Introduction
The advantage of an Intelligence Feca lies in its damage prevention. Intelligence boosts the damage reduction of all the Feca's Armors. However, since the 2.7 update, shields no longer require intelligence to increase their reduction. It is now: (base reduction +5%Xplayers level).
Unlike Strength Fecas, however, Intelligence Fecas will have a more limited weapon selection. Many Intelligence Fecas feel it necessary to buy fire-maged weapons (notably, the Kryst O'Ball), which can be costly.
Characteristics
Characteristic | 1 for 1 | 2 for 1 | 3 for 1 | 4 for 1 | 5 for 1 |
---|---|---|---|---|---|
Intelligence | 0-100 | 100-200 | 200-300 | 300-400 | 400 - ∞ |
Your focus is, of course, Intelligence. Even when it costs 3 characteristic points, it is still the stat to level. Almost all, if not all characteristic points should go into Intelligence for a long time.
Some Intelligence Fecas may like to increase Intelligence to 300 then put points into Vitality for the extra HP or Wisdom for leveling or even Strength for equipment options (The last one, it is usually preferred to gain these through equipment and/or scrolling, rather than spending characteristic points).
Spells
Primary Spells
These spells are used almost unanimously by Intelligence Feca, and should usually be maxed as soon as possible.
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Natural Attack | 1 | Fire |
Ranged Fire attack. | |
Rampart | 1 | N/A |
Reduces damage received from all elements. | |
Lethargy | 17 | Fire |
Deals fire damage and reduces MP. | |
Burning Glyph | 90 | Fire |
High Fire damage glyph. Becomes your main glyph of damage. | |
Feca Shield | 100 | N/A |
Reduces damage taken. |
Secondary Spells
The following spells are used with varying degrees of frequency and emphasis. Even if you level all of the Primary spells as soon as possible, you will have spell points left over at various stages. Spend these on the spells in this section which interest you, in whichever order seems best.
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Reinforced Protection | Trade for Doploons | N/A |
Increases Glyphs' damage and Power. Deactivates the Feca's protection spells. Use Carefully. | |
Barricade | 9 | N/A |
Prevents melee damage and boosts MP when hit at range. | |
Bastion | 26 | N/A |
Prevents long-range damage and boosts Power when hit in melee. | |
Teleglyph | 36 | N/A |
Teleports the caster several squares. |
Note¹: all other glyphs are situational, so choose wisely based on your gamestyle (PvM or PvP).
Note²: maxing all glyphs is the endgame's dream and provides versatility.
Other Spells
The following spells are not necessary, but can help optimizing your build.
Icon | Name | How to obtain | Element | Short description |
---|---|---|---|---|
Leek Pie | Bought from Teggun for 1,000 Nuggets | Fire |
Inflicts small Fire-type damage over a large area and costs little. | |
Cawwot | Wob in Cawwot Island for 100 Cawwots | N/A |
This spell allows you to plant a wegenewative cawwot in the gwound. |
Spell Guide To Level 101
Basic Feca Skills:
- Level 5 Rampart - From Lvl 1-11
- Level 5 Natural Attack - From lvl 11-21
- Level 5 Lethargy- From lvl 31-41
- Level 5 Teleglyph - From 51-61
- Level 5 Burning Glyph - From level 91-101
- Level 5 Feca Shield - From 101-111
Leveling guide
See the general Leveling guide.
Outdated/Historical/Obsolete builds
- Pure
- Hybrid