New players Edit
Returning players Edit
More in-depth information about updates can be found here.
v2.3 - A new Class, Masqueraider, has been added to the game.
v2.3 - A new Class, Rogue, has been added to the game.
v2.4 - Kolossium has been added to the game.
v2.4 - Stars have been added to the game.
v2.6 - Markets of Astrub, Bonta and Brakmar have been merged and now have the exact same Items throughout all of them, Astrub still has the Item Level restriction.
v2.7 - A new Class, Foggernaut, has been added to the game.
v2.7 - Removal of Exchanging Resources for Characteristic Scrolls.
v2.8 - Almanax has been added to the game.
v2.9 - Achievements have been added to the game.
v2.11 - Weapons now have limited uses per turn, based on their AP.
v2.13 - Alliances have been added to the game, replacing Conquest.
v2.14 - Perceptors now gather Drops from the whole Subarea they're in and not just one map.
v2.14 - Cawwot Dofus is no longer obtained as a reward from Cawwot Dungeon, it is now obtained from the The Empewow's New Cawwots Achievement.
v2.17 - Emerald Dofus is no longer Dropped by Dark Vlad, it is now obtained from the Green Emerald Achievement.
v2.19 - Treasure Hunts have been added to the game.
v2.21 - Crimson Dofus is no longer Dropped by Minotot, it is now obtained from the Deep Crimson Achievement.
v2.23 - Veteran Rewards have been added to the game.
v2.23 - Feca revamp.
v2.26 - A new Class, Eliotrope, has been added to the game.
v2.26 - Scrolling with Characteristic Scrolls or Characteristic Foods can be done even after you invest Characteristic Points, it can also be done only up to 100 instead of 101.
v2.26 - Xelor revamp.
v2.27 - Sadida revamp.
v2.29 - Idols have been added to the game.
v2.29 - Critical Hit revamp.
It is now based on percentage and can go up to 100%, instead of just 50% (1/2).
Agility no longer influences Critical Hits.
v2.29 - Profession revamp.
Professions are no longer limited to 3 for a Character.
It is no longer needed to learn Professions, Characters start with all Professions at level 1 and can level/use them all.
Profession levels have been increased from 100 to 200 (and from 30 to 60 for F2P players).
When crafting Equipment, the level of the Equipment determines the Profession level you will need to craft it (i.e. a Level 163 cloak will need a Level 163 or higher Tailor to craft it).
When leveling Professions with crafts, the closer the craft's level is to the profession's level, the more XP you will get, so it's almost always better to craft the highest possible item (unless there is a very easy recipe that is of lower level and can be mass crafted).
Some Professions have merged together.
v2.30 - All Classes have the same Soft Caps.
v2.30 - Turquoise Dofus is no longer Dropped by Dragon Pig, it is now obtained from the Turquoise Blue Achievement.
v2.30 - Moon Island revamp.
v2.32 - A new Class, Huppermage, has been added to the game.
v2.32 - Haven Bags have been added to the game.
v2.34 - Resetting Spells can be done easily with the plus (+) sign in the Spell Interface.
v2.34 - Eniripsa revamp.
v2.35 - Seemyools have been added to the game.
v2.35 - XP required to reach Level 200 has been halved.
v2.36 - Osamodas revamp.
v2.39 - Sacrier revamp.
v2.40 - A new Class, Ouginak, has been added to the game.
v2.40 - Most Dofus have been revamped, giving special effects in-fight, in addition to the main bonus.
v2.41 - Kolossium 1v1 mode has been added in addition to the 3v3 mode.
v2.41 - Shields have been revamped and are now a useful part of regular Equipment.
v2.41 - Weapons no longer have the Hand parameter, meaning Shields can be equipped with all Weapons.
v2.42 - Sidimote Moors revamp.
v2.42 - Most end-game Dungeons have been revamped and made easier. ( changes made)
v2.43 - Ivory Dofus is released and can be obtained from the Ivory White Achievement.
v2.43 - Dofus Levels have been modified to fit the difficulty of the questlines.
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