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Eniripsa male Eniripsa Eniripsa female
Eniripsas are Healers with the power to ease your pain with a single Word. Their potent utterances can either heal their allies or hurt their enemies. Some Eniripsas become word hunters, wandering the earth in search of obscure verbs and forgotten languages!

Because of the new update, some spells have changed. Edit

The Eniripsa or Eniripsa's Hands are the Healers of the Dofus world.

Of all the Classes they have the vast majority of effective Healing spells. These range from AoE healing with Revitalizing Word, to the self healing Curative Word to just plain Healing Word on a single target.

Despite all of the Healing spells, Eniripsas shouldn't just be seen as healers. Aside from their Healing spells they have a number of Buffs, many of which are very useful. These buffs include Lifting Word's range, shields from Preventing Word and the AP bonus of Stimulating Word.


Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vit 1~∞ - - - -
Wisdom Wis - - 1~∞ - -
Strength Str 1~100 101~200 201~300 301~∞ -
Intelligence Int 1~100 101~200 201~300 301~∞ -
Chance Cha 1~100 101~200 201~300 301~∞ -
Agility Agi 1~100 101~200 201~300 301~∞ -

Main Characteristics:

  • Intelligence Intelligence: All Healing spells gain a 1% bonus from Intelligence, which makes it the near only Characteristic to raise for Eniripsas.

Other Characteristics:

  • Vitality Vitality: It can be useful at low levels to help the Eniripsa survive long enough to Heal. Come higher levels though most Eniripsas should be able to Heal enough and have enough Vitality from Equipment not to warrant putting points into this.
  • Chance Chance: Can be useful if building an Eni around Vampyric Word, but with low soft caps it can be a challenge.
  • Wisdom Wisdom: No real point to raise this as they don't really have much in the way of MP/AP theft abilities.
  • Strength Strength: As Eniripsa's have no Earth based spells, there is not much point in raising Strength. It might be raised to meet weapon requirements.

Class spellsEdit

Icon Name Level Element Short description
Mot Olov Mot Olov Exchange for Doploons Increases caster power and damage while prohibiting the use of the eniripsa's healing spells.
Curative Word Curative Word 1 Fire
Moderately heals self.
Forbidden Word Forbidden Word 1 Fire
Inflicts Fire damage at short, modifiable range.
Frightening Word Frightening Word 1 Knockbacks a character 1 space at short range. Low AP cost.
Healing Word Healing Word 3 Fire
Moderately heals a single ally.
Wounding Word Wounding Word 6 Air
Inflicts moderate Air damage at medium modifiable range.
Stimulating Word Stimulating Word 9 Buffs AP in an Area of Effect. +Permanent damage taken cost.
Preventing Word Preventing Word 13 Casts a protective shield on a character.
Draining Word Draining Word 17 Reduces AP of a target at long range. Minor damage to the caster.
Revitalizing Word Revitalizing Word 21 Fire
Lightly heals characters in an Area of Effect. Low AP cost.
Regenerating Word Regenerating Word 26 Fire
Lightly heals the target over time. Total amount healed is high.
Word Of Thorn Word of Thorn 31 Casts a reflective shield on the target.
Word Of Youth Word of Youth 36 Unbewitches the caster or an ally.
Vampyric Word Vampyric Word 42 Water
Powerful life-stealing Water attack at medium modifiable range.
Word Of Sacrifice Word of Sacrifice 48 Fire
Strongly heals an ally. +Permanent damage taken cost.
Friendship Word Friendship Word 54 Summons Coney, a bunny that buffs MP and healing. It also heals allies.
Paralyzing Word Paralyzing Word 60 Strongly reduces MP of a target some turns at long range.
Lifting Word Lifting Word 70 Increases the range of a target for 1 turn.
Word Of Silence Word of Silence 80 Strongly reduces AP in an Area of Effect, including that of the caster.
Word Of Altruism Word of Altruism 90 Fire
Strongly heals the caster and all allies, but healing spells will be disabled for some turns.
WordOfRecovery-Spell-Icon Word of Recovery 100 Fire
Incredible healing at medium range, but target becomes unhealable for 3 turns. Long cooldown.
Summoning of Dopple Summoning of Eniripsa Dopple 200 Summons an Eniripsa Dopple

Class SetEdit

The Eniripsa Class Set is the Altruistic Set.


The table below summarizes the main options for viable Eniripsa builds. More experienced players might take the challenge of less common, harder to play builds.

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Main orientationRatingNotes
Team support builds
Support +++ An Intelligence-based build that concentrates on healing and boosting AP. Dependent on others for leveling, but becomes an incredible asset to any group.
Solo builds
Battle ++ An Intelligence-based build that focuses upon self healing and protection spells rather than directly supporting the team. This allows for independent leveling and, when done right, very high survivability.
Chance + Vampyre build. Uses Vampyric Word to deal heavy damage while stealing life. Very hard to kill, but has limited range and mobility. Most variants cannot heal allies.


See the general Leveling guide or the specific build pages.


At (7,1) is the The Temple of Eniripsa, where you can get info about Eniripsas and fight the Eniripsa Dopple.


Reading Eniripsa backwards spells out aspirine, which is the French spelling of aspirin, a common pain reliever.

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