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Double

Double
IconSram-Icon-Spell-Double.jpg
ClassSram
Level13
ElementN/A
TypeSummon
Official descriptionSummons a double that has the same characteristics as the summoner, but does not attack.

Spell Properties Edit

Linear Line of Sight Free Squares Boost Range Fatal
True.png
True.png
True.png
False.png
False.png


Spell Characteristics Edit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Creates a double of the caster - 5 1-1* - 1/100 - - 15 13
2 Creates a double of the caster - 5 1-1* - 1/100 - - 13 13
3 Creates a double of the caster - 5 1-1* - 1/100 - - 11 13
4 Creates a double of the caster - 5 1-1* - 1/100 - - 9 13
5 Creates a double of the caster - 4 1-1* - 1/100 - - 8 13
6 Creates a double of the caster - 2 1-1* - 1/100 - - 6 113

* Double's Range is increased by 1 when wearing Elkebi Ring

NotesEdit

This spell will summon a clone of the Sram's character (same HP, AP, and MP) but the summoner will not be able to control it. It will only distract the enemies by moving closer towards them. It is basically a decoy until it runs out of HP. It cannot cast any spell or do any damage, however. Boosting this spell does not raise the HP, AP, or MP of the Double.

Be warned that the enemy will most likely discover the Double is a fake and attack the summoner in priority instead of the Double. This seems to depend on the enemy's level. Having a high agility makes the Double extra useful, sometimes the enemies won't attack it, but they cannot move either.

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