Weapon
From Dofus
Weapons are pieces of equipment that fit in the weapon slot, often giving stat bonuses and/or penalties, and deciding most characteristics of melee attacks.
| Weapon Type | General Requirements | Specialty |
|---|---|---|
| Axe | Varied | Varied; associates with any element at any level. |
| Bow | Strength, Agility | Long ranged. |
| Dagger | Agility | High critical hit damage. Low AP cost. |
| Hammer | Strength, Intelligence | Area of Effect damage. |
| Pickaxe | Tool. | |
| Scythe | Tool. | |
| Shovel | Chance | High Water damage. |
| Staff | Intelligence | Limited Area of Effect damage. |
| Sword | Strength | Massive damage. |
| Tool | Various other tools. | |
| Wand | Intelligence, Agility | Short ranged. Lacks melee range. Low AP cost. |
| Tormentator | Special weapon that turns you into one of five Knight super-classes. Only attainable via special tokens. |
- Most classes have a preferred weapon and a secondary weapon. Read about class modifiers.
- Mastery spells boost the damage of certain types of weapons.
- Weapon attacks do not count as spells, so they bypass defensive spells like Spell Rebound or Backfire.
- Weapon damage is applied only during melee attacks, but stat bonuses from weapons, like with all equipment, are always in effect.
See also: Equipment
