Critical hitedit

From Dofus

All weapons and most spells have a chance of getting a critical hit. For weapons and many spells, this means doing higher damage. However, a wide variety of critical hit effects exist, so check the spell to be sure what it does.

Contents

[edit] Base CH

The base critical hit (CH) is displayed on the spell or weapon description window under Critical Hit:

Weapon Spell
Image:Weapon_ch.png Image:Spell_ch.png

A Critical Hit of 1/50 means that the spell/weapon has a probability of producing a critical hit 1 time out of 50, in another words, it has 2% chance of dealing critical hit.

[edit] Effect

The effect of a critical hit generally implies increased damage for a weapon or improved efficiency for a spell.

  • For a weapon : Effect is described under Critical hit bonus.
  • For a spell: Effect is described on the Critical tab.

[edit] Actual CH

The actual CH is based on the base CH as modified by the equipment and the player's characteristics. For spells and for the currently equipped weapon, it can be seen on the spell or weapon description window under Current Critical Hit (see figures above). It can also be displayed during a fight by hovering your mouse over the close combat or spell icon.

[edit] Modifiers

Actual CH is or can be affected by:

Equipment and spell bonuses are subtracted from the denominator of the base CH. Thus a 1/50 critical rate becomes 1/40 with a +10 CH bonus.

[edit] Calculation

The following formula comes from a stickied post on the official forum.

  • Agility = a, your player's agility (a is always >= 0)
  • Basecrit = x, where 1/x is the weapon crit rate
  • Equipcrit = y, where y is the total +crits on a character
  • Finalcrit = 1/z, where z = floor( (x-y) * ( (e * 1.1) / ln(a + 12) ) )

Notes:

  • If 1/z is a lower (worse) crit rate than 1/(x-y), then the final crit rate is 1/(x-y).
  • If 1/z is a higher (better) crit rate than 1/2, then the final crit rate is 1/2.
  • e is Euler's number, a mathematical constant.
  • ln is the natural logarithm

[edit] Critical Hit Calculators