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Osamodas/Intelligence

From Dofus


Contents

[edit] Introduction

Intelligence is easily the most common kind of Osamodas. It's the image of Osamodas, and it's easy to see why: three attack spells, high damage in an AoE from Punch of the Crackler, long range and good hits from Ghostly Claw, the no Line of Sight wonders of Crow, and the Osamodas' summoning powers. These intelligence-enhanced traits combine to make a very powerful character.

[edit] Characteristics

  • Intelligence: This is an Intelligence build, and as of such this is the main stat. You'll want to raise this as high as possible, at least to 300 (4:1 soft cap) if not 400 (5:1) some people will always raise it, even at 400+. You may feel like scrolling this, though if you intend to go pure Intelligence then the difference is minimal at higher levels.
  • Vitality: A common thing to raise for Osamodas. Without the summoner the summons can't exist, and lasting longer is always good regardless of class. However, since the update it became extremley easy to get, at 5 vit per level (not shown in charecteristics). Meaning that you'll probably regret any points you placed in this.
  • Chance: This is not a Chance build meaning there's no need to put any points into this. It's relativeley easy to scroll though and the extra 10 PP from fully scrolling can help at later levels.
  • Strength: Again this isn't a Strength build so no need to put points into this. That said the thoughtful Osamodas will notice that Whip is affected by this. If you can scroll it do so. The increased damage from Whip is worth the cost.
  • Agility: Not really necessairy, though certain weapons require high Agility to equip. Scroll it if you can, the bonus to Critical Hits and increased dodge lock rate is always helpful.

[edit] Spells

[edit] Other Spells

  • Cawwot: A nice spell to have. It's pretty much your only healing option outside of draining weapons (Which are pointless when you have the might of Punch of the Crackler). If you get the Cawwots needed and you have a spare 15 or so spell points you could do a lot worse than maxing this.
  • Perfidious Boomerang: One of the most random spells available. With a high AP cost and variable damage (different elements and large range) it isn't recommeneded to spend any spell points on this crap. Even when fully scrolled it'll still hit pretty low. That said if you get a high Fire hit..., which is unlikely, better to just save this for messing with friends.
  • Summoning of Arachnee: A weak summon, horrible really. Only good in a last ditch attempt (or if you have very high critical hit rate becuse it will then be a fantastic spell) if you have nothing else, and if you get that desperate then you're probably dead anyway.
  • Summoning of Chaferfu: A terrible summon. Nothing more to be said, don't bother with it.
  • Moon Hammer: The legendary Agility spell. It has massive variables though, and high AP cost. It's funny to have, not needed really for fights though.

[edit] Equipment

Battle Set
Wisdom Set
  • 1~38: Young Adventurer Set: +40 Wis is probably the best you'll find at this lvl. as mentioned before, if you want to lv. fast keep it till 38.
  • 38~X Prespic Set: Is nice for all classes to because of the wisdom, allowing you to Lvl. faster. At later stages parts can be replaced with other +Wis equipment.

[edit] Leveling guide

See the general Leveling guide.

[edit] Credits

Based on an original idea by Summoner-King

[edit] Experimental/Historical/Obsolete builds