Enutrofs or Enutrof's Fingers are a combination of a summoner class, a buff class, and a treasure hunter.
They have a range of attacks of all elements, from steady, high hitting water damage with Slaughtering Shovel to AoE earth damage with Mound. They also have a variety of support spells, such as Clumsiness and Mass Clumsiness which take MP and AP respectively.
While many players see them as item mules and drop farmers, Enutrofs can easily hold their own in battle.
The class spells available to members of the Enutrof class are:
|Pull Out||Exchange for Doploons||N/A||Places all combatants in state "Gravity" and state "Retired" with -100 MP.|
|Living Bag||1||N/A||Summons a bag to act as a living shield for allies.|
|Coins Throwing||1|| |
|Throws fake gold coins at the enemy, which inflicts Water damage. Long ranged.|
|Shovel Throwing||1|| |
|Deals Earth damage to a single target. Ranged.|
|Ghostly Shovel||3|| |
|Reduces effect durations on a target, and causes Fire damage if it's an enemy.|
|Acceleration||6||N/A||Increases the MP of the caster or of one of his/her allies.|
|Pandora's Box||9||N/A||Restores a small amount of the target's HP before decreasing their chance to steal MP.|
|Ranged spell with an Area of Effect. Does Earth damage.|
|Reducing Key||17||N/A||Reduces the Range of a single target.|
|Prime of Life||21|| |
|Inflicts Earth damage in close combat and lowers MP loss resistance.|
|Living Shovel||26||N/A||This spell can liven a shovel up, which will push the enemy and lower his/her MP loss resistance.|
|Greed||31||N/A||Increases the %Power of all players, allies and enemies.|
|Shovel Kiss||36|| |
|Shovel Kiss doesn't need Line of Sight and inflicts Fire damage.|
|Clumsiness||42||N/A||Subtracts MP from a target.|
|Mass Clumsiness||48||N/A||Subtracts AP from enemies in an AoE.|
|Fortune||54||N/A||Increases the caster's Dodge on the first turn, then increases the caster's %Power the second turn.|
|Shovel of Judgment||60|| |
|Causes Water damage and subtracts MP.|
|Slaughtering Shovel||70|| |
|Causes a great deal of Water damage to a target.|
|Bribery||80||N/A||Forces a character to lose a turn, but heals it. The heal on allies is higher.|
|Deals Fire damage to a player, deals double damage against summoned creatures.|
|Living Chest||100||N/A||Summons a chest to collect more items for its owner after battle.|
|Summoning of Enutrof Dopple||200||N/A||This spell summons an Enutrof Dopple that will help its master in battle.|
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
|Pure elemental builds|
|Strength-based||++||Bulldozer build. Easy to start with. Gains an early Area of Effect spell. Lacks powerful spells; relies on weapons to deal damage in higher levels. More defensive and supportive.|
|Intelligence-based||++||Tactical build. Challenging. Supportive build with limited healing and effect-canceling abilities.|
|Chance-based||+++||Gunner build. Most popular. Becomes formidable in higher levels. Excellent range and good damage. Highest Prospecting of all characters allows for the best drops and can even further increase it in battle.|
|Hybrid elemental builds|
See the general Leveling guide.
Reading Enutrof backwards spells fortune.