Gaming
 

Life transfer

From Dofus

Life transfer
IconImage:Life transfer.jpg
ClassSacrier
Level90
ElementNone
Type
Official descriptionThis spell allows the caster to transfer a part of his/her own HP to his/her allies.

[edit] Spell Information

Also cast by

[edit] Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


[edit] Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Gives 10 % of his own life
AoE: 1 (Circular) 1C
Gives 10 % of his own life
AoE: 1 (Circular) 1C
HP restored: 10 (self)
2 - 1/50 1/100 - 1 - 90
2 Gives 10 % of his own life
AoE: 1 (Circular) 1C
Gives 10 % of his own life
AoE: 1 (Circular) 1C
HP restored: 10 (self)
2 - 1/50 1/100 - 2 - 90
3 Gives 10 % of his own life
AoE: 1 (Circular) 1C
Gives 10 % of his own life
AoE: 1 (Circular) 1C
HP restored: 10 (self)
2 - 1/50 1/100 - 3 - 90
4 Gives 10 % of his own life
AoE: 2 (Circular) 2C
Gives 10 % of his own life
AoE: 2 (Circular) 2C
HP restored: 10 (self)
2 - 1/50 1/100 - 4 - 90
5 Gives 10 % of his own life
AoE: 3 (Circular) 3C
Gives 10 % of his own life
AoE: 3 (Circular) 3C
HP restored: 10 (self)
2 - 1/50 1/100 - 5 - 90
6 Gives 10 % of his own life
AoE: 4 (Circular) 4C
Gives 10 % of his own life
AoE: 4 (Circular) 4C
HP restored: 10 (self)
2 - 1/50 1/100 - 6 - 190

[edit] Notes

This spell will subtract 10% of Sacrier's current HP (Not total HP). All allies surrounding the Sacrier will be healed by that amount. Raising this spell gives the Sacrier more flexibility on how much HP to give away. On a Critical Hit, the caster heals himself.

Casting this spell after casting a Punishment (the boost, not the attack) will not boost the Sacrier's stats. This spell is meant to be used when the Sacrier is part of a team.

This spell can be used to set up Punishment (the attack, not the boost). Using Life Transfer multiple times, you can quickly bring your HP down to the desired amount in order to maximize Punishment damage.