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Glyph of Blindness

From Dofus


Glyph of Blindness
IconImage:Blindnessglyph.png
ClassFeca
Level54
ElementN/A
TypeAP loss
Official descriptionThis Glyph reduces AP.

[edit] Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


[edit] Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Puts a glyph (Lv.1) of size 2 (1 turn) - 3 0-4 - 1/100 - 1 - 54
2 Puts a glyph (Lv.2) of size 2 (3 turns) - 3 0-4 - 1/100 - 1 - 54
3 Puts a glyph (Lv.3) of size 2 (3 turns) - 3 0-4 - 1/100 - 1 - 54
4 Puts a glyph (Lv.4) of size 2 (3 turns) - 3 0-4 - 1/100 - 1 - 54
5 Puts a glyph (Lv.5) of size 2 (3 turns) - 3 0-4 - 1/100 - 1 - 54
6 Puts a glyph (Lv.6) of size 3 (3 turns) - 3 0-5 - 1/100 - 1 - 154

[edit] Glyph Info

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1-4 Lost AP for the target: 1~2 - - - - - - - - -
5-6 Lost AP for the target: 2~3 - - - - - - - - -

[edit] Comments

The second glyph spell which Fecas receive, Glyph of Blindness is used to cause minor AP loss in groups of enemies.

This is an arguably under-rated spell. If left at level 1, it remains relatively ineffective save for its large activation zone, due to the rather paltry -1AP and single-turn duration it offers. But if you have a spare spell point, raising the spell to level 2 grants you a three-turn duration and the possibility of a -2AP drop. If you have a 7+ AP set handy, casting Cloudy Attack and following it up with a Glyph of Blindness for a few turns can layer the glyphs together for a constant flow of AP loss (3-6 per turn, save for AP loss resists) in front of you which provides a more effective buffer zone than the standard Aggressive Glyph/Glowing Armor combo.

Leveling this spell to level 5 is very useful once you get over level 140, as for PVP against Enis it is godly, or when being dodge locked by a Sram that stands behind his double, the -AP stacks up on them very quickly and will save you sustaining a lot of damage. Also when fighting some bosses you may be needed to take the AP of your enemy, the stacked glyphs have a higher chance of taking AP on any resistance. (With 300 wisdom it is possible to take 7-9 AP from a monster with 200% resistance to AP loss, such as Minotot)