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Removed Feature

The feature(s) mentioned on this page have been removed from the game, and are merely left on the Wiki for historical reasons.

Coagulation
Icon Coagulation
Class Sacrier
Level 90
Element N/A
Type Heal
Official description This spell allows the caster to ignore pain and even find comfort in it.

Coagulation has been replaced with Swap.

Spell Properties[]

Linear Diagonal Line of Sight
True
False
True
Free Squares Boost Range Global CD
False
False
False


Spell Characteristics[]

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 HP restored: 10 (1 turn) HP restored: 20 (1 turn) 4 0-1 1/50 1/100 - - 10 90
2 HP restored: 15 (1 turn) HP restored: 30 (1 turn) 4 0-1 1/50 1/100 - - 9 90
3 HP restored: 20 (1 turn) HP restored: 40 (1 turn) 4 0-1 1/50 1/100 - - 8 90
4 HP restored: 30 (1 turn) HP restored: 60 (1 turn) 4 0-1 1/50 1/100 - - 7 90
5 HP restored: 40 (1 turn) HP restored: 80 (1 turn) 3 0-1 1/50 1/100 - - 6 90
6 HP restored: 60 (1 turn) HP restored: 120 (1 turn) 2 0-1 1/50 1/100 - - 5 190

Notes[]

When a Sacrier had cast Coagulation, they would regain HP each time they were hit. The HP gained was not affected by Intelligence, but was by +Heals.

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