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Ecaflip male Ecaflip Ecaflip female
Ecaflips are Warrior gamblers who always appear in the most surprising places. An Ecaflip is happiest when gambling - for all and for nothing. But be careful, it is a very serious matter for an Ecaflip, he won't hesitate to gamble his life on a throw of the dice to avoid paying his due...

Ecaflips or Ecaflip's Coin are the risk-takers of battle. With a wide array of stylish attacks, they gamble their lives on the turn of the cards or the roll of the dice. They have many interesting spells that can easily bring them to ruin, or elevate them to glory. True to their daring nature, they often tempt fate and fight on the front lines, sometimes even damaging themselves with their own spells. Their elemental spells are primarily Earth, with a few Fire spells, a random Air/Water spell, and two Air spells.


Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vit 1~∞ - - - -
Wisdom Wis - - 1~∞ - -
Strength Str 1~100 101~200 201~300 301~∞ -
Intelligence Int 1~100 101~200 201~300 301~∞ -
Chance Cha 1~100 101~200 201~300 301~∞ -
Agility Agi 1~100 101~200 201~300 301~∞ -

The characteristics most closely associated with this class are:

  • Strength Strength: It is most recommended to boost your Strength as high as possible to make full use of the majority of the Ecaflip's Earth-based spells, as in the Ecaflip/Strength build.

Somewhat recommended:

  • Agility Agility: Bluff is an early, powerful attack that does Air damage 50% of the time. In addition, all Ecaflips benefit to some degree from raising it, both for the minor effect on Critical Hit and increased odds of dodging and preventing dodges.
  • Chance Chance: All or Nothing is a massive AoE healing/damage spell that makes this build very useful and attractive.

The other characteristics are:

  • Intelligence Intelligence: Build with caution. Topkaj can be a potent attack and Intelligence boosts the healing portion of the Ecaflip's largely unreliable healing spells.
  • Wisdom Wisdom: A good set will take care of this one or boost this stat with scrolls. It is recommended not to use characteristic points gained from leveling.
  • Vitality Vitality: Somewhat useful. Some Ecaflip spells are self-harming and extra Vitality enables Ecaflips to survive them. This trait was more recommended when All or Nothing was the favored build, but is less useful now that its effect has been changed to be less reliable.

Class spellsEdit

The Class spells available to members of the Ecaflip class are:

Icon Name Level Element Short description
Felintion Felintion Any Water
Water steal damage on enemies, Heals when used on allies. Pushes the target.
Bluff Bluff 1 Water Air
Water or Air
Inflicts either Water or Air damage.
Ecaflip's Luck Ecaflip's Luck 1 Hits taken that turn will heal. But the following turn, incoming damage is doubled.
Catnip Catnip 1 Grants 1 MP for 1 AP.
Heads or Tails Heads or Tails 3 Earth
Inflicts medium Earth damage, then heals the target. Heals more on allies. Doesn't heal enemies/damage allies in the Lucky Devil state.
Perception Perception 6 Reveals invisible traps and creatures. Increases the caster's and their allies damage. Heals allies if in the Lucky Devil state.
Repercussion Repercussion 9 Increases the target's Vitality temporarily.
Summoning Claw Summoning Claw 13 Water
Kitten does Water damage.
Summons a Kitten.
All or Nothing All or Nothing 17 Water
Deals Water damage, then heals on the next turn. Doesn't damage allies/heal enemies if in the Lucky Devil state.
Roulette Roulette 21 Applies a random boost to everyone for one turn.
Topkaj Topkaj 26 Fire
Medium-ranged Fire damage. Half the damage is dealt if in the Lucky Devil state.
Rough Tongue Rough Tongue 31 Fire
Medium-ranged Fire damage with a small Area of Effect. Reduces the targets' range.
Wheel of Fortune Wheel of Fortune 36 Increases Power at the cost of a loss of resistance in a few turns. Prevents the casting of Clover.
Feline Spirit Feline Spirit 42 Earth
Short-ranged, high Earth damage. Deals damage to the caster if not used again the next turn. Doesn't deal damage if in the Lucky Devil state.
Clover Clover 48 Puts the caster into the Lucky Devil state, which changes some spell effects, greatly increases heals, but decreases damage.
Smell Smell 54 Increases the MP of everyone near the caster by 3 and reduces their AP by 3, on the following turn the effects are reversed.
Reflex Reflex 60 Air
Agility damage in a small Area of effect. Applies permanent damage penalty to the targets.
Playful Claw Playful Claw 70 Earth
Linear Earth area damage. No Line of Sight necessary. Water damage if in Lucky Devil state.
Claw of Ceangal Claw of Ceangal 80 Air
Air damage. Reduces the target's AP if the target is healed.
Rekop Rekop 90 EarthFireWaterAir
Deals Earth, Fire, Water and Air damage. Damage occurs after 1, 2 or 3 turns. Damage is increased for each turn.
Fate of Ecaflip Fate of Ecaflip 100 Earth
Random Earth damage. If target is pushed against a wall, it may remove up to 4 MP per cast (MP removal effect does not stack on same target).
Summoning of Dopple Summoning of Ecaflip Dopple 200 Summons an Ecaflip Dopple

Class SetEdit

The Ecaflip Class Set is the Gutter Set.


°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Pure elemental builds
Strength-based +++ Versatile damage build. Has very good range and becomes deadly in close combat. Starts off weak but becomes progressively more powerful at higher levels. Versatile attacking spells. Excellent in PvP and PvM.
Intelligence-based +++ Healing build. Scrolling is highly recommended as soft caps are very low. However, due to the recent buffs to Heads or Tails and Topkaj, it has become just as viable as strength. Switches between using Clover and Wheel of Fortune in order to adapt to the situation.
Agility-based +++ Anti-healing, damage build. Close-combat fighter. Weaker than strength in terms of damage, has less range and is less versatile in offense. Favors weapon combat as Critical Hits are easier to get. Lower soft caps means scrolling is highly recommended. Likewise to intelligence Ecaflips, in the recent class changes, agility Ecaflips have gained a new spell.
Chance-based + Health-stealing build. Dependent Bluff, Felintion, All or Nothing, and Playful Claw in the Lucky Devil state. Requires scrolling. Recent changes have rendered it playable.
Hybrid elemental builds
Agility + Strength ++ Variant of the Strength-based build. Trades damage for better mobility and Critical Hit rate, and larger array of attacks. Has more weapon options. Can also be used to steal a high amount of AP with the Heads or Tails + Claw of Ceangal combo.
Intelligence + Vitality + Variant of the Intelligence-based build. More defensive.
Chance + Agility ++ Variant of the Agility-based build. Bluff deals more consistent damage. Utilizes Felintion at range and Bluff in close-combat.
Other builds
Omni-elemental +++ Another variant of the Agility-based build. Deals damage with Rekop and Perfidious Boomerang. Extremely expensive to build. High damage with long range when built right.


See the general Leveling guide or the specific build pages.


At (1,-5) is the The Temple of Ecaflip, where you can fight with the Ecaflip Dopple.

Trivia Edit

  • Reading Ecaflip backwards gives "pilface". Add an "e" in between pil and face and you get pileface, which is pronounced roughly the same (as without the e) in French. This comes from the French expression "pile ou face", which is their version of heads or tails.

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