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Almost all actions used to have a chance of a critical failure. When a critical failure occurs the action has no effect at all, but the AP is still used. Originally, most actions critical failures were fatal (Consumes the AP cost of spell/weapon and ends turn regardless of extra AP/MP), now its only fatal for weapons. Spells that are once-per-turn can be recast if not fatal.

Failure rate modifiersEdit

The chance of critical failure is rarely modified, but a few effects do exist that increase it.

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