|Level||Stats||Resistance (%)||Resistance (Linear)||Resistance (Other)|
- Abomination: Cast at the start of the fight, has a number of effects:
- Makes the caster invulnerable as well as reflecting around 30-40 damage (infinite).
- Steals 100 HP every turn until Dremoan is killed (half the HP lost is recovered by Dremoan),
- Dremoan gains +500 damage (trigger unknown) for 5, 10 or 15 turns.
- Heals Dremoan for 3,500 HP, and gives him 100 Damage every 5 turns.
- when Dremoan is killed, all players within an AoE of 4(?) cells around Dremoan are instantly killed.
- Accelerated Decay: -100 MP (undodgeable), corrupted and gravity state for all players. Cast every x turns.
- Assassin Roots: Steals 700+ HP from an ally at a high distance.
- Clawed Hands: ~400 Water Damage in a small linear AoE in one direction starting from melee and subtracts 3 MP (dodgeable).
- Dremoan Seed: Kills all summons. Prerequisite to Decaying Root being cast.
- Decaying Root: Summons a Dremoan Sprout. Makes the caster vulnerable. Never cast at start. Cast after Dremoan Seed. The Dremoan Sprout now does not require a player's summon to appear, instead Doremoan revives a dead ally and turns it into a Sprout.
- Putrid Zombification: Revives an ally.
|Name||Base Drop Rate||Conditions|
|Dremoan (following character)||100%||Bounty Quest|
|Princely Recruit's Sheet||100%||Quest|
|Filled-in Training Sheet||100%||Quest|
|Parched Recruit's Sheet||100%||Quest|
|Lugubrious Recruit's Sheet||100%||Quest|
|Reprobate Recruit's Sheet||100%||Quest|
|Wrapped Up Recruit's Sheet||100%||Quest|
|The Sarapox||100%||Must be infected by The Lurgi|
In order to get Dremoan vulnerable, another enemy has to be killed, which Dremoan will then revive. After the monster is revived, Dremoan will kill it, summoning a Sprout. This will cause Dremoan to become vulnerable, but beware, as Dremoan will keep reviving the enemy and keep turning him into another sprout. It is advised to kill him as fast as possible.