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Enutrof

Enutrof
Male Enutrof Enutrof symbol Female Enutrof
Enutrofs are helplessly covetous treasure Hunters. They are interested in any kind of goods, items, or creatures that could be turned into Kamas. The first thing an Enutrof does when he meets another adventurer is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!


Enutrofs or Enutrof's Fingers are a combination of a summoner class, a buff class, and a treasure hunter.

They have a range of attacks of all elements, from steady, high hitting water damage with Slaughtering Shovel to AoE Earth with Mound. They also have a variety of support spells, such as Clumsiness and Mass Clumsiness which take MP and AP respectively.

While many players see them as item mules and drop farmers, Enutrofs can easily hold their own in battle.

Contents

CharacteristicsEdit

Rate 1:1 2:1 3:1 4:1 5:1
Vitality.png Vit 1~∞ - - - -
Wisdom.png Wis - - 1~∞ - -
Strength.png Str 1~50 51~150 151~250 251~350 351~∞
Intelligence.png Int 1~20 21~60 61~100 101~150 151~∞
Chance.png Cha 1~100 101~150 151~230 231~330 331~∞
Agility.png Agi 1~20 21~40 41~60 61~80 81~∞


Class spellsEdit

The class spells available to members of the Enutrof class are:

Icon Name Level Element Short description
Pull Out Pull Out Exchange for Doploons N/A Places all combatants in state "Gravity" and state "Retired" with -100 MP.
Coins Throwing Coins Throwing 1 Water
Water
Throws fake gold coins at the enemy, which inflicts them with Water damage. Long ranged.
Living Bag Living Bag 1 N/A Summons a bag to act as a living shield for allies.
Shovel Throwing Shovel Throwing 1 Earth
Earth
Deals Earth damage to a single target. Ranged.
Ghostly Shovel Ghostly Shovel 3 Fire
Fire
Causes Fire damage and can remove magical effects upon a target.
Fortune Fortune 6 N/A Increases the caster's Chance for several turns.
Pandora's Box Pandora's Box 9 N/A Restores a small amount of the target's HP or increases the target's critical hits.
Mound Mound 13 Earth
Earth
Ranged spell with an Area of Effect. Does Earth damage.
Reducing Key Reducing Key 17 N/A Reduces the Range of a single target.
Prime of Life Prime of Life 21 Air
Air
Inflicts Air damage in close combat and steals MP from the target.
Unsummoning Unsummoning 26 Air
Air
Deals massive Air damage to a summoned creature.
Greed Greed 31 N/A Increases the Strength and Intelligence of all players, allies and enemies.
Shovel Kiss Shovel Kiss 36 Fire
Fire
Shovel Kiss doesn't need Line of Sight and inflicts Fire damage.
Clumsiness Clumsiness 42 N/A Subtracts MP from a target.
Mass Clumsiness Mass Clumsiness 48 N/A Subtracts AP from any enemy.
Acceleration Acceleration 54 N/A Increases the MP of the caster or of one of his/her allies.
Shovel of Judgment Shovel of Judgment 60 Water
Water
Causes Water damage and subtracts MP on a critical hit.
Slaughtering Shovel Slaughtering Shovel 70 Water
Water
Causes a great deal of Water damage to a target.
Bribery Bribery 80 N/A Forces an enemy to lose a turn, but greatly heals it.
Living Shovel Living Shovel 90 N/A This spell can liven a shovel up, which will push the enemy and lower his/her MP loss resistance.
Living Chest Living Chest 100 N/A Summons a chest to collect more items for its owner after battle.
Summoning of Enutrof Dopple Summoning of Enutrof Dopple 200 N/A This spell summons an Enutrof Dopple that will help its master in battle.

EquipmentEdit

WeaponEdit

Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand
Enutrof -10% -10% -10% -5% -10% -10% 0% -10% -10% -10%

Shovels are a natural fit for Enutrofs as they require high Chance to equip and often deal powerful Water damage. Unfortunately, a good Water Shovel is difficult to come by at lower levels, making it even more difficult to start out with the Chance build. On the other hand, good Hammers are easy to acquire at all levels, making it an attractive alternative best suited for Strength or Intelligence builds. Hammers also deal Area of Effect damage.

Class SetEdit

The Enutrof Class Set is the Venerable Set.

BuildsEdit

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Element(s)RatingNotes
Pure elemental builds
Strength-based ++ Bulldozer build. Easy to start with. Gains an early Area of Effect spell. Lacks powerful spells; relies on weapons to deal damage in higher levels. More defensive and supportive.
Intelligence-based ++ Tactical build. Challenging. Supportive build with limited healing and effect-canceling abilities.
Chance-based +++ Gunner build. Most popular. Becomes formidable in higher levels. Excellent range and good damage. Highest Prospecting of all characters allows for the best drops and can even further increase it in battle.
Agility-based + Unorthodox build. Very hard to start and evolve. Supportive. Powerful unsummoning. Main attack spell steals MP.
Hybrid elemental builds
Other builds

LevelingEdit

See the general Leveling guide

TempleEdit

At (-1,-4) is the The Temple of Enutrof, where you can get info about Enutrofs, and fight the Enutrof Dopple.

Class HistoryEdit

  • Prior to 2.4 Living Chest atacks
  • Prior to 1.29 Slaughtering Shovel did more variable damage (averaging significantly less).
  • Prior to 1.29 the levels of many spells were different (notably, Coins Throwing was learned at L26)
  • Prior to 1.27 Pull Out was not available
  • Prior to 1.27 Living Shovel followed its summoner and provided small buffs to their chance
  • Prior to 1.17 Rocks Den was usable to make an Enutrof invisible

TriviaEdit

Reading Enutrof backwards spells fortune.

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