- 68 Talk
-
Ecaflip
Ecaflips or Ecaflip's Coin are the risk-takers of battle. With a wide array of stylish attacks, they gamble their lives on the turn of the cards or the roll of the dice. They have many interesting spells that can easily bring them to ruin, or elevate them to glory. True to their daring nature, they often tempt fate and fight on the front lines, sometimes even damaging themselves with their own spells. Their elemental spells are primarily Earth, with a few Fire spells, a random Air/Water spell, and one completely Air spell.
Contents |
Characteristics
Edit
| Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
|---|---|---|---|---|---|---|
| | Vit | 1~∞ | - | - | - | - |
| | Wis | - | - | 1~∞ | - | - |
| | Str | 1~100 | 101~200 | 201~300 | 301~400 | 401~∞ |
| | Int | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
| | Cha | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
| | Agi | 1~50 | 51~100 | 101~150 | 151~200 | 201~∞ |
The characteristics most closely associated with this class are:
-
Strength: It is most recommended to boost your Strength as high as possible to make full use of the majority of the Ecaflip's Earth-based spells, as in the Ecaflip/Strength build. Strength can be raised to 100 before reaching the soft cap.
Somewhat recommended:
-
Agility: Bluff is an early, powerful attack that does Air damage 50% of the time. In addition, all Ecaflips benefit to some degree from raising it, both for the minor effect on Critical hit and increased odds of dodging and preventing dodges. Agility can be raised to 50 before reaching the soft cap.
-
Chance: Bluff does Water damage the other 50% of the time, making Chance another attractive stat for an Ecaflip who relies on it. It is recommended to scroll your Chance up to 25 (as small Chance scrolls are very cheap) first for the Ecaflip/Chance build. Chance can be raised to 20 before reaching the soft cap.
The other characteristics are:
-
Intelligence: Build with caution. Topkaj can be a potent attack and Intelligence boosts the healing portion of the Ecaflip's largely unreliable healing spells. The low soft cap of 20 means that an Intelligence-based Ecaflip has an uphill climb at best.
-
Wisdom: A good set will take care of this one or boost this stat with scrolls. It is recommended not to use characteristic points gained from leveling.
-
Vitality: Somewhat useful. Some Ecaflip spells are self-harming and extra Vitality enables Ecaflips to survive them. This trait was more recommended when All or Nothing was the favored build, but is less useful now that its effect has been changed to be less reliable.
Class spells
Edit
The Class spells available to members of the Ecaflip class are:
| Icon | Name | Level | Element | Short description |
|---|---|---|---|---|
| | Felintion | Any | Earth | Earth steal damage on enemies, Heals when used on allies. Pushes the target. |
| | Heads or Tails | 1 | Earth | Inflicts medium Earth damage, then heals the target. Heals more on allies. |
| | Ecaflip's Luck | 1 | Randomly heals or doubles the damage when the target is hit. | |
| | Feline's Leap | 1 | Teleports one square for a low AP cost. | |
| | Bluff | 3 | Water or Air | Inflicts either Water or Air damage. Highly random damage. |
| | Perception | 6 | Reveals invisible traps and creatures. Increases the caster's damage. | |
| | Repercussion | 9 | Increases the target's Vitality temporarily. | |
| | Clover | 13 | Increases the target's Critical hit rate. | |
| | All or Nothing | 17 | Neutral | Poison effect on everyone in the Area of effect. Deals Neutral damage, then heals. Heals more on allies. |
| | Roulette | 21 | Applies a random boost to everyone for one turn. | |
| | Topkaj | 26 | Fire | Medium-ranged Fire damage. |
| | Rough Tongue | 31 | Fire | Medium-ranged Fire damage with a small Area of Effect. Reduces the targets' range. |
| | Wheel of Fortune | 36 | Increases Percent damage at the cost of a few of the caster's HP. | |
| | Summoning Claw | 42 | Kitten does Neutral damage. | Summons a Kitten. |
| | Feline Spirit | 48 | Earth | Short-ranged, high Earth damage. Deals double the damage to the caster if not used again the next turn. |
| | Smell | 54 | Randomly decreases or increases the AP and MP of everyone near the caster. | |
| | Reflex | 60 | Air | Agility damage in a small Area of effect. Applies permanent damage penalty to the targets. |
| | Playful Claw | 70 | Earth | Linear Earth area damage. No Line of Sight necessary. |
| | Claw of Ceangal | 80 | Earth | Earth damage. Reduces the target's AP. |
| | Rekop | 90 | All | Deals Earth, Fire, Water and Air damage. Damage can occur instantly, after 1, 2 or 3 turns. |
| | Fate of Ecaflip | 100 | Earth | Random Earth damage. Reduces the target's MP. Pushback on a critical hit. |
| | Summoning of Ecaflip Dopple | 200 | Summons an Ecaflip Dopple |
Equipment
Edit
Weapon
Edit
Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand -10% -10% -5% -10% -10% -10% -10% -10% 0% -10%
The favored weapon of the Ecaflip is the Sword, which deals massive damage. Since most Swords require large amounts of Strength to equip, Ecaflips not focusing on Strength should instead use the more versatile Dagger. This is especially true for Agility-based builds as the high critical hit rate and damage of Daggers goes hand-in-hand with the critical hit boost of Agility.
Class Set
Edit
The Ecaflip Class Set is the Gutter Set.
Builds
Edit
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
| Element(s) | Rating | Notes |
|---|---|---|
| Pure elemental builds | ||
| Strength-based | +++ | Most popular build. Has good range and becomes deadly in close combat. Starts off very weak but becomes progressively more powerful at higher levels. Can rely on swords for weapon damage. Excellent in PvP and PvM. |
| Intelligence-based | ++ | Healer build with low damage. Requires scrolling and higher investment. Very low stat cap. |
| Agility-based | +++ | Gambler build. Dependent on Bluff and Reflex. Damage outcome varies from moderate to extremely powerful. Great in PvM and PvP. Can rely on daggers to do very strong damage. Doesn't require scrolling. |
| Chance-based | + | Lesser variant of the Agility-based build. Uses Bluff and weapons, without the Critical Hit and dodging benefits of Agility. Requires scrolling and is difficult to play. |
| Hybrid elemental builds | ||
| Agility + Strength | ++ | Variant of the Strength-based build. Trades damage for better mobility and Critical Hit rate. Has more weapon options, such as the Clawettes. |
| Intelligence + Vitality | + | Variant of the Intelligence-based build. More defensive. |
| Chance + Agility | + | Variant of the Agility-based build. Bluff deals more consistent damage. |
| Other builds | ||
| Omni-elemental | ° | Another variant of the Agility-based build. Deals damage with Rekop and Perfidious Boomerang. Extremely expensive. |
Leveling
Edit
See the general Leveling guide or the specific build pages.
Temple
Edit
At (1,-5) is the The Temple of Ecaflip, where you can fight with the Ecaflip Dopple.
Trivia
Edit
- Reading Ecaflip backwards gives "pilface". Add an "e" in between pil and face and you get pileface, which is pronounced roughly the same (as without the e) in French. This comes from the French expression "pile ou face", which is their version of heads or tails.