Glyph of Blindness
From Dofus
| Glyph of Blindness | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
[edit] Spell Properties
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
[edit] Spell Characteristics
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Puts a glyph (Lv.1) of size 2 (1 turn) | - | 3 | 0-4 | - | 1/100 | - | 1 | - | 54 |
| 2 | Puts a glyph (Lv.2) of size 2 (3 turns) | - | 3 | 0-4 | - | 1/100 | - | 1 | - | 54 |
| 3 | Puts a glyph (Lv.3) of size 2 (3 turns) | - | 3 | 0-4 | - | 1/100 | - | 1 | - | 54 |
| 4 | Puts a glyph (Lv.4) of size 2 (3 turns) | - | 3 | 0-4 | - | 1/100 | - | 1 | - | 54 |
| 5 | Puts a glyph (Lv.5) of size 2 (3 turns) | - | 3 | 0-4 | - | 1/100 | - | 1 | - | 54 |
| 6 | Puts a glyph (Lv.6) of size 3 (3 turns) | - | 3 | 0-5 | - | 1/100 | - | 1 | - | 154 |
[edit] Glyph Info
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1-4 | Lost AP for the target: 1~2 | - | - | - | - | - | - | - | - | - |
| 5-6 | Lost AP for the target: 2~3 | - | - | - | - | - | - | - | - | - |
[edit] Comments
The second glyph spell which Fecas receive, Glyph of Blindness is used to cause minor AP loss in groups of enemies.
This is an arguably under-rated spell. If left at level 1, it remains relatively ineffective save for its large activation zone, due to the rather paltry -1AP and single-turn duration it offers. But if you have a spare spell point, raising the spell to level 2 grants you a three-turn duration and the possibility of a -2AP drop. If you have a 7+ AP set handy, casting Cloudy Attack and following it up with a Glyph of Blindness for a few turns can layer the glyphs together for a constant flow of AP loss (3-6 per turn, save for AP loss resists) in front of you which provides a more effective buffer zone than the standard Aggressive Glyph/Glowing Armor combo.
Leveling this spell to level 5 is very useful once you get over level 140, as for PVP against Enis it is godly, or when being dodge locked by a Sram that stands behind his double, the -AP stacks up on them very quickly and will save you sustaining a lot of damage. Also when fighting some bosses you may be needed to take the AP of your enemy, the stacked glyphs have a higher chance of taking AP on any resistance. (With 300 wisdom it is possible to take 7-9 AP from a monster with 200% resistance to AP loss, such as Minotot)
