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Ambiguous Ambition is a quest.
Obtaining[]
Dialog |
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Ah, you're back. Danathor wanted to see you again. You're starting to make a name for yourself round these parts... everyone wants to hire you!
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Step 1: Danathor is Deceitful[]
- Danathor seems to have a new offer to put to you. But it's probably a shady one.
- Talk to Danathor [-36,-60]
- Inside Bonta Palace at [-36,-60] (one map left of the Cosmetics Marketplace). Once inside the palace, take the top left exit to reach the throne room, then the door on the top right.
Dialog |
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The city steward position isn't meant for someone as feeble-minded as Amayiro. People love to criticise my methods, but without me the White City would go straight down the tubes in no time.
I was waiting. I've another mission for you if you're interested. And let me tell you, I'll pay you better than Amayiro will ever do...
I've been told that you know how to take care of yourself. I need someone like you. You've already found a better smith to supply the militia and a tactician to make the troops more focused, which is why I thought of you straight away when this came up.
The Brakmarians serve demons. Blessed is Jiva for protecting us from them. All the same, experience has told me time and again that you have to watch out for those demons, they corrupt all that they touch. Unfortunately neither courage nor cunning will defeat them, so I've decided to increase the magical powers of our armies, by giving them more spells. Since I'm so generous, I've decided to share this idea with you so that you too can profit from the success of this mission.
You're going to pay a little visit to Larry Poller in the Bonta Tower of Orders and ask him how we should improve our military arsenal. I'll mock you viciously until you come up with some concrete results.
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- Talk to Larry Poller [-34,-58]
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Don't be afraid... I'm not evil. I'm a nice sorcerer. Most sorcerers aren't as bad as they say, really, despite their reputation.
That's a very good question. We already have lots of works about magic and many spellbooks. I really don't see what you're going to bring to our arsenal, except a bit of demonic or Bwork Magic.
To be honest, I'd rather not talk about it, especially since Steward Danathor has passed a law which means that anyone who is caught talking about black magic, dark rites or any other sorcery associated with demons can be thrown in jail.
Bwork Magic makes use of the elements, and for this reason, it's very similar to the magic used by the disciples of the Twelve gods. The main difference lies in its use more than in its effects. When a Bwork Magus uses magic, he will never be able to control it fully – instead, he recites formulae that have the desired effect, but in an imprecise way.
The most dangerous are still the Bwork Magi of the caverns, a rare type of Bwork which is, bless goddess Feca, on the point of extinction. We also owe the destruction of nearly all the Elms in the World of Twelve to a Bwork Magus who cast a curse called the Grafioze...
I don't know anything else, but if you want my opinion, the Sadidas are still holding a grudge even after all these centuries. If you really want to know more, Pol Dullbow at the Sadida Temple should be able to help you out. He's a living encyclopaedia when it comes to anything about his race.
If you're really stuck, you could also go and ask the Bwork magi, but since they often hang out with their less evolved cousins, you'll probably have to smash a few heads in before you can even start a conversation.
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- Talk to Pol Dullbow [-1,9]
- Inside the Sadida Temple.
Dialog |
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Welcome to the Temple of the Leafy God. Please don't make too much noise – it's naptime, you know? Disrupting the silence here would be uncalled-for.
Blimey! Who told you about that? Were you worried about the spell on the trees? Well, let me tell you all about it. A few centuries ago, when belief in the gods was still weak, a most powerful, and most evil Bwork Magus from the caverns cast a terrible curse: Grafioze. The bewitchment was harmless to plants and animals with one exception, Elm trees. These majestic trees, which had been so numerous up until that point, died in their hundreds from the bewitchment, and still the curse grew stronger. A group of Sadidas who were searching for the origin of the curse tracked the Bwork Magus to his lair and there they subjected him to one hundred times the suffering he had caused the Elms. But this punishment was not enough to put off Sadida himself. He intervened in person and punished the Bwork in the worst way possible - he transformed him into a doll and gave him to the first mama Bwork he came across.
Nobody could imagine what torment this Bwork Magus has been through, but until now, no Bwork Magus has ever dared to recreate the Grafioze curse, since they knew that Sadida would punish them even more harshly. Believe me, they're quite right to be afraid. |
Step 2: Bwork, What a Smell![]
- Either Pol Dullbow doesn't know any more, or he doesn't want to say any more. Whatever the case, the Bwork Magi should be a little less reluctant to sell out one of their own.
- Question the Bwork magi about the Grafioze
- Talk to Jibworknouille at [-6,7] in The Bwork Camp.
Step 3: Genialissim[]
- If you remove the curse on Jibworknouille, he'll definitely tell you everything he knows to thank you. He also suggested you go to a library to find out more.
- Visit the libraries
- Talk to Becky Stein inside the Bonta Library at [-35,-57].
Dialog |
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I must ask you to speak softly, please. Silence is of the utmost importance in a library.
Keep it down with your explanations. No one here needs to hear all about your life.
Shh, not so loud. This is a library, not the Bagrutte Inn. I can only see four possible solutions. First, reunite the six Primordial Dofus. With power like that in your hands, you won't have any problem saving the Bwork magus from his sorry fate.
The second is to summon a demon from the 666th circle and form a pact with it. Unfortunately I don't know what the terms of such a pact would be, so you'll have to find that out for yourself. The third solution would be to empty the Asse Sea in less than three days, which is of course an all but impossible task.
As for the last solution, it's a ritual in which you'd have to travel all the way around the Cania Plains in eighty days, blindfolded and on one hand. And of course you're not allowed to change hands once you've started.
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- Reunite the six Primordial Dofus
- Note: This quest was created before all 6 Primordial Dofus were available. It is not possible to progress with this option.
- Summon a demon of the 666th circle of hell and practise with him
- Empty the Asse Sea in less than three days
- Travel around the Cania Plains in 80 days, blindfolded, and on one hand
- Find a clothes peg
- Talk to Liroye Merline inside the Bonta Handymens' Workshop at [-32,-54].
- She will sell you Blueprint for a Clothes Peg for 500 Kamas each. You must buy at least one to update the quest.
Dialog |
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My family have been avid DIYers for generations. My sister and I decided to set up shop in the rival cities to make sure everyone has access to our know-how and experience.
I'm very busy, I really don't have time to explain anything. What I can do is sell you a plan for 500 kamas. Another handyman can then make what you need. What do you think?
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- Take 1 Bucket of Clothes Pegs to Jibworknouille [-6,7]
- Bucket of Clothes Pegs is a level 137 Handyman craft (any class including Iops can craft the Bucket of Clothes Pegs, despite the blueprint description):
- 5 Etching Board
- 3 Kobalite
- 1 Blueprint for a Clothes Peg (bought from Liroye Merline)
- It's not a quest item, so it can be freely traded, bought, and sold.
Dialog |
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It's an infection. Why are the gods being so cruel?
Iz a miracle! I can't smell a sing! You 'ave great, great powerz, I can't deny. I sought I was a powerful mage... I'm nossing!
A Zadida is needed to carry oud ze ridual... a very egzberienced Zadida, zat is. Ze best way to know if zey are good iz to get zem to summon an Inflatable. Bud zat's nod all...
As well as a Zadida, you ‘ad better ‘ave an alchemizt, a lomberjack and zumbody who can deal wiss ze flowerz. One of zeze people, zat can be you. |
- You receive 1 Roughed-Up Doll and lose 1 Bucket of Clothes Pegs.
- Talk to Maskara [6,-21]
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Be careful! Sadida is quite touchy at the moment. He doesn't like people picking up his flowers. Protectors guard the precious plants.
What have you done to that doll? Have you seen the state of it? It won't be easy to patch it up... I don't know if it's even possible. Well don't just stand there, go and get me what I need to repair it, and ask Aga Dou for a Sylvan Needle. |
- Take 1 Silkworm Cocoon to Maskara [6,-21]
- Take 5 Gwass Sepal to Maskara [6,-21]
- Talk to Aga Dou [1,1]
Dialog |
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Hello! If you have a passion for cooking, I used to sell various spices and condiments, but now I only have Mimilk for sale.
You think I'd trust just anybody with this? |
- You receive 1 Sylvan Needle.
- Take 1 Sylvan Needle to Maskara [6,-21]
- Take 1 Roughed-Up Doll to Maskara [6,-21]
- You must bring all the resources at the same time.
- If you are a level 80+ Alchemist, you may have to start the quest Tricky Flowers before you can hand in the resources.
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Be careful! Sadida is quite touchy at the moment. He doesn't like people picking up his flowers. Protectors guard the precious plants.
She's critically ill, it won't be easy to save her. I just hope we're not too late. |
- You receive 1 Patched-Up Doll, and lose 1 Roughed-Up Doll and 1 Sylvan Needle.
Step 4: The Enchanted Doll[]
- You have to find the adventurers needed for a ritual involving the enchanted waters of the Koalak lakes.
- Find the map: Enchantment ritual
- [-17,-3] in the Enchanted Lakes.
- Complete the enchantment ritual [-17,-3]
- You will need at least 4 characters:
- A Sadida, at least level 54 (per the quest text it should be level 60 minimum, but the quest was not updated for the new spell system).
- A Lvl. 160+(?) Alchemist (profession level, not character)
- A Lvl. 160+(?) Lumberjack (profession level, not character)
- A character with the Flowers emote (reward from the quest Canny Balls)
- Your character can fulfill any of these roles (possibly with the exception of the Sadida).
- At [-17,-3], place the characters in the appropriate spots:
- Sadida by the flag
- Alchemist by the crate
- Lumberjack by the stump
- Character with the Flowers emote by the bouquet (does not need to use the emote)
- If you are fulfilling one of these roles, you may need to step off and back on to your tile. If not, simply stand on the black-and-white tile (outlined in blue in the image) once all other characters are in place.
- You will receive 1 Enchanted Doll and lose 1 Patched-Up Doll.
- Talk to Danathor
- Inside Bonta Palace at [-36,-60] (one map left of the Cosmetics Marketplace). Once inside the palace, take the top left exit to reach the throne room, then the door on the top right.
Dialog |
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The city steward position isn't meant for someone as feeble-minded as Amayiro. People love to criticise my methods, but without me the White City would go straight down the tubes in no time.
I admire your skill, I understand why Amayiro thinks so much of you. Go back to him while we wait for the enchantment to take effect. Come back and see me when the doll is ready.
Now that I think of it, take this purse of kamas; everyone who is willing to serve the steward is rewarded generously. If you continue to serve me well, you have every chance of climbing through the ranks of the militia, don't forget that. Jiva appreciates men who are dedicated heart and body to her cause.
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Rewards[]
- Level-Based XP (Maximum: 4,889,868)
- Alignment level 57