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See also: Alliance

Guilds are character groups, formed by players who share similar interests in game. While some Guilds might reserve certain privileges for long standing members, some benefits to being in a Guild include access to a Guild chat, use of the Guild's Perceptors and access to the Guild Houses and Paddocks.

Note: The Dofus Wiki does not allow the listing of individual Guilds or characters. Please check external links for forums that allow recruitment listing or use the Guildopedia to list Dofus Guilds.

Guild Advantages[]

While there are some players who prefer to remain Guildless for all of their Dofus life (for any number of reasons), the majority usually end up joining a Guild. Being in a Guild has a number of benefits:

  • Access to a Guild chat. Players can communicate easily and privately (at least more privately than with General Chat) with other members. This allows for easier organisation of Dungeon runs and hunts, as well as help with the game or just silly chats.
  • Access to Guild Houses and Paddocks. Trusted players are usually given access to (assuming the Guild has them) Houses and Paddocks, allowing for easier sorting of resources and raising of Dragoturkeys respectively.
  • Use of Perceptors. Members with the relevant rights will be allowed to make use of the Guild's Perceptors, allowing them to place them and collect their drops.
  • Member of a like minded community. Most Guilds form around like minded people, so being part of a Guild which you enjoy can simply make your playing time a nicer experience (even if you do relatively little with your Guild).
  • Members belonging to a Guild that's level 30+ can equip the Guild Shield to display their Guild Emblem.
  • An Emote for the members of the Guild to display the Guild's Emblem on a Banner.

Joining a Guild[]

To join a Guild you cannot be part of another Guild. Assuming you aren't you need to be invited by a member of the Guild you're trying to join. The member must have the rights to invite others to their Guild.

If you're looking for a Guild, good places to try are the Recruitment Chat, as well as checking on forums which list active Guilds.

Guild Creation[]

To create a Guild, you must first possess a Guildalogem. You must also be P2P when you create the Guild, though you can then let your subscription lapse and become F2P while remaining Leader.

Guilds are created at the Guild Temple which is located at (0,-8). The easiest way to reach the temple is to go to The Village Zaap, go right to (1,0), go up to (1,-8) and then one left to (0,-8). You can also reach the temple via the tunnel at (0,-4) which will lead you to (1,-6). You can also use the tunnel at (-2,-7) and cross the bridges.

Guildtemple2room

Inside the Guild Temple

[]

When creating a Guild the leader must pick a name, logo (consisting of an image and a background shield) and the Logo's colors. These can be changed, through the use of Guild Renaming Potion for the name, and Guild Emblem Change Potion for the Logo. Both items can either be bought from the Alchemist Markets, sold by other players, or bought from Dofus Services for 700 Ogrines each.

Background Shields

Guild Background Shields

Logos
Guild Logos


Guild Membership[]

The maximum number of members a Guild can hold is based on the Guild's current level. A Guild can hold 140 members plus 1 additional member every 2 levels.

For example, if a Guild is level 8, then it can have a maximum of 140 + 4 members in the Guild, so 144.

Guild Members Rights[]

Members of a Guild can be given a variety of rights:

  • Have full rights - With one click allows the member to have all available rights.
  • Manage boosts - Allows the member to raise the Perceptor's stats.
  • Transmits rights - Allows the member to manage other Guild members' rights. Only allows the transmission of rights which this member has himself.
  • Invite new members - Allows the member to invite new members to the Guild.
  • Ban - Allows the member to remove players from the Guild (with the exception of the leader).
  • Manage guildmates' XP contribution - Allows the member to manage all other Guild members XP.
  • Manage your own XP contribution - Allows the member to manage their own XP contribution.
  • Manage ranks - Allows the member to manage the ranks of guild members.
  • Be the main Perceptor defender - Allows the member to replace another member if a Perceptor defense is full.
  • Place a Perceptor - Allows the member to place a Perceptor.
  • Retrieve loot from Perceptors - Allows the member to collect from any of the Guild's Perceptors.
  • Retrieve loot from your Perceptors - Allows the member to only collect from Perceptor's they've placed.
  • Can use paddocks - Allows the member to place mounts in the Guild paddocks.
  • Arrange the Paddocks - Allows the member to place breeding items in the Guild paddocks.
  • Manage other members' mounts - Allows the member to remove other member's turkeys from the Guild paddocks.
  • Place or change an Alliance Prism - Allows the member to place a new Alliance Prism or move an already placed one.
  • Speak in the Alliance channel - Allows the member to speak in the Alliance Chat.

Commonly, some Guild privileges may be withheld from the low-ranking members.

Guild Member Ranks[]

There are a number of ranks which are assigned to Guild members on the basis of character level or merit. These ranks are typically used to determine a member's rights within the Guild. Not all Guilds use all of the ranks, and not all Guilds use the same ranks the same way.

The ranks, in hierarchical order, are as follows:

  1. Leader
  2. Second in Command: (Formerly Officer, then Right-Hand Man)
  3. Treasurer
  4. Protector (Formerly Keeper)
  5. Craftsman (Formerly Manufacturer)
  6. Reservist (Formerly Defender)
  7. Guard
  8. Scout
  9. Spy
  10. Diplomat
  11. Secretary
  12. Pet Killer
  13. Poacher
  14. Treasure Hunter
  15. Thief
  16. Initiate
  17. Murderer
  18. Governer
  19. Muse
  20. Counselor
  21. Chosen One
  22. Guide
  23. Mentor
  24. Recruiting Officer
  25. Breeder
  26. Merchant
  27. Apprentice
  28. Torturer
  29. Mascot
  30. Penitent
  31. Perceptor Killer
  32. Deserter
  33. Traitor
  34. Nuisance
  35. Dogsbody (Formerly Servant)
  36. On Trial (Formerly on Approval)

Guild Leader[]

The Guild Leader is a special, unique rank. There is only one leader, and they cannot be banished. The leader always has all of the rights, and these rights cannot be taken away or disabled by another member. They are also the only member of a Guild who can use Perceptor deleveling potion and buy or sell Paddocks.

Changing Guild Leader[]

Only the current leader can select a new leader. To change the leader, the current leader simply selects a member and changes their rank to "Leader". Once this is confirmed, the role of leader will change and the new leader will gain all of the appropriate rights. The previous leader will be set to "Second in Command" and retain all rights accessible to a regular guild member.

The Guild leader can also change if the current leader's character has been deleted, or inactive for a long period of time (around 2 months), and when there are no other active members for choosing a new leader, the guild is deleted (in this case it is 1 year). In either of these events the new leader is picked based on the following:

  1. The member is a Second in Command
  2. The member with the highest Guild XP contribution

Guild Levels[]

See also: Experience

Just like characters, Guilds too can gain experience and level. With each level the Guild's Perceptors become stronger, the Guild's maximum member number also increases. Every 10 levels the Guild can also purchase another Guild House and Paddock.

The experience required for each level is 10 times that of a player. This table is out of date, the requisite experience for a level 200 guild being around 22,000,000,000 experience. The table is accurate until roughly level 180 however.

Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
1 1,100 140 0
2 6,500 140 0
3 15,000 141 0
4 28,000 141 0
5 48,000 142 0
6 73,000 142 0
7 105,000 143 0
8 145,000 143 0
9 192,000 144 0
10 252,000 144 1
11 326,000 145 1
12 410,000 145 1
13 505,000 146 1
14 610,000 146 1
15 750,000 147 1
16 910,000 147 1
17 1,150,000 148 1
18 1,420,000 148 1
19 1,710,000 149 1
20 2,020,000 149 2
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
21 2,350,000 150 2
22 2,700,000 150 2
23 3,100,000 151 2
24 3,530,000 151 2
25 3,985,000 152 2
26 4,480,000 152 2
27 5,030,000 153 2
28 5,610,000 153 2
29 6,216,000 154 2
30 6,870,000 154 3
31 7,550,000 155 3
32 8,290,000 155 3
33 9,100,000 156 3
34 10,000,000 156 3
35 11,000,000 157 3
36 12,400,000 157 3
37 14,000,000 158 3
38 15,800,000 158 3
39 17,800,000 159 3
40 20,000,000 159 4
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
41 22,500,000 160 4
42 25,300,000 160 4
43 28,500,000 161 4
44 32,000,000 161 4
45 35,700,000 162 4
46 39,600,000 162 4
47 44,000,000 163 4
48 48,600,000 163 4
49 53,500,000 164 4
50 58,600,000 164 5
51 63,900,000 165 5
52 69,500,000 165 5
53 75,300,000 166 5
54 81,300,000 166 5
55 87,651,000 167 5
56 94,200,000 167 5
57 101,500,000 168 5
58 108,940,000 168 5
59 116,550,000 169 5
60 124,500,000 169 6
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
61 132,800,000 170 6
62 141,380,000 170 6
63 151,710,000 171 6
64 162,510,000 171 6
65 173,770,000 172 6
66 185,530,000 172 6
67 197,780,000 173 6
68 210,550,000 173 6
69 223,850,000 174 6
70 235,290,000 174 7
71 252,090,000 175 7
72 267,070,000 175 7
73 282,640,000 176 7
74 298,820,000 176 7
75 315,630,000 177 7
76 333,070,000 177 7
77 351,180,000 178 7
78 369,970,000 178 7
79 389,450,000 179 7
80 409,650,000 179 8
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
81 430,590,000 180 8
82 452,290,000 180 8
83 474,760,000 181 8
84 498,030,000 181 8
85 522,110,000 182 8
86 547,040,000 182 8
87 572,840,000 183 8
88 599,520,000 183 8
89 627.120.000 184 8
90 655,650,000 184 9
91 685,140,000 185 9
92 715,610,000 185 9
93 747,100,000 186 9
94 779,630,000 186 9
95 813,230,000 187 9
96 847,920,000 187 9
97 883,740,000 188 9
98 920,710,000 188 9
99 958,860,000 189 9
100 998,230,000 189 10
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
101 1,038,855,000 190 10
102 1,080,750,000 190 10
103 1,123,960,000 191 10
104 1,168,530,000 191 10
105 1,214,470,000 192 10
106 1,261,840,000 192 10
107 1,310,660,000 193 10
108 1,360,980,000 193 10
109 1,412,830,000 194 10
110 1,466,260,000 194 11
111 1,521,300,000 195 11
112 1,578,000,000 195 11
113 1,636,400,000 196 11
114 1,696,550,000 196 11
115 1,758,480,000 197 11
116 1,822,250,000 197 11
117 1,887,910,000 198 11
118 1,955,500,000 198 11
119 2,025,070,000 199 11
120 2,096,670,000 199 12
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
121 2,170,037,000 200 12
122 2,246,200,000 200 12
123 2,324,240,000 201 12
124 2,404,520,000 201 12
125 2,487,120,000 202 12
126 2,572,090,000 202 12
127 2,659,490,000 203 12
128 2,740,939,000 203 12
129 2,841,860,000 204 12
130 2,936,940,000 204 13
131 3,034,730,000 205 13
132 3,135,270,000 205 13
133 3,236,660,000 206 13
134 3,344,950,000 206 13
135 3,454,230,000 207 13
136 3,566,570,000 207 13
137 3,682,060,000 208 13
138 3,800,760,000 208 13
139 3,922,780,000 209 13
140 4,048,180,000 209 14
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
141 4,177,060,000 210 14
142 4,309,520,000 210 14
143 4,445,640,000 211 14
144 4,585,510,000 211 14
145 4,729,240,000 212 14
146 4,876,930,000 212 14
147 5,028,670,000 213 14
148 5,184,580,000 213 14
149 5,344,760,000 214 14
150 5,510,000,000 214 15
151 5,678,390,000 215 15
152 5,852,060,000 215 15
153 6,030,470,000 216 15
154 6,213,740,000 216 15
155 6,401,990,000 217 15
156 6,595,360,000 217 15
157 6,793,980,000 218 15
158 6,997,980,000 218 15
159 7,207,510,000 219 15
160 7,422,720,000 219 16
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
161 7,643,740,000 220 16
162 7,870,740,000 220 16
163 8,103,870,000 221 16
164 8,343,290,000 221 16
165 8,589,170,000 222 16
166 8,841,670,000 222 16
167 9,100,980,000 223 16
168 9,367,270,000 223 16
169 9,640,730,000 224 16
170 9,921,540,000 224 17
171 10,209,910,000 225 17
172 10,506,030,000 225 17
173 10,810,100,000 226 17
174 11,122,350,000 226 17
175 11,442,980,000 227 17
176 11,772,220,000 227 17
177 12,110,300,000 228 17
178 12,457,450,000 228 17
179 12,813,930,000 229 17
180 13,179,970,000 229 18
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
181 13,555,840,000 230 18
182 14,041,790,000 230 18
183 14,638,110,000 231 18
184 15,345,060,000 231 18
185 16,162,940,000 232 18
186 17,092,050,000 232 18
187 18,132,670,000 233 18
188 19,285,130,000 233 18
189 20,549,750,000 234 18
190 21,926,860,000 234 19
191 23,416,790,000 235 19
192 25,019,900,000 235 19
193 26,736,550,000 236 19
194 28,567,100,000 236 19
195 30,511,940,000 237 19
196 32,571,460,000 237 19
197 34,746,060,000 238 19
198 37,036,160,000 238 19
199 74,070,232,000 239 19
200 - 240 20

Guild Experience[]

A Guild's experience mainly comes from character donations (although XP gained by Perceptors also contributes). Some Guilds might enforce a minimum XP donation by all members. Any amount from 0% to 90% is allowed, although most Guilds will request a donation from 2% to 5% from standing members, while higher may be required of new or potential members.

Guild Experience Note[]

The experience earned at the end of a fight is shared between the player and their Guild according to the XP percentage they decided to donate to their Guild. The share of XP given to the Guild will then be calculated again according to the level gap between the player and their Guild. The bigger the gap between the level of the player and that of their Guild, the smaller the Guild's share will be. The XP percentage earned by the Guild according to the level gap between the player and the Guild is determined as follows:

  • Less than a 10 level-gap: 10% of the XP share given to the Guild
  • If it's a 10 to 19 level-gap: 8% of its XP share
  • If it's a 20 to 29 level-gap: 6% of its XP share
  • If it's a 30 to 39 level-gap: 4% of its XP share
  • If it's a 40 to 49 level-gap: 3% of its XP share
  • If it's a 50 to 59 level-gap: 2% of its XP share
  • If it's a 60 to 69 level-gap: 1.5% of its XP share
  • More than a 70 level-gap: 1% of its XP share

For example: if a player wins a fight giving 10,000 XP points with 50% of XP donation to Guild, the player will only earn 5,000 XP. The character is level 50 and the Guild is level 20, a 30 level-gap. Therefore, the Guild will actually earn 4% of the 5,000 XP points, which is 200 XP points.

Leaving a Guild[]

Any normal member of a Guild can simply press the "X" button by their name in the Guild member listing in order to leave a Guild.

A Guild's leader cannot outright leave a Guild, instead they must first pass on leadership to another member or be the only remaining character in the Guild (in which case the Guild is destroyed and impossible to regain).

Inactive players will be automatically removed after 3 months without logging in. In this case any mount of theirs left in a guild paddock will run away.

Guild Utilities[]

As mentioned above, Guilds can obtain Houses and Paddocks.

Guild Paddocks[]

The Guild leader can purchase 1 Paddock for each 10 levels of the Guild, though the Guild must be at least 2 months old too. For example a level 35 Guild could have a maximum of 3 Paddocks, while a level 29 Guild could have 2.

While the Guild as a whole may contribute to funds for a Paddock, only the Guild's leader can buy or sell Paddocks.

See the Guild Paddock page for more details.

Guild Houses[]

A Guild member can turn their own House into a Guild House. As with Paddocks a Guild can have 1 Guild House for each 10 levels, though the Guild must also be over 2 months old. For example a level 25 Guild could have a maximum of 2 Houses, while a level 39 Guild could have 3.

Once a member has changed their House into a Guild House they can set a number of rules in order to limit what Guild members can do in the House, the rules are as follows:

  • Display the Guild's emblem to other Guild members
  • Display the Guild's emblem to-non members
  • Allow access to Guild members without a code
  • Block access to non-members
  • Only Guild members can access chests
  • A guild will gain access to its guild chest 30 days after being created
  • Block chest access to non-members
  • Allow Guild members to rest in the House
  • Allow Guild members to teleport to the House

See the Guild House page for more details.

Guild Removal[]

If a Guild consists only of one character who hasn't logged in for a year, the Guild is removed.

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