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Coagulation

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Tips on why it is unavailable may be found on the "discussion page".
Deprecated feature


Coagulation
IconCoagulation.jpg
ClassSacrier
Level90
ElementN/A
TypeHeal
Official descriptionThis spell allows the caster to ignore pain and even find comfort in it.

Coagulation has been replaced with Swap.

Spell PropertiesEdit

Linear Line of Sight Free Squares Boost Range Fatal
True.png
True.png
False.png
False.png
False.png


Spell CharacteristicsEdit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 HP restored: 10 (1 turn) HP restored: 20 (1 turn) 4 0-1 1/50 1/100 - - 10 90
2 HP restored: 15 (1 turn) HP restored: 30 (1 turn) 4 0-1 1/50 1/100 - - 9 90
3 HP restored: 20 (1 turn) HP restored: 40 (1 turn) 4 0-1 1/50 1/100 - - 8 90
4 HP restored: 30 (1 turn) HP restored: 60 (1 turn) 4 0-1 1/50 1/100 - - 7 90
5 HP restored: 40 (1 turn) HP restored: 80 (1 turn) 3 0-1 1/50 1/100 - - 6 90
6 HP restored: 60 (1 turn) HP restored: 120 (1 turn) 2 0-1 1/50 1/100 - - 5 190

NotesEdit

When a Sacrier had cast Coagulation, they would regain HP each time they were hit. The HP gained was not affected by Intelligence, but was by +Heals.

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