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Clock

Clock
IconClock.png
ClassXelor
Level80
ElementWater Water.png
TypeAttack
Official descriptionThis spell inflicts Water-type damage and steals AP from the enemy.

Spell Properties Edit

Linear Line of Sight Free Squares Boost Range Fatal
True.png
True.png
False.png
False.png
False.png


Spell Characteristics Edit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
All
levels
10% of cases: +1 AP 10% of cases: +1 AP
1 Damage: 21~25 Water
Steals 1 AP
Damage: 26~30 Water
Steals 1 AP
5 1-3 1/40* 1/100 2 - - 80
2 Damage: 24~28 Water
Steals 1 AP
Damage: 29~33 Water
Steals 1 AP
5 1-3 1/40* 1/100 2 - - 80
3 Damage: 27~31 Water
Steals 1 AP
Damage: 30~34 Water
Steals 1 AP
5 1-3 1/40* 1/100 2 - - 80
4 Damage: 27~31 Water
Steals 1 AP
Damage: 30~34 Water
Steals 1 AP
5 1-3 1/40* 1/100 2 - - 80
5 Damage: 31~35 Water
Steals 1 AP
Damage: 36~40 Water
Steals 1 AP
5 1-3 1/40* 1/100 2 - - 80
6 Damage: 31~35 Water
Steals 1 AP
Damage: 36~40 Water
Steals 1 AP
4 1-4 1/40* 1/100 2 - - 180

* + 25 critical hits using Shal'Hal Boots.

NotesEdit

Clock is the primary spell of the Chance Xelor. It steals 1 AP and grants it to the caster. It does also a huge amount of water damage. The AP loss can be dodged from the enemy. If the AP loss is dodged or the enemy dies from the damage, no AP is given to the caster.

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