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Artificer/Recipes

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This is a list of items that can be crafted by the Artificer Profession.

Artificers can craft items from the following categories:

TrophyEdit

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Effects Conditions
Acrobat

100

  • None
Adamantin

100

  • None
Air Bulwark

100

  • None
Air Carapace

100

  • Set bonus < 2
Air Defender

100

  • None
Air Destroyer

100

  • None
Air Devastator

100

  • Set Bonus < 2
Air Wrecker

100

  • None
Barbarian

100

  • None
Barrier

100

  • None
Bastion (Trophy)

100

  • None
Bloodthirst

100

  • Set Bonus < 2
Brainbox

100

  • None
Curer

100

  • Set Bonus < 2
Delayer

100

  • Set Bonus < 2
Deserter

100

  • Set Bonus < 2
Doctor

100

  • None
Dynamo (trophy)

100

  • None
Earth Bulwark

100

  • None
Earth Carapace

100

  • Set Bonus < 2
Earth Defender

100

  • None
Earth Destroyer

100

  • None
Earth Devastator

100

  • Set Bonus < 2
Earth Wrecker

100

  • None
Eluder

100

  • None
Escapee

100

  • Set Bonus < 2
Escapist

100

  • None
Evader

100

  • Set Bonus < 2
Feller

100

  • Set Bonus < 2
Fire Bulwark

100

  • None
Fire Carapace

100

  • Set Bonus < 2
Fire Defender

100

  • None
Fire Destroyer

100

  • None
Fire Devastator

100

  • Set Bonus < 2
Fire Wrecker

100

  • None
Forerunner

100

  • None
Fortification

100

  • Set Bonus < 2
Friction

100

  • None
Fugitive

100

  • None
Goliath

100

  • None
Gymnast

100

  • None
Healer

100

  • None
Instigator

100

  • None
Intellectual

100

  • Set Bonus < 2
Jackanapes

100

Jostler

100

  • None
Locker

100

  • None
Luckster

100

  • Set Bonus < 2
Major Acrobat

150

  • None
Major Adamantin

150

  • None
Major Air Bulwark

150

  • None
Major Air Carapace

150

  • Set bonus < 2
Major Air Defender

150

  • None
Major Air Destroyer

150

  • None
Major Air Devastator

150

  • Set Bonus < 2
Major Air Wrecker

150

  • None
Major Barbarian

150

  • None
Major Barrier

150

  • None
Major Bastion

150

  • None
Major Bloodthirst

150

  • Set Bonus < 2
Major Brainbox

150

  • None
Major Curer

150

  • Set Bonus < 2
Major Deserter

150

  • Set Bonus < 2
Major Doctor

150

  • None
Major Dynamo (trophy)

150

  • None
Major Earth Bulwark

150

  • None
Major Earth Carapace

150

  • Set Bonus < 2
Major Earth Defender

150

  • None
Major Earth Destroyer

150

  • None
Major Earth Devastator

150

  • Set Bonus < 2
Major Earth Wrecker

150

  • None
Major Eluder

150

  • None
Major Escapist

150

  • None
Major Evader

150

  • None
Major Fire Bulwark

150

  • None
Major Fire Carapace

150

  • Set Bonus < 2
Major Fire Defender

150

  • None
Major Fire Destroyer

150

  • None
Major Fire Devastator

150

  • Set Bonus < 2
Major Fire Wrecker

150

  • None
Major Forerunner

150

  • None
Major Friction

150

  • None
Major Fugitive

150

  • None
Major Goliath

150

  • None
Major Gymnast

150

  • None
Major Healer

150

  • None
Major Instigator

150

  • None
Major Jostler

150

  • None
Major Locker

150

  • None
Major Luckster

150

  • Set Bonus < 2
Major Maniac

150

  • None
Major Miracle Man

150

  • Set Bonus < 2
Major Neutral Bulwark

150

  • None
Major Neutral Carapace

150

  • Set Bonus < 2
Major Neutral Defender

150

  • None
Major Neutral Destroyer

150

  • None
Major Neutral Devastator

150

  • Set Bonus < 2
Major Neutral Wrecker

150

  • None
Major Obstructor

150

  • Set Bonus < 2
Major Oppressor

150

  • None
Major Paralyser

150

  • None
Major Player

150

  • None
Major Powerhouse

150

  • None
Major Repellant

150

  • None
Major Scholar

150

  • None
Major Shackler

150

  • None
Major Slimeball

150

  • None
Major Stalwart

150

  • None
Major Stickler

150

  • None
Major Stunter

150

  • Set Bonus < 2
Major Survivor

150

  • None
Major Tease

150

  • None
Major Transporter

150

  • None
Major Untouchable

150

  • None
Major Vagabond

150

  • None
Major Vigour

150

  • Set Bonus < 2
Major Water Bulwark

150

  • None
Major Water Carapace

150

  • Set Bonus < 2
Major Water Defender

150

  • None
Major Water Destroyer

150

  • None
Major Water Devastator

150

  • Set Bonus < 2
Major Water Wrecker

150

  • None
Maniac (trophy)

100

  • None
Minor Acrobat

50

  • None
Minor Adamantin

50

  • None
Minor Air Bulwark

50

  • None
Minor Air Carapace

50

  • Set bonus < 2
Minor Air Defender

50

  • None
Minor Air Destroyer

50

  • None
Minor Air Devastator

50

  • Set Bonus < 2
Minor Air Wrecker

50

  • None
Minor Barbarian

50

  • None
Minor Barrier

50

  • None
Minor Bastion

50

  • None
Minor Bloodthirst

50

  • Set Bonus < 2
Minor Brainbox

50

  • None
Minor Curer

50

  • Set Bonus < 2
Minor Deserter

50

  • Set Bonus < 2
Minor Doctor

50

  • None
Minor Dynamo (trophy)

50

  • None
Minor Earth Bulwark

50

  • None
Minor Earth Carapace

50

  • Set Bonus < 2
Minor Earth Defender

50

  • None
Minor Earth Destroyer

50

  • None
Minor Earth Devastator

50

  • Set Bonus < 2
Minor Earth Wrecker

50

  • None
Minor Eluder

50

  • None
Minor Escapist

50

  • None
Minor Evader

50

  • None
Minor Fire Bulwark

50

  • None
Minor Fire Carapace

50

  • Set Bonus < 2
Minor Fire Defender

50

  • None
Minor Fire Destroyer

50

  • None
Minor Fire Devastator

50

  • Set Bonus < 2
Minor Fire Wrecker

50

  • None
Minor Forerunner

50

  • None
Minor Friction

50

  • None
Minor Fugitive

50

  • None
Minor Goliath

50

  • None
Minor Gymnast

50

  • None
Minor Healer

50

  • None
Minor Instigator

50

  • None
Minor Jostler

50

  • None
Minor Locker

50

  • None
Minor Luckster

50

  • Set Bonus < 2
Minor Maniac

50

  • None
Minor Miracle Man

50

  • Set Bonus < 2
Minor Neutral Bulwark

50

  • None
Minor Neutral Carapace

50

  • Set Bonus < 2
Minor Neutral Defender

50

  • None
Minor Neutral Destroyer

50

  • None
Minor Neutral Devastator

50

  • Set Bonus < 2
Minor Neutral Wrecker

50

  • None
Minor Obstructor

50

  • Set Bonus < 2
Minor Oppressor

50

  • None
Minor Paralyser

50

  • None
Minor Player

50

  • None
Minor Powerhouse

50

  • None
Minor Repellant

50

  • None
Minor Scholar

50

  • None
Minor Shackler

50

  • None
Minor Slimeball

50

  • None
Minor Stalwart

50

  • None
Minor Stickler

50

  • None
Minor Stunter

50

  • Set Bonus < 2
Minor Survivor

50

  • None
Minor Tease

50

  • None
Minor Transporter

50

  • None
Minor Untouchable

50

  • None
Minor Vagabond

50

  • None
Minor Vigour

50

  • Set Bonus < 2
Minor Water Bulwark

50

  • None
Minor Water Carapace

50

  • Set Bonus < 2
Minor Water Defender

50

  • None
Minor Water Destroyer

50

  • None
Minor Water Devastator

50

  • Set Bonus < 2
Minor Water Wrecker

50

  • None
Miracle Man

100

  • Set Bonus < 2
Motivator

100

  • Set Bonus < 2
Neutral Bulwark

100

  • None
Neutral Carapace

100

  • Set Bonus < 2
Neutral Defender

100

  • None
Neutral Destroyer

100

  • None
Neutral Devastator

100

  • Set Bonus < 2
Neutral Wrecker

100

  • None
Nomad (trophy)

100

  • Set Bonus < 2
Obstructor

100

  • Set Bonus < 2
Oppressor

100

  • None
Paralyser

100

  • None
Player

100

  • None
Powerhouse

100

  • None
Rabid

100

  • Set Bonus < 2
Repellant

100

  • None
Scholar

100

  • None
Shackler

100

  • None
Shaker

100

  • Set Bonus < 2
Slimeball

100

  • None
Solid

100

  • Set Bonus < 2
Stalwart

100

  • None
Stickler

100

  • None
Stunner

100

  • Set Bonus < 2
Stunter

100

  • Set Bonus < 2
Survivor (trophy)

100

  • None
Tease

100

  • None
Transporter

100

  • None
Twitcher

50

  • None
Untouchable (trophy)

100

  • None
Vagabond (Trophy)

100

  • None
Vigour

100

  • Set Bonus < 2
Voyager

100

  • None
Water Bulwark

100

  • None
Water Carapace

100

  • Set Bonus < 2
Water Defender

100

  • None
Water Destroyer

100

  • None
Water Devastator

100

  • Set Bonus < 2
Water Wrecker

100

  • None


IdolEdit

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Type Score Effects Synergies
Aroumb

80

Solo Idol

25

  • At the end of each of an ally's turns, enemies in line with the ally finishing its turn are healed.
Behelit

44

Solo Idol

35

  • Your opponents' damage is increased 100%.
Binar

170

Team Idol

25

  • Each character located on an even cell loses 30% of their HP when an ally ends their turn on an odd cell.
Boble

88

Team Idol

25

  • When an opponent dies, their allies gain 200% damage for 2 turns.
Corrode

127

Solo Idol

20

  • Opponents apply 40% additional erosion.
Critus

140

Solo Idol

20

  • Opponents have a 100% chance of inflicting Critical Hits.
Dagob

85

Solo Idol

25

  • Damage inflicted by your opponents increases 20% per game turn.
Dakid

90

Solo Idol

50

  • Each attack on a monster attracts all his enemies in a line or diagonally and increases his damage by 20% for one turn.
Djim

161

Solo Idol

40

  • Monsters are invulnerable as long as they do not move. Push back damages make them gain 200% damage.
Domo

57

Team Idol

15

  • Ending their turns 2 cells or less from an ally gives enemies 1 MP.
Dynamo

41

Solo Idol

25

  • Opponents gain 2 MP.
Great Behelit

114

Solo Idol

65

  • Your opponents' damage is increased by 400%.
Great Boble

168

Team Idol

55

  • When an opponent dies, their allies gain 800% damage for 2 turns.
Great Dagob

165

Solo Idol

55

  • Damage inflicted by your opponents increases 80% per game turn.
Great Domo

137

Team Idol

35

  • Ending their turn 3 cells or less from an ally gives the enemies 2 MP.
Great Dynamo

121

Solo Idol

45

  • Opponents gain 4 MP.
Great Horiz

155

Solo Idol

45

  • Your opponents' long range damage is increased 400%.
Great Hulhu

152

Team Idol

40

  • When an enemy dies, enemies gain 3 MP for 2 turns.
Great Kyoub

142

Solo Idol

80

  • Long range damage on an enemy is reduced by 80%.
Great Nyoro

126

Solo Idol

60

  • Adversaries reflect 100% of the damage taken.
Great Oaf

145

Solo Idol

40

  • Your opponent's close combat damages are increased 400%.
Great Payo

143

Team Idol

55

  • At the end of their turn, enemies attract all the allies locate in a Range of 4 cells or more by 2 cells.
Great Petunia

133

Team Idol

35

  • When an ally suffers damage, their allies located within four cells of them suffer 200% of this damage.
Great Pikmi

157

Team Idol

40

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 4 cells.
Great Rocha

188

Solo Idol

45

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 400% additional damage for 1 turn. Cumulative.
Great Sak

176

Solo Idol

45

  • Damage inflicted by your opponents increases to 800%, then drops by 80% per game turn.
Great Teleb

171

Team Idol

40

  • At the end of their turn, enemies apply a 100% increase in the damage suffered by allies within 6 cells.
Great Yosh

135

Solo Idol

50

  • Long range damage on an enemy increases their damage by 80%.
Great Zaihn

181

Solo Idol

50

  • Allies or enemies that die inflict 100% of their HP to anyone outside a 5 cell circular range.
Horiz

75

Solo Idol

25

  • Your opponents' long range damage is increased by 100%.
Hoskar

120

Team Idol

20

  • Being aligned with an enemy/ally at the end of a turn makes you lose 50% HP for 2 turns.
Korria

163

Team Idol

20

  • A glyph is placed under each character at the start of the turn. This glyph kills at the end of the turn.
Kyoub

62

Solo Idol

10

  • Long range damage on an enemy is reduced by 20%.
Major Behelit

74

Solo Idol

50

  • Your opponents' damage is increased by 200%.
Major Boble

128

Team Idol

40

  • When an opponent dies, their allies gain 400% damage for 2 turns.
Major Dagob

125

Solo Idol

40

  • Damage Inflicted by your opponents increases 40% per game turn.
Major Domo

97

Team Idol

25

  • Ending their turn 2 cells or less from an aly gives the enemies 2 MP.
Major Dynamo

81

Solo Idol

35

  • Opponents gain 3 MP.
Major Horiz

115

Solo Idol

35

  • Your opponents' long range damage is increased by 200%.
Major Hulhu

112

Team Idol

30

  • When an enemy dies, enemies gain 2 MP for 2 turns.
Major Kyoub

102

Solo Idol

20

  • Long range damage on an enemy is reduced by 40%.
Major Nyoro

86

Solo Idol

45

  • Adversaries reflect 50% of damage taken.
Major Payo

103

Team Idol

40

  • At the end of their turn, the enemies attract all allies located in a range of 4 or more by 1 cell
Major Pikmi

117

Team Idol

30

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 3 cells.
Major Rocha

148

Solo Idol

35

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 200% additional damage for 1 turn. Cumulative.
Major Sak

136

Solo Idol

35

  • Damage inflicted by your opponents increases 400%, then drops by 40% per game turn.
Minor Behelit

4

Solo Idol

20

  • Your opponents' damage is increased 50%.
Minor Dynamo

1

Solo Idol

15

  • Opponents gain 1 MP
Minor Pikmi

37

Team Idol

10

  • When an enemy is attacked, 50% of the damage is dealt to allies around the attacker within an area of 2 cells.
Nahuatl

180

Team Idol

50

  • When an enemy dies, they are automatically resuscitated by the next enemy in initiative order, at the start of its turn.
Nekineko

110

Solo Idol

40

  • Opponent gains 1 MP each time they are hit.
Penitent

123

Team Idol

15

  • It is impossible to steal health from your opponents or to heal yourself.
Ultram

130

Team Idol

25

  • Allies place a glyph at the start of their turn for an unlimited duration. If the enemies start or finish their turn on it, they become invulnerable.
Yosh

55

Solo Idol

25

  • Long range damage on an enemy increases their damage by 20%. Stackable 4 times.
Zaihn

101

Solo Idol

20

  • Allies or enemies that die inflict 50% of their HP in damage to anyone further than 5 cells away.

ShieldEdit

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Effects Conditions
Aerdala Shield

1

Air Dial

1

Akwadala Shield

1

Alliance Shield

1

  • None
Asse Shield

1

Bawbawian Shield

1

Bowisse's Shield

1

Captain Amakna Shield

1

Crackler Shield

1

Derma Tho

1

Dragokart Cup

1

  • None
Earth Dial

1

Fan Shield

1

Feudala Shield

1

Fire Dial

1

Flying Shield

1

Gobball Shield

1

Guild Shield

1

  • None
  • Belong to a valid guild
  • Guild level > 29
Heart Quarter

1

Imp Shield

1

Inn Shield

1

Kloome

1

LeChouque's Shield

1

Lumberjack Shield

1

Mount Stinkky Shield

1

Pandawa Shield

1

Phtalmo

1

Sadida Shield

1

Sharkal Shield

1

Shield in Briefs

1

Sidimote Shield

1

Sponghield

20

  • None
Terrdala Shield

1

Treechnid Shield

1

Water Dial

1

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