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Double
| Double | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Spell Properties
Edit
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
Spell Characteristics
Edit
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Creates a double of the caster | - | 5 | 1-1* | - | 1/100 | - | - | 15 | 13 |
| 2 | Creates a double of the caster | - | 5 | 1-1* | - | 1/100 | - | - | 13 | 13 |
| 3 | Creates a double of the caster | - | 5 | 1-1* | - | 1/100 | - | - | 11 | 13 |
| 4 | Creates a double of the caster | - | 5 | 1-1* | - | 1/100 | - | - | 9 | 13 |
| 5 | Creates a double of the caster | - | 4 | 1-1* | - | 1/100 | - | - | 8 | 13 |
| 6 | Creates a double of the caster | - | 2 | 1-1* | - | 1/100 | - | - | 6 | 113 |
* Double's Range is increased by 1 when wearing Elkebi Ring
Notes
Edit
This spell will summon a clone of the Sram's character (same HP, AP, and MP) but the summoner will not be able to control it. It will only distract the enemies by moving closer towards them. It is basically a decoy until it runs out of HP. It cannot cast any spell or do any damage, however. Boosting this spell does not raise the HP, AP, or MP of the Double.
Be warned that the enemy will most likely discover the Double is a fake and attack the summoner in priority instead of the Double. This seems to depend on the enemy's level. Having a high agility makes the Double extra useful, sometimes the enemies won't attack it, but they cannot move either.