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The feature(s) mentioned on this page have been removed from the game, and are merely left on the Wiki for historical reasons.

Coagulation
IconCoagulation
ClassSacrier
Level90
ElementN/A
TypeHeal
Official descriptionThis spell allows the caster to ignore pain and even find comfort in it.

Coagulation has been replaced with Swap.

Spell PropertiesEdit

Linear Diagonal Line of Sight
True
False
True
Free Squares Boost Range Global CD
False
False
False


Spell CharacteristicsEdit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 HP restored: 10 (1 turn) HP restored: 20 (1 turn) 4 0-1 1/50 1/100 - - 10 90
2 HP restored: 15 (1 turn) HP restored: 30 (1 turn) 4 0-1 1/50 1/100 - - 9 90
3 HP restored: 20 (1 turn) HP restored: 40 (1 turn) 4 0-1 1/50 1/100 - - 8 90
4 HP restored: 30 (1 turn) HP restored: 60 (1 turn) 4 0-1 1/50 1/100 - - 7 90
5 HP restored: 40 (1 turn) HP restored: 80 (1 turn) 3 0-1 1/50 1/100 - - 6 90
6 HP restored: 60 (1 turn) HP restored: 120 (1 turn) 2 0-1 1/50 1/100 - - 5 190

NotesEdit

When a Sacrier had cast Coagulation, they would regain HP each time they were hit. The HP gained was not affected by Intelligence, but was by +Heals.

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