Otomai's Ark
From Dofus
Otomai's Ark is the 2nd of 5 dungeons in the Change your constitution quest (a quest to reset your stats or forget spells).
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[edit] Access
Enter the Shipwreck at (-55,-4) and speak to Captain Futchure. You must have the Otomai's Ark Key, which is not consumed until you successfully complete the dungeon.
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Hello adventurer! Let me welcome you aboard what's left of my arc! Well, I used to be the captain of this arc, used to transport goods to this secret island for Otomai and his disciples. I cannot count how many creatures we brought to that island.
Otomai wanted to bring two of each creature he knew across to this island. Then he wanted to breed or even cross-breed them, and study the evolution of the hybrids he created. But to be able to carry out such experiments, he needed large quantities of alchemy equipment, and of course, food for his creatures. That's why I came so often. Since sea cartography can be extremely inaccurate, we often made unscheduled detours to Moon Island or the Castaway Island.
Once day while we were anchored by Moon Island, vile pirates stole into our the hold. They attacked us as soon as we arrived on this island. They left the holds in the middle of the night, and killed almost all my crew. They took control of my ship but it was the first time their captain had been on board a ship, so they ran aground in this peat bog, and decided to settle here for the rest of their lives.
A good captain should never leave his ship and I hope that one day I'll be able to return my girl to the sea! I'm doing my best to hold off these pirates but their greater numbers always prevented me from gaining the upper hand. To do this, we would first need to defeat their captain, known as Gourlo the Terrible. But I don't let just anyone confront him. You must prove yourself worthy of it. That's why I ask all adventurers who wish to confront Gourlo to show me the key to get into the arc.
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[edit] Dungeon levels
[edit] Room 1
- 1 Ze Flib (60)
- 1 Barbrossa (52)
- 1 Hazwoanarm (51)
- 1 Sparo (48)
- 1 Boomba (30)
[edit] Room 2
- 1 Ze Flib (60)
- 1 Barbrossa (52)
- 2 Cannon Dorf (51, 51)
- 1 Sparo (48)
[edit] Room 3
[edit] Room 4
[edit] Room 5
- 2 Ze Flib (60~68)
- 2 Barbrossa (52~66)
- 2 Sparo (48~64)
- 1 Hazwoanarm (57~63)
[edit] Room 6
[edit] Room 7
- 1 Gourlo the Fearsome (150~190)
- 2 Barbrossa (52~80)
- 3 Sparo (48~80)
- 2 Ze Flib (60~76)
[edit] Epilogue
Talk to Captain Futchure again.
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You managed to defeat Gourlo the Terrible but I don't think that this will be enough to make him abandon his ship, though it should enable me to get back my belongings little by little.
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- You lose 1 Otomai's Ark Key
- You receive 1 Bherb's Gully Key
- You receive 1 Goulo the Terrible Relic
[edit] Strategy
[edit] Defeating Gourlo
The last room contains a mob lead by Gourlo the Fearsome. Gourlo has 200% resists to all elements. During the battle Gourlo will summon Barrels. Each summoned Barrel casts a spell once a turn, with a duration of two turn,s which applies 200% weakness of a random element to all those in the AoE (similar to Glouto Rhum). The element of weakness is determined by the 100% resist of the Barrel. Keep the Barrels with the resist of your element of choice, and place them next to Gourlo in order to weaken him.
