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Fraktal

Fraktal is a boss monster.

For the Server of the same name, see Fraktal (server).

Locations[]


Characteristics[]

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
120 4 5,000 12 5 26 12 21 -8 9 0 0 0 0 0 0 0
120 5 5,550 12 5 26 12 21 -8 9 0 0 0 0 0 0 0
120 6 6,100 12 5 26 12 21 -8 9 0 0 0 0 0 0 0
120 7 6,650 12 5 26 12 21 -8 9 0 0 0 0 0 0 0
120 8 7,200 12 5 26 12 21 -8 9 0 0 0 0 0 0 0

Spells[]

  • Fleeing Heat: Earth attack which deals about 130 damage and doesn't need a line of sight. At the start of their turns, players hit by Frakassee deal earth damage to others in a 2C AoE around them.
  • Frakassee: A mid-range fire attack, based off of Fraktal’s remaining HP.
  • Temporal Instability: Moderate neutral attack with a large AoE.

Drops[]

Name Base Drop Rate Conditions
Fraktal Pixel 26% None
Miniature Sandglass 1% None
Bag of Temporal Powder 3% None
Bloody Carrion 1.3% Hunter (Lv. 120)
Fragment of Fraktal's Memory 100% Quest
Dimensional Diamond 100% Quest
Shattered Time 100% Quest

Strategy[]

At the beginning of the fight Fraktal will summon unmovable and invulnerable Aurour.

Fraktal's room resembles a clock and at the start of every player’s turn Aurour will be moving across it like a clock hand. Depending on Fraktal's HP and distance between Fraktal and Aurour it will go in one of directions:

  • Clockwise fight continues as normal.
  • Counter-clockwise all damage on the map is converted to healing.

Thus fight becomes about making the clock turn clockwise. There are two situations when Aurour to moves clockwise:

  • Fraktal has over 50% HP and Aurour is 5 cells away or more
  • Fraktal has under 50% HP the Aurour is 4 cells away or less

Otherwise it will turn counter-clockwise.

If it did move counter-clockwise you can heal an ally with damage, but you won't be able to damage any monsters. You will need to keep Fraktal close to her Aurour while she has under 50% HP to continue hurting her until she dies, and when she does her Aurour will die with her.

Note that whenever Fraktal is moved she gains 1 MP for 1 turn.

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