fight. |
| Sightseeing | | Do not reduce the range of any enemies for the duration of the combat. |
| Statue | | Every turn, finish on the same cell as you started on, for the duration of the fight. |
| Survivor | | No ally must die. |
| Tight | | Finish your turn on a cell adjacent to an ally. |
| Time Flies | | Do not steal AP from your enemies for the duration of the combat. |
| To each his pwn | | Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat. |
| Two for the price of one | | When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn. |
| Unpredictable | | All attacks must be made exclusively on the target selected by a character at each new turn. |
| Untouchable | | Do not lose any HP for the duration of the combat. |
| Unwilling Volunteer | | Kill Monster first. |
| Versatile | | Each player must not use the same action more than once, on every turn. |
| Zombie | | Use exactly one MP per turn. |
[edit] Notes
Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.
Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.
- Blitzkrieg: Fails if you do pushback damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn.
- Contamination: Does not fail if you win the battle before the three turns are up. Does not fail if a summon loses health and three turns expires.
- Contract Killer: Does not fail if you kill an enemy summon, no matter which enemy is the current target.
- Elementary, my dear!: Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself.
- Exuberant: Cannot fail on the winning turn; the final blow does not have to completely use up AP.
- Focus: Fails if you hit an enemy summon after another enemy or summon has been hit. Will also fail if you hit another enemy after hitting an enemy summon.
- Impertinence: Cannot fail on the winning turn; the final blow may be made while not adjacent to an enemy.
- Limpwrist: Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy.
- Low levels first: All chars can kill enemy summons without the challenge failing.
- Neither piwi(n) nor submissive: All chars can kill enemy summons without the challenge failing.
- Nomad: Can fail on the winning turn; the final blow must be made after the required amount of MP is spent.
- Scanty: Does not fail by casting a spell which previously had a critical failure.
- Statue: Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown.
- To each his pwn: Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner.
- Two for the price of one: If the enemies are killed during your turn, strictly two must be killed, or none at all.
- If the enemies are killed after the player ends their turn (by poison, glyph, or summons) then only the maximum of two kills applies. You will not fail the challenge if only one enemy dies by summon, glyph or poison, but you will fail if three summons each kill one enemy, or three enemies die by glyph or poison before your next turn begins.
- Be careful, as you may be left with one enemy, and will fail the challenge if you directly kill it as there is no other enemy to complete the challenge.
- Killing two enemies and then having a summon/glyph/poison kill an enemy will result in failing the challenge.
- Killing one enemy will fail the challenge as soon as you end your turn. So a kill done by poison/glyph/summon will not pair a kill during your turn.
- Unpredictable: Fails if you attack an enemy summon.
- Untouchable: Does not fail due to damage done by or on summons.
- Versatile: Does not fail by casting a spell which previously had a critical failure.
- Zombie: Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what.
