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Other guides[]
Hybrid[]
Introduction[]
Cra/Strength is a Strength Cra Build.
The build relies on keeping an enemy at a distance while dealing large amounts of damage to it. When forced into close combat, a Strength Cra can still prove to be a powerful opponent as they have access to the most powerful weapons.
Advantages[]
- Can use Neutral Weapons as well as Earth based ones.
- Massive damage potential.
- Map manipulation and MP control.
- Gains large Pods bonus.
- Good Range.
Disadvantages[]
- Awkward range on most of their main spells.
- Punitive Arrows damage is unstable, the difference between a charged hit and an uncharged hit can cause problems.
Characteristic Points[]
Cra Soft Caps[]
Cra/Softcaps
Cra's Characteristics[]
- Strength - A Strength Cra should raise their Strength a sufficient amount, which is normally around 250-300. This characteristic, along with increasing your pods by 5 per point, will increase your damage by 1% per point. It's clearly a good stat to put your points into, after all, it is your main stat.
- Agility - High Agility will help a Strength Cra evade monsters, better use the damage on Retreat Arrow, and increasing the Critical Hit rate. It also helps with certain weapons conditions.
- Intelligence - Not recommended. Fire Damage can be increased through Equipment and Sets but it can be scrolled for high Initiative.
- Vitality - Not recommended to raise as health can easily be increased through Equipment and Sets at the later levels. If you have money, scroll it.
- Chance - Not recommended, although Cras do have a few Chance spells.
- Wisdom - Raise when Strength becomes too expensive to raise. If you have the money, scroll it for more EXP and for the bonus to AP/MP theft and resistance.
Raising Your Characteristics[]
- Scroll Strength and Wisdom if possible.
- Raise Strength to 250.
- Begin to put points into Wisdom or continue to put points into Strength until you feel it is no longer worth raising.
Spells[]
Class spells[]
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Dispersing Arrow | Exchange for Doploons | N/A | Ranged Push back spell with AoE. | |
Retreat Arrow | 1 | Air |
Air damage, pushback. | |
Magic Arrow | 1 | Fire |
Medium Fire damage. Range steal. | |
Poisoned Arrow | 1 | Neutral |
Neutral poison. | |
Frozen Arrow | 3 | Fire |
Weak Fire damage, also reduces AP. | |
Burning Arrow | 6 | Fire |
Fire area damage in a line. Pushback. | |
Distant Shooting | 9 | N/A | Increases the range of the caster and everyone nearby. | |
Atonement Arrow | 13 | Water |
Charged-up high Water damage at a long range. Gravity state. | |
Bat's Eye | 17 | Water |
Reduces range of anyone within AoE. Water life steal. | |
Critical Shooting | 21 | N/A | Increases Critical Hit rate. | |
Paralyzing Arrow | 26 | Water |
Weak Water damage, MP steal. | |
Punitive Arrow | 31 | Earth |
Charged-up Earth damage, medium range. | |
Powerful Shooting | 36 | N/A | Power increase of spells. | |
Plaguing Arrow | 42 | Air |
Weak Air damage, no line of sight. | |
Lashing Arrow | 48 | Earth |
Earth damage, dodgeable MP Reduction. | |
Tormenting Arrow | 54 | / | Deals Air and Fire damage at moderate range and low cost. | |
Destructive Arrow | 60 | Earth |
Earth damage, reduces damage of the target. | |
Absorptive Arrow | 70 | Air |
Air life steal. | |
Slow Down Arrow | 80 | Water |
Water area damage, AP Reduction. | |
Explosive Arrow | 90 | Fire |
Fire area damage. | |
Bow Skill | 100 | N/A | Plus damages (not to be confused with 'Scroll: Bow Skill') | |
Summoning of Cra Dopple | 200 | N/A | Summons a Cra Dopple |
Other Spells[]
- Summoning of Chaferfu: It can be a good distraction, but dont waste too many points on this because it will try to damage you and only ever does really low damage/gets killed quickly anyway.
- Leek Pie: Not really useful.
- Cawwot: Could be useful, situational.
Spell Guide[]
(Note: Strength Cras do not gain their main attack spells until later levels, so it is not recommended to start as one. An alternative route towards becoming a Strength Cra is to start out as a Intelligence Cra, and reset using Fairy Sette's free reset at a later level.)
- Lv. 1~11: Level Retreat Arrow to 5. You'll need to keep enemies in your range in the later levels.
- Lv. 12~21: Level Distant Shooting to 5. The additional range gained from this spell can be helpful at almost any time.
- Lv. 22~31: Level Punitive Arrow to 5. This spell can deal incredible damage and is one of your main damaging spells.
- Lv. 32~41: Level Powerful Shooting to 5. Boosts damage.
- Lv. 42~51: Level Lashing Arrow to 5. Great for MP theft with a sufficient amount of wisdom.
- Lv. 52~61: Level Destructive Arrow to 5. Your second main damage spell, and it doesn't have an unusual casting pattern.
- Lv. 62~71: Level Dispersing Arrow to 5. This spell is useful for getting out of tricky situations and for setting up a Punitive Arrow hit.
- Lv. 72~81: Level Weapon Skill to 5. This spell will help you to substantially increase your weapons damage.
- Lv. 82~91: Spare points at these levels. A few spells you may want to consider: Release, Poisoned Arrow, Critical Shooting or save your points.
- Lv. 92~101: Level Bow Skill to 5. Great for cheap attacks and daggers.
Equipment[]
Sets[]
- Lv. 1: Use a Young Adventurer Set or Boon Set.
- Lv. 20: Use a Gobball Set
- Lv. 46: Use a Earth Kwak Set or Green Scaraleaf Set
- Lv. 83: Use the Terrdala Set
- Lv. 100: Use Bwork Chief Set
- Lv. 114: Use the Ancestral Set + Gobbly Killer Apprentice Daggers + Gelano (Finicky requirements may force you to wear a Agi DT or Pet if unscrolled)
- Lv. 120: Equip Solomonk (And replace that DT/Pet with something more useful)
- Lv. 143: Use the Moowolf Set and replace your old daggers with Pink Claw or Daggers Sives
Pets and Mounts[]
Pets[]
- Earth Bwak: Gives a decent Strength boost and is easy to feed, though can be expensive.
- Bow Meow: The cheap alternative to a Earth Bwak
Mounts[]
Crimson Mount gives huge Strength and low Vitality. The cheapest option.
Crim/Plum gives nice Vitality, decent Strength, and +1 to range. A more expensive version of the Crimson.
Emerald gives a large amount of Vitality and a much needed mp.
Eme/Ginger Mount is the stronger version of the Emerald mount with an additional 100hp.
Leveling[]
A general leveling guide can be found here.
Leveling Guide[]
- Lv. 1~30: Incarnam Chafers.
- Lv. 31~60 Piglets.
- Lv. 55~100+ Kanigers in a group is always good, Coral Beach can be quick too.
- Lv. 100+ there is no best place to level, any dungeon you can get a group for will give decent xp, now's the time to make friends with which you can run dungeons regularly.