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Felintion
IconFelintion
ClassEcaflip
Level0
ElementWater
TypeSpecial
Official descriptionSteals Health Points in the Water element and repels enemies. Heals and repels allies.

ObtainingEdit

Exchange

Spell Properties Edit

Linear Diagonal Line of Sight
True
False
True
Free Squares Boost Range Global CD
True
False
False


Spell Characteristics Edit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Pushes the target back 2 cell(s)
Enemy: Steals 22~25 HP Water
Ally: HP restored: 4%
Pushes the target back 2 cell(s)
Enemy: Steals 27~30 HP Water
Ally: HP restored: 5%
4 3~6 1/50 1/100 1 - - 0
2 Pushes the target back 2 cell(s)
Enemy: Steals 24~27 HP Water
Ally: HP restored: 4%
Pushes the target back 2 cell(s)
Enemy: Steals 29~32 HP Water
Ally: HP restored: 5%
4 3~6 1/50 1/100 1 - - 0
3 Pushes the target back 2 cell(s)
Enemy: Steals 26~29 HP Water
Ally: HP restored: 5%
Pushes the target back 2 cell(s)
Enemy: Steals 31~34 HP Water
Ally: HP restored: 6%
4 3~6 1/50 1/100 1 - - 0
4 Pushes the target back 2 cell(s)
Enemy: Steals 28~31 HP Water
Ally: HP restored: 5%
Pushes the target back 2 cell(s)
Enemy: Steals 33~36 HP Water
Ally: HP restored: 6%
4 3~6 1/50 1/100 1 - - 0
5 Pushes the target back 2 cell(s)
Enemy: Steals 30~33 HP Water
Ally: HP restored: 6%
Pushes the target back 2 cell(s)
Enemy: Steals 35~38 HP Water
Ally: HP restored: 7%
4 3~6 1/50 1/100 1 - - 0
6 Pushes the target back 2 cell(s)
Enemy: Steals 33~36 HP Water
Ally: HP restored: 8%
Pushes the target back 2 cell(s)
Enemy: Steals 40~43 HP Water
Ally: HP restored: 9%
4 3~6 1/50 1/100 1 - - 100

CommentsEdit

Felintion

Felintion

This is a very useful spell for Chance Ecaflips. It does decent Water-elemental damage, it has knockback, and heals the user. To an ally, it heals a massive amount of HP, making it an excellent spell for Intelligence Ecaflips that focus on healing. Its only drawback is its peculiar range. The enemy (or ally) must be three to six squares away, in a straight line or diagonally, with no other characters or obstacles in the way.

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