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Coagulation
| The feature described below may be not yet, no longer or not generally available. Tips on why it is unavailable may be found on the "discussion page". | Deprecated feature |
| Coagulation | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Coagulation has been replaced with Swap.
Spell Properties
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| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
Spell Characteristics
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | HP restored: 10 (1 turn) | HP restored: 20 (1 turn) | 4 | 0-1 | 1/50 | 1/100 | - | - | 10 | 90 |
| 2 | HP restored: 15 (1 turn) | HP restored: 30 (1 turn) | 4 | 0-1 | 1/50 | 1/100 | - | - | 9 | 90 |
| 3 | HP restored: 20 (1 turn) | HP restored: 40 (1 turn) | 4 | 0-1 | 1/50 | 1/100 | - | - | 8 | 90 |
| 4 | HP restored: 30 (1 turn) | HP restored: 60 (1 turn) | 4 | 0-1 | 1/50 | 1/100 | - | - | 7 | 90 |
| 5 | HP restored: 40 (1 turn) | HP restored: 80 (1 turn) | 3 | 0-1 | 1/50 | 1/100 | - | - | 6 | 90 |
| 6 | HP restored: 60 (1 turn) | HP restored: 120 (1 turn) | 2 | 0-1 | 1/50 | 1/100 | - | - | 5 | 190 |
Notes
Edit
When a Sacrier had cast Coagulation, they would regain HP each time they were hit. The HP gained was not affected by Intelligence, but was by +Heals.