FANDOM

17,198 Pages

Idol is a kind of Equipment and Resource.

See also: Solo Idol, Team Idol

ObtainingEdit

UsesEdit

  • Equip (double-click, or use the Idol tab default hotkey: e) to increase XP and Drop gains in exchange for making the Monsters you fight harder
  • Idols can be equipped by the group leader (he can also equip Idols that are owned by other players). If players are not in a group, then the Idols chosen by the Character who starts the fight are used.
  • XP and Drop bonuses are dependant on:

Available IdolsEdit

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Type Score Effects Synergies
Aroumb

80

Solo Idol

25

  • At the end of each of an ally's turns, enemies in line with the ally finishing its turn are healed.
Behelit

44

Solo Idol

35

  • Your opponents' damage is increased 100%.

Other versions of Behelits have negative synergies. These include their Minor, Major and Great versions.

Binar

170

Team Idol

25

  • Each character located on an even cell loses 30% of their HP when an ally ends their turn on an odd cell.
Boble

88

Team Idol

25

  • When an opponent dies, their allies gain 200% damage for 2 turns.

The Minor, Major and Great versions of Idol give unwanted negative synergies.

Corrode

127

Solo Idol

20

  • Opponents apply 40% additional erosion.
Critus

140

Solo Idol

20

  • Opponents have a 100% chance of inflicting Critical Hits.

There are no known current synergies for Idol.

Dagob

85

Solo Idol

25

  • Damage inflicted by your opponents increases 20% per game turn.

The Major and Great versions of Idol give unwanted negative synergies. In this case, Minor Dagob does not change the score as it is multiplied by one (* 1.00).

Dakid

90

Solo Idol

50

  • Each attack on a monster attracts all his enemies in a line or diagonally and increases his damage by 20% for 1 turn.
Djim

161

Solo Idol

40

  • Monsters are invulnerable as long as they do not move. Push back damages make them gain 200% damage.
  • There are currently no known idol synergies for Idol.
Domo

57

Team Idol

15

  • Ending their turns 2 cells or less from an ally gives enemies 1 MP.
  • There are currently no known idol synergies for Idol.
Dynamo

41

Solo Idol

25

  • Opponents gain 2 MP.

The Minor, Major and Great versions of Idol give unwanted negative synergies.

Great Behelit

114

Solo Idol

65

  • Your opponents' damage is increased by 400%.

The Minor, Normal and Major versions of Idol give unwanted negative synergies.

Great Boble

168

Team Idol

55

  • When an opponent dies, their allies gain 800% damage for 2 turns.

The Normal, Minor and Major versions of Idol give unwanted negative synergies.

Great Dagob

165

Solo Idol

55

  • Damage inflicted by your opponents increases 80% per game turn.

The Normal, Minor and Major versions of Idol give unwanted negative synergies.

Great Domo

137

Team Idol

35

  • Ending their turn 3 cells or less from an ally gives the enemies 2 MP.
  • There are no synergies for Idol
Great Dynamo

121

Solo Idol

45

  • Opponents gain 4 MP.

The Normal, Minor and Major versions of Idol give unwanted negative synergies.

Great Horiz

155

Solo Idol

45

  • Your opponents' long range damage is increased 400%.
Great Hulhu

152

Team Idol

40

  • When an enemy dies, enemies gain 3 MP for 2 turns.
Great Kyoub

142

Solo Idol

80

  • Long range damage on an enemy is reduced by 80%.
Great Nyoro

126

Solo Idol

60

  • Adversaries reflect 100% of the damage taken.
Great Oaf

145

Solo Idol

40

  • Your opponent's close combat damages are increased 400%.
Great Payo

143

Team Idol

55

  • At the end of their turn, enemies attract all the allies locate in a Range of 4 cells or more by 2 cells.
Great Petunia

133

Team Idol

35

  • When an ally suffers damage, their allies located within four cells of them suffer 200% of this damage.
Great Pikmi

157

Team Idol

40

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 4 cells.
Great Rocha

188

Solo Idol

45

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 400% additional damage for 1 turn. Cumulative.
Great Sak

176

Solo Idol

45

  • Damage inflicted by your opponents increases to 800%, then drops by 80% per game turn.
Great Teleb

171

Team Idol

40

  • At the end of their turn, enemies apply a 100% increase in the damage suffered by allies within 6 cells.
Great Yosh

135

Solo Idol

50

  • Long range damage on an enemy increases their damage by 80%.
Great Zaihn

181

Solo Idol

50

  • Allies or enemies that die inflict 100% of their HP to anyone outside a 5 cell circular range.
Horiz

75

Solo Idol

25

  • Your opponents' long range damage is increased by 100%.
Hoskar

120

Team Idol

20

  • Being aligned with an enemy/ally at the end of a turn makes you lose 50% HP for 2 turns.
Hulhu

72

Team Idol

20

  • When an enemy dies, enemies gain 2 MP for 1 turn.
Korria

163

Team Idol

20

  • A glyph is placed under each character at the start of the turn. This glyph kills at the end of the turn.
Kyoub

62

Solo Idol

10

  • Long range damage on an enemy is reduced by 20%.
Major Behelit

74

Solo Idol

50

  • Your opponents' damage is increased by 200%.
Major Boble

128

Team Idol

40

  • When an opponent dies, their allies gain 400% damage for 2 turns.
Major Dagob

125

Solo Idol

40

  • Damage Inflicted by your opponents increases 40% per game turn.
Major Domo

97

Team Idol

25

  • Ending their turn 2 cells or less from an aly gives the enemies 2 MP.
Major Dynamo

81

Solo Idol

35

  • Opponents gain 3 MP.
Major Horiz

115

Solo Idol

35

  • Your opponents' long range damage is increased by 200%.
Major Hulhu

112

Team Idol

30

  • When an enemy dies, enemies gain 2 MP for 2 turns.
Major Kyoub

102

Solo Idol

20

  • Long range damage on an enemy is reduced by 40%.
Major Nyoro

86

Solo Idol

45

  • Adversaries reflect 50% of damage taken.
Major Oaf

105

Solo Idol

30

  • Your opponents' close combat damages are increased 200%.
Major Payo

103

Team Idol

40

  • At the end of their turn, the enemies attract all allies located in a range of 4 or more by 1 cell
Major Petunia

93

Team Idol

25

  • When an ally suffers damage, their allies located within two cells of them suffer 200% of these damages.
Major Pikmi

117

Team Idol

30

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 3 cells.
Major Rocha

148

Solo Idol

35

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 200% additional damage for 1 turn. Cumulative.
Major Sak

136

Solo Idol

35

  • Damage inflicted by your opponents increases 400%, then drops by 40% per game turn.
Major Teleb

131

Team Idol

30

  • At the end of their turn, allies apply a 100% increase in the damage suffered by allies within 4 cells.
Major Yosh

95

Solo Idol

40

  • Long range damage on an enemy increases their damage by 40%. Stackable 3 times.
Major Zaihn

141

Solo Idol

35

  • Allies or enemies that die inflict 100% of their HP in damage in a reverse circle with a diameter of 6 cells.
Minor Behelit

4

Solo Idol

20

  • Your opponents' damage is increased 50%.
Minor Boble

48

Team Idol

10

  • When an opponent dies, their allies gain 100% damage for 2 turns.
Minor Dagob

45

Solo Idol

10

  • Damage inflicted by your opponents increases 10% per game turn.
Minor Domo

17

Team Idol

5

  • Ending their turn 1 cell or less from an ally gives the enemy 1 MP.
Minor Dynamo

1

Solo Idol

15

  • Opponents gain 1 MP
Minor Horiz

35

Solo Idol

15

  • Your opponents' long range damage is increased 50%.
Minor Hulhu

32

Team Idol

10

  • When an enemy dies, enemies gain 1 MP for 1 turn.
Minor Kyoub

22

Solo Idol

5

  • Long range damage on an enemy is reduced by 10%.
Minor Nyoro

6

Solo Idol

15

  • Adversaries reflect 10% of damage taken.
Minor Oaf

25

Solo Idol

10

  • Your opponents' close range damages are increased by 50%.
Minor Payo

23

Team Idol

10

  • At the end of their turn, the enemies attract all allies located in a range of 8 or more by 1 cell.
Minor Petunia

13

Team Idol

5

  • When an ally suffers damage, their allies within 2 squares of them suffer 50% of those damages.
Minor Pikmi

37

Team Idol

10

  • When an enemy is attacked, 50% of the damage is dealt to allies around the attacker within an area of 2 cells.
Minor Rocha

68

Solo Idol

15

  • At the start of each of an enemy's turn, the character closest to the enemy starting its turn suffers 50% additional damage for 1 turn. Cumulative.
Minor Sak

56

Solo Idol

15

  • Damage inflicted by your opponent increases 100%, then drops by 10% per game turn.
Minor Teleb

51

Team Idol

10

  • At the end of their turn, enemies apply a 25% increase in the damage suffered by allies within 4 cells.
Minor Yosh

15

Solo Idol

10

  • Long range damage on an enemy increases their damage by 10%. Stackable 5 times.
Minor Zaihn

61

Solo Idol

5

  • Allies or enemies that die inflict 25% of their HP in damage in a reverse circle with a diameter of 6 cells.
Muta

60

Solo Idol

30

  • If you are not on a cell adjacent to an enemy's cell at the end of the turn, you lose 50% HP.
Nahuatl

180

Team Idol

50

  • When an enemy dies, they are automatically resuscitated by the next enemy in initiative order, at the start of its turn.
Nekineko

110

Solo Idol

40

  • Opponent gains 1 MP each time they are hit.
Nyan

100

Solo Idol

10

  • Staying on the same cell at the end of a turn makes you lose 50% HP for 2 turns.
Nyoro

46

Solo Idol

30

  • Adversaries reflect 25% of damage taken.
Oaf

65

Solo Idol

20

  • Your opponents' close combat damage is increased 100%.
Ougaa (Idol)

50

Solo Idol

15

  • If you are on a cell adjacent to an enemy's cell at the end of the turn, you lose 50% HP.
Payo

63

Team Idol

25

  • At the end of their turn, the enemies attract all allies located in a Range of 6 or more by 1 cell.
Penitent

123

Team Idol

15

  • It is impossible to steal health from your opponents or to heal yourself.
Petunia

53

Team Idol

15

  • When an ally suffers damage, their allies located within two cells of them suffer 100% of these damages.
Pikmi

77

Team Idol

20

  • When an enemy is attacked, 100% of the damage is dealt to allies around the attacker within an area of 3 cells.
Proxima

30

Solo Idol

15

  • Opponents kill enemies located on adjacent cells when they die.
Rocha

108

Solo Idol

25

  • At the start of an enemy's turns, the character starting closest to the enemy starting its turn suffers 100% additional damage for 1 turn. Cumulative.
Sak

96

Solo Idol

25

  • Damage inflicted by your opponent increases by 200%, then decreases by 20% per game turn.
Teleb

91

Team Idol

20

  • At the end of their turn, enemies apply a 50% increase in damage suffered by allies within 4 cells.
Ultram

130

Team Idol

25

  • Allies place a glyph at the start of their turn for an unlimited duration. If the enemies start or finish their turn on it, they become invulnerable.
Vood

70

Team Idol

20

  • At the end of each of an ally's turns, allies in line with the ally finishing its turn suffer damage equivalent to 50% of their HP.
  • None
Yosh

55

Solo Idol

25

  • Long range damage on an enemy increases their damage by 20%. Stackable 4 times.
Zaihn

101

Solo Idol

20

  • Allies or enemies that die inflict 50% of their HP in damage to anyone further than 5 cells away.


External linksEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.