- 11 Talk
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All or Nothing
| All or Nothing | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Spell Properties
Edit
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
Spell Characteristics
Edit
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | (All effects valid 3 turns) Damage: 2~7 Enemies: HP restored 2~7 Allies: HP restored 11~20 | (All effects valid 2 turns) Damage: 3~14 Enemies: HP restored 3~14 Allies: HP restored 21~40 | 6 | - | 1/50 | 1/100 | - | - | 4 | 17 |
| 2 | (All effects valid 3 turns) Damage: 3~12 Enemies: HP restored 3~12 Allies: HP restored 11~25 | (All effects valid 2 turns) Damage: 5~24 Enemies: HP restored 5~24 Allies: HP restored 21~50 | 6 | - | 1/50 | 1/100 | - | - | 4 | 17 |
| 3 | (All effects valid 3 turns) Damage: 3~17 Enemies: HP restored 3~17 Allies: HP restored 11~30 | (All effects valid 2 turns) Damage: 5~34 Enemies: HP restored 5~34 Allies: HP restored 21~60 | 5 | - | 1/50 | 1/100 | - | - | 4 | 17 |
| 4 | (All effects valid 3 turns) Damage: 3~22 Enemies: HP restored 3~22 Allies: HP restored 11~35 | (All effects valid 2 turns) Damage: 5~44 Enemies: HP restored 5~44 Allies: HP restored 21~70 | 5 | - | 1/50 | 1/100 | - | - | 4 | 17 |
| 5 | (All effects valid 3 turns) Damage: 4~28 Enemies: HP restored 4~28 Allies: HP restored 11~40 | (All effects valid 2 turns) Damage: 7~56 Enemies: HP restored 7~56 Allies: HP restored 21~80 | 4 | - | 1/50 | 1/100 | - | - | 4 | 17 |
| 6 | (All effects valid 3 turns) Damage: 4~38 Enemies: HP restored 4~38 Allies: HP restored 11~50 | (All effects valid 2 turns) Damage: 7~76 Enemies: HP restored 7~76 Allies: HP restored 21~100 | 3 | - | 1/50 | 1/100 | - | - | 4 | 117 |
Notes
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Like other healing effects, All or Nothing's heals are affected by intelligence and +heals. Allies receive a greater healing effect than either enemies or the caster, while receiving the same damage.