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Heads or Tails
| Heads or Tails | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Spell Properties
Edit
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
Spell Characteristics
Edit
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Damage: 4~11 Enemies: HP restored 1~7 Allies: HP restored 6~10 | Damage: 4~12 Enemies: HP restored 1~3 Allies: HP restored 11~15 | 3 | 0-5 | 1/50 | 1/100 | - | - | - | 1 |
| 2 | Damage: 4~12 Enemies: HP restored 2~9 Allies: HP restored 6~12 | Damage: 4~13 Enemies: HP restored 1~4 Allies: HP restored 13~17 | 3 | 0-5 | 1/50 | 1/100 | - | - | - | 1 |
| 3 | Damage: 4~13 Enemies: HP restored 2~9 Allies: HP restored 6~14 | Damage: 4~14 Enemies: HP restored 1~4 Allies: HP restored 15~19 | 3 | 0-6 | 1/50 | 1/100 | - | - | - | 1 |
| 4 | Damage: 4~14 Enemies: HP restored 3~10 Allies: HP restored 6~16 | Damage: 4~15 Enemies: HP restored 1~5 Allies: HP restored 17~21 | 3 | 0-6 | 1/50 | 1/100 | - | - | - | 1 |
| 5 | Damage: 4~15 Enemies: HP restored 4~11 Allies: HP restored 6~18 | Damage: 4~17 Enemies: HP restored 1~5 Allies: HP restored 19~23 | 3 | 0-7 | 1/50 | 1/100 | - | - | - | 1 |
| 6 | Damage: 6~19 Enemies: HP restored 5~12 Allies: HP restored 8~22 | Damage: 9~24 Enemies: HP restored 1~5 Allies: HP restored 23~27 | 3 | 0-7 | 1/50 | 1/100 | - | - | - | 101 |
Notes
Edit
Heads or Tails starts out next to useless, but it will increasingly become a very reliable ranged attack spell in higher levels.
A creative way to use this spell is to have enough physical damage reduction on yourself (say, with the popular Farter Headbands or a Boar's set), and then use level 1 Heads or Tails on yourself to heal a minimal amount of damage, as you will resist the Earth component.
If the damage dealt to the enemy is greater or equal to its remaining health, this spell winds up killing it as it will not be healed afterwards, making this attack very useful for killing multiple enemies with low HP.
History
Edit
As of version 1.20.0, the healing component of Heads or Tails works the same as other healing effects. It is modified by +heals and intelligence.