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Aggro range

From Dofus

The Aggro range is the range in which a monster will aggress (see aggro) a player at.

Range is circular. The picture below shows how the range is calculated. A monster will aggress you if you 'step' (see notes) on all squares whose number is equal or less than its Aggro Range. Eg. a monster having an Aggro Range of 2 (eg. Trools) will aggress on all squares marked 1 and 2 around it.

Image:AggroRange2.png


[edit] Notes

  • Aggression only applies if you move towards or otherwise tamper with the aggro range, NOT if the monster approaches you without your moving.
  • Also aggression is not triggered if the monster pops up AFTER you started moving.
  • Some monsters, such as Skeleton Wabbits, are said to increase their aggro range if a player is running.
  • Harvesting a resource located within the Aggro range (even if you stay out of range) is equivalent to stepping in, ie. you'll get aggressed.
  • Stepping on a map-change plot located at the edge of the aggro range (cells marked '2' and '3' in the picture above) does not trigger the aggression.
  • Moving out of a danger cell towards a safe cell (eg. after the monster moved in your direction) does not trigger the aggession.
  • The cell to be considered is the "hot cell" of the monster group, ie. the one it is associated with. Turning off the "Display all the monsters in a group" in the Options menu is recommended when wandering on maps with aggro monsters, because you see what the hot cell is. You can also target the monster group with a food item like bread - one monster in the mob will have an orange square under it, this is the one which aggroes.
  • If you move into the agro range of two groups of the same monster types, the larger mob will be the one that agresses you.