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Dofus

Class

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In Dofus, you can choose from one of sixteen different classes upon creating a new player character. Each class is endowed with their own set of unique abilities, as they grow in level, they can invest characteristic points at different growth rates to diverge as different elemental builds (Fire, Air, Earth/Neutral, Water). There are further pseudo-classes in the form of Incarnations and Sidekicks.

Class ListEdit

Icon
Description
Main Class Role and Specialisation
Cra Cra
With archery-based attacks, the Cra uses a bow and arrow to deal damage, control the map, and drain enemies of AP and MP.
Damage IconPreventing Movement IconImprovement Icon
Ecaflip Ecaflip
Luck-based gambler with hybrid attacks. Effects are random, which can be beneficial or harmful towards the team or enemy alike.
Damage IconImprovement IconHeals Icon
Eliotrope Eliotrope
Portal-based class. Opens portals throughout the map to allow for easy movement. Has the ability to heal without being Intelligence-based build.
Positioning IconDamage IconHeals Icon
Eniripsa Eniripsa
Cleric who focuses on heals, with an array of spells dedicated to topping allies' health up. Can also buff allies, and has decent map manipulation.
Heals IconImprovement IconPreventing Movement Icon
Enutrof Enutrof
Treasure Hunters who specialise in the acquisition of loot. They have high range, and excel at MP draining their allies. They are able to summon supportive minions.
Preventing Movement IconSummons IconImprovement Icon
Feca Feca
Shielded tank class. Able to place glyphs on the map, damaging and draining MP from enemies standing within it.
Protection IconTank IconPreventing Movement Icon
Foggernaut Foggernaut
Deep-sea explorer able to deploy machinery to help in attacks, map manipulation or healing. Mid-ranged damage dealer, and a very tactical class.
Heals IconPositioning IconDamage Icon
Iop Iop
Devoted warriors, able to deal very large amounts of damage and buff allies likewise; however, attacks are generally low-to-mid range. Has the ability to drain MP from enemies, thereby locking them into close quarters combat.
Damage IconImprovement IconPreventing Movement Icon
Masqueraider Masqueraider
A mysterious class whose face never shows; instead, they wear three different masks to change between long, short and defensive stances.
Tank IconProtection IconDamage Icon
Osamodas Osamodas
Focused on summoning minions to battle, this class focuses on improvement of allies and summons like. Is also able to resurrect fallen allies.
Summons IconImprovement IconHeals Icon
Pandawa Pandawa
A race of Panda-like humanoids devoted to the Drunken Master style of combat. Their great strength allows them to pick up and throw opponents and allies, making them masters of map manipulation.
Positioning IconDamage IconTank Icon
Rogue Rogue
Smisse Clan offshoot now devoted to the deity Sram. Able to plant bombs, which have the capacity to create walls of damage if placed linearly. Highly strategic class.
Damage IconPreventing Movement IconPositioning Icon
Sacrier Sacrier
Masochistic berserkers that specialise in protecting allies from damage. They can be greatly buffed upon taking damage, and are able to switch positions and pull enemies or allies, making them superb at map manipulation.
Tank IconPositioning IconDamage Icon
Sadida Sadida
Conjurers that bring to mind witch-doctors. They specialise in poisoning their enemies by invoking nature herself. They are able to invoke trees onto the battlefield, carving them into dolls that support the Sadida in battle.
Summons IconPreventing Movement IconHeals Icon
Sram Sram
Thieves and assassins that prefer to attack from the shadows, setting traps to defeat the unwary enemy. Generally low range attacked, they nevertheless have the capacity for huge amounts of mobility and good survivability by consistently hiding during the fight.
Damage IconPreventing Movement IconPositioning Icon
Xelor Xelor
Magi who are acutely aware of and attuned to the flow of time, and mechanisms related to time, such as locks. They are able to manipulate time in order to drain their enemies of AP, or teleport themselves around the battlefield.
Positioning IconPreventing Movement IconDamage Icon

LegendEdit

Icon
Title
Description
Damage Icon Damage Focus on dealing damage to bring enemies down as quickly as possible
Preventing Movement Icon Preventing Movement Drains MP from enemies to attempt to remove their mobility
Summons Icon Summons Able to summon minions to aid in battle
Positioning Icon Positioning Deals in map manipulation - pushing enemies, allies, or themselves around the map
Heals Icon Heals Able to top up health, thereby preventing or delaying death
Tank Icon Tank Able to withstand large amounts of damage and survive
Protection Icon Protection Allows to transfer or lower any damage taken by allies towards another target
Improvement Icon Improvement Specialises in buffing allies in order to enhance their abilities

Class ComparisonEdit

General OverviewEdit

Damage Dealers

Classes that serve as damage dealers, or DD, which includes but is not limited to classes such as Iop and Sram, are better adept at dealing large amounts of damage, whether from close quarters (Iop) or from range (Cra). Below are the three general roles assigned to each class, the most suitable first.

  • Iops are one of the top classes for pure damage builds, however, it lacks range and has mediocre/high mobility. They also work well within a team, buffing damage and health. (Damage , Improvement, Positioning)
  • Rogues deal damage predominantly through their bombs and the glyph walls their bombs make, but can also deal mid-ranged damage and adept map manipulation through their various abilities. They can also summon a Boombot in order to help position their enemies strategically. (Damage, Preventing Movement, Positioning)
  • Ecaflips are generally close combat to mid-range. The class centers around luck, though it can deal damage comparable to an Iop on lucky strikes. It also works well around teams, able to buff AP and MP. It has very high mobility. (Damage, Improvement, Heals)
  • Srams uses traps to lure unsuspecting enemies into massive amounts of damage, if played very strategically. They can also turn themselves and allies invisible for a few turns, granting the element of surprise and ideal for covert positioning. (Damage, Preventing Movement, Positioning)
  • Cras are masters at range, both buffing their allies with range and draining their enemies of it. They excel from afar, picking off enemies, as well as positioning through their pushback and MP-draining spells. (Damage, Preventing Movement, Positioning)
Supporters

Classes that can be labeled as supporters are the Eniripsa, Feca, Osamodas and Sacrier. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. Being a supporter simply means that they are much more effective when fighting in a team.

  • Eniripsas are highly valued for their AP boosting and healing abilities. They have very few attacks and severely lack range, relying on wands and hammers to deal damage.
  • Fecas are less supportive than the Eniripsas, but have greater offense and defense. Their defensive spells are damage reducing shields and temporary immunity to damage. They deal damage by way of AoE glyphs which last for several turns.
  • The Osamodas are balanced supporters that are fit for all situations. Both their spells and summoned creatures can provide additional offense and defense to the team. What separates them from other supporters is their unique ability to revive fallen allies. Overall, they are less supportive than the Eniripsa and Feca, although they are more powerful.
  • Sacriers have little in the form of ally buffs, but can take damage on behalf of an ally or switch places with them in a battle. They have great positioning abilities. The hallmark of this class is a set of spells that allow them to increase stats when they take damage which can propel them into damage ranges higher than Iops.
Multi-Purpose

Classes that can serve a variety of purposes, depending on how they are developed, are the Enutrofs and Pandawas. These classes are the most difficult to play.

  • Enutrofs can be developed into flexible supporters or long range attackers, with MP removal capabilities in both cases. As supporters, they can provide limited defense and healing, as well as boosting the entire team's offense. As attackers, they have very long range and can deal high damage at medium range. To lesser extents, they can fill the shoes of the Osamodas and the Cra, but neither can provide as much support nor deal as much damage at long range. What makes them special is their ability to also disable enemies with MP removal spells. As a bonus, they have superior Prospecting to other classes.
  • Pandawas have the option of becoming defensive supporters or short range attackers. As supporters, they function similarly to the Sacrier, with limited healing, good tanking capability and excellent repositioning abilities. Their advantages are being able to increase damage dealt to enemies and heavily weaken their offense. As attackers, they are able to deal high damage at short range. Their resistance to MP loss and their ability to dispell effects on themselves makes them hard to pin down.
  • Masqueraiders can, just like the Pandawa, take on the role as a defensive supporter or a strong offensive unit. They provide shields to their teammates and themselves while on defense, and can dish out some great damage when going in offense. Their arsenal of spells allows them to manouver over the map quickly and also allows them to somewhat move allies around when they desire to. Their different masks makes them able to adapt to any given situation.

Specific FactorsEdit

ClassSolo CombatTeam SupportRangeDamageEvasion
Cra

Cra

++
Average
+
Limited
Buffs damage, range & critical hits.
+++
Long
Best range
++
Moderate
++
Fair
Attacks reduce range, AP, MP, or inflicts knockback.
Ecaflip

Ecaflip

+
Difficult
++
Fair
Invisibility detection. Buffs damage, critical hits, permanent damage , AP, MP & HP. Provides random effects. Moderate healing with certain builds.
++
Medium
+++
High
++
Fair
Has a knockback attack. Summoning Claw heals allies and distracts enemies. Has potential damage reversal.
Eliotrope

Eliotrope

++
Average
++
Fair
Has the ability to transport allied attacks across the map via portals and magnify the damage.
++
Medium
+++
High
+
Limited
Eniripsa

Eniripsa

+
Difficult
+++
Good
Best support
Massive healing. Buffs AP, range & healing. Reduces and reflects damage taken. Dispels effects.
+
Short
+
Low
+++
Good
Has knockback & dispel. Can reduce AP & MP.
Enutrof

Enutrof

++
Average
++
Fair
Buffs Power, Dodge & MP. Protects allies with Living Bag. Extra Prospecting provides better drops. Major healing with (Bribery).
+++
Long
++
Moderate
++
Fair
Reduces range, AP & MP. Has an attack that reduces MP. Summons distract enemies.
Feca

Feca

+++
Easy
+++
Good
Greatly reduces damage taken. Provides temporary immunity. Has a variety of glyphs which have various effects.
++
Medium
+
Low
++
Good
Can teleport. Reduces AP & MP. Has an attack that reduces AP. Has temporary immunity and damage cancelation.
Iop

Iop

+++
Easy
+
Limited
Buffs damage & HP.
+
Limited
+++
High
+
Limited
Can jump. Has knockback as an attack and a support spell.
Masqueraider

Masqueraider

++
Average
+++
Good
Buffs Damage, Lock and Dodge. Can easily move through the map and accommodate allies and enemies
+
Limited
+++
High
Very powerful under level 100.
++
Fair
Can push enemies, or easily escape via teleportation or cowardly mask. Most spells cost a moderate amount of AP.
Osamodas

Osamodas

++
Average
+++
Good
Gives minor buffs to damage, AP, MP & HP. Reduces damage taken. Moderate healing. Resurrects teammates.
++
Medium
++
Moderate
++
Fair
Summons distract enemies, have knockback attacks, and reduce AP.
Pandawa

Pandawa

+
Difficult
+++
Good
Buffs MP. Protects against MP loss and dodge lock. Master in map manipulation, can lower the resistance (by increasing damage taken) of monsters, can heal with barrel or dodge lock enemies with Pandawasta
+
Limited
++
Moderate
+++
Good
Can dispel and carry & throw allies & enemies. Has knockback. Prevents dodge lock. Reduces damage and the length of buffs. Disables weapon usage.
Rogue

Rogue

+
Difficult
++
Fair
Buffs AP, MP and Damage. Can Unbewitch
+++
Long
+++
High
Deals good Area of Effect damage
+++
Good
Has knockback and attract. Can swap places with a bomb, knockback attackers and make doubles. Bombs distract enemies.
Sacrier

Sacrier

+++
Easy
++
Fair
Protects allies. Moves allies and enemies. Moderate healing. Increases ally damage.
+
Limited
+++
High
+
Limited
Can step back to avoid damage. Reduces dodge.
Sadida

Sadida

+++
Easy
+
Limited
Area of Effect attacks often hurt allies. The Inflatable provides minor healing and buffs MP.
+++
Long
+++
High
Best Area of Effect damage
++
Fair
Has dispel. Reduces Intelligence, AP, AP resistance, MP & MP resistance. Has temporary immunity. Summons distract enemies.
Sram

Sram

++
Average
+
Limited
Makes an ally invisible. Buffs critical hits.
++
Medium
+++
High
+++
Good
Has invisibility. Has knockback as an attack and a support spell. Reduces MP. Double distracts and locks enemies.
Xelor

Xelor

++
Average
++
Fair
Buffs AP. Protects against AP loss. Reflects damage taken.
+++
Long
++
Moderate
+++
Good
Can jump and teleport. Reduces AP resistance. Attacks reduce AP. Steals AP with an attack and a support spell. Is able to manipulate the map in a variety of ways.

BuildsEdit

Builds are subcategories of classes.

Character FacesEdit

Character Faces

IncarnationsEdit

Incarnations are special classes.

TriviaEdit

As is usual for Ankama, names are anagrams, references, or in-jokes from the developer team.

  • Sadida: Adidas, a well-known shoe company. The full name of the class is Sadida's Shoe, further cementing the reference. Shoes have no connection to the actual class, however.
  • "Osamodas" is an anagram of "Sado-Maso", a term referring to sadomasochism, or self-gratification through giving and receiving pain. No connection to the class, aside from their Whip spell.
  • "Enutrof" is "Fortune" backwards, which is the essence of this loot-loving class as a whole.
  • Sram - Mars, Ankama developer team inside joke. It refers to the Mars chocolate bar, not to the planet or Roman god of war. (See below)
  • Xelor - Rolex, a prestigious brand of watch; the Xelor class is known for manipulating time.
  • Ecaflip - "Pile ou Face", French for "Tails or Heads", respectively. (The French version of the Ecaflip's Heads or Tails spell is also called Pile ou Face)
  • Eniripsa - Aspirin, a common pain relief medicine; the Eniripsa is predominantly a healing class.
  • Iop - Yop, a yogurt drink from Yoplait. Another inside joke from the developers. (See below)
  • Cra - Arc, french for "Bow".
  • Feca - café, which means "coffee" in French. Another inside joke. (See below)
  • Sacrier - Their French name is Sacrieur, which is a combination of "sacrifice" and "crieur", which means "a person that shouts".
  • Pandawa - Believed to be short for "panda warrior". More likely a poke at the Pandaren Brewmaster character in Warcraft III: The Frozen Throne and the Pandaren race in World of Warcraft. Like the Pandawa, the Pandaren are a neutral race who rarely venture away from their isolated island of Pandaria. The name Pandawa is also an anagram of the word used for a Jedi in training, "Padawan".

Feca, Iop and Sram are meant to have been the first three classes created, so the developers named them after their favorites among the various snacks they consumed when first creating the game (coffee, yogurt drinks, and chocolate), and the names have nothing to do with the classes themselves.

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