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Unlike normal classes that are chosen during character creation, Incarnations come in the form of magical Weapons. Once equipped, it transforms a character into another, physically changing its appearance and replacing its entire spell set. Removing the weapon returns the character to its original form.

While in the form of an Incarnation, the character cannot earn XP, it is instead diverted towards leveling the Incarnation (See Incarnation#Levels for a list of XP needed to level up). As a result, neither characteristics points nor Spell Points are obtained with each level. Instead, all Incarnation class spells are learned at the beginning. For every 10 Incarnation levels, the level of all its spells are increased by one (to a maximum of 6 at Incarnation level 50).


Table of Contents



Ektope

Spell Effect
Lasm State "Rooted", some damage reduction
Spectral Motivation Castable on summons only; +5 AP and +3 MP (1 turn)
or +6 AP and +4 MP on a critical hit
Summon Spectral Boar Summons a Spectral Boar
Summon Spectral Tofu Summons a Spectral Tofu
Crow Corpse Non-line-of-sight Air damage
Bonus Per level Total
Agility ? 20
Vitality ? 70
Critical hits ? 6
Initiative ? 50
Damage ? 3
Summons ? 3


Fyred Ampe

Spell Effect
Tunnel Teleports to target cell (1 turn)
Rock Slide the spell causes the target to lose MP.
Bonanza The spell heals over several turns
Firedamp Explosion the spell inflicts Water-type damage in an area of effect, without harming the caster.
Headtorch This spell reveals invisible items and characters
Bonus Per level Total
? ? ?

Goboff

Spell Effect
Zmartz'eh This sell inflicts Air-type damage
Zatzux This sell repels all characters around the caster and increase the caster's MP.
Znotfair This spell steals Agility from the target.
Znotme This spell allows a close-combat attack to be dodged.
Zgoodzat This spell heals the target
Bonus Per level Total
? ? ?

Grouillot

Spell Effect
Furious Rage 50% damage buff (2 turns), along with a fire poison that is activated when the buff runs out
Cloak of Flames A self-buff that steals HP from adjacent characters on the caster's next turn
Trapped! Switches positions with a character and puts a fire damage trap on adjacent tiles of the target square
Creeping Flames A fire poison
Regenerative Stone Skin Takes 99% of the caster's HP while giving them 1000 damage reduction and -100 pushback resistance for 2 turns, restores 5000 HP after the effect runs out
Bonus Per level Total
Vitality ? 70
Initiative ? 51
Wisdom ? 30
Damage ? 8
Intelligence ? 20


Grute

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Haku

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Hichete

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Hulkrap

Spell Effect
Cauterization Restores some health to target
Amputation Non-linear fire damage and AP drain
Shrapnel Places a trap while doing direct fire damage to adjacent tiles, linear casting
Reckless Rage Gives AP and +damage buff along with weakness to all elements
Arsonist Summons Will-'o-the-wisp, a fire spark that gives the opponents fire weakness
Bonus Per level Total
? ? ?


Inferno

Spell Effect
Heat Theft Steal ap from allies and to a lesser extent, summons, in an area of effect
Treacherous Flames Steal health in fire damage and add erosion to allies and to a lesser extent, summons, in an area of effect
Mind-numbing Flames Deal fire damage, steals intelligence, and adds erosion to allies and to a lesser extent, summons, in an area of effect
Infernal Flames Deals ranged fire damage in an area of effect
Infernal Storm Deal ranged high fire damage to a target
Bonus Per level Total
? ? ?


Kalkaneus

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Kawotz

Spell Effect
Explosive Kawwot Causes damage and the loss of MP
Invewse Grawity Glyph Sets a Glyph that causes the Heavy state
Kwunch my Kawwot Steals HP and Chance in a cross-shaped AoE
Awthwitic Telepowtation Teleport anywhere on the map, but miss the next turn
Wabbit Leap A linear leap with cross-shaped damage and pushback at the destination cell
Bonus Per level Total
Agility ? 20
Vitality ? 70
Critical hits ? 6
Initiative ? 50
Damage ? 3
Summons ? 3

Kloug

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Klume

Spell Effect
Skullcrusher Causes Earth damage and reduces the target's range
Fortress Considerable reduces damage received and allows damage to be taken in the place of nearby allies, but stops reaction and movement the following turn
Heavy Armour Reduces damage received but also damage inflicted
Come to me Attracts all enemies in caster's line of sight, and steals their agility if they come into contact with the caster
Attila Summons Attila, a mechanical weedkiller that inflicts area-of-effect Neutral Damage
Bonus Per level Total
? ? ?


Koksiks

Spell Effect
Marrow Sucking Steals HP by inflicting Earth-type damage
Malevolent Stare Repels a target
Flinty Blade Inflicts weak Earth-type damage over several turns
Rotten Teeth Inflicts Earth-type damage over several turns
Bone Call Summons a Boney Chafer
Bonus Per level Total
? ? ?


Kubitus

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Kwismas Goblimp

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Lektor

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Logram

Spell Effect
Pyromania Logram randomly transforms for 3 turns, gaining or losing characteristics and access to certain spells depending on what he becomes
Ignition Inflicts Fire damage
Interference Steals HP and swaps places with a target in close combat The Flamboyant state is required to cast this spell
Disabling Burn Inflicts damage and applies a fire type poison to the target, which injures them depending on the number of AP they use during their next turn The Ardent state is required to cast this spell
Transmission Sacrifices part of their HP to inflict damage on an opponent and steal his AP and MP The Ectoplasmic state is required to cast this spell
Bonus Per level Total
? ? ?


Magik Riktus Bandits

Weapon Image Turns you into Image
Wandering Bandit Staff Wandering Bandit Staff Wandering Bandit Wandering Bandit
Bandit Archer Bow Bandit Archer Bow Bandit Archer Bandit Archer
Bandit Sorcerer's Wand Bandit Sorcerer's Wand Bandit Sorcerer Bandit Sorcerer
Swashbuckling Bandit Sword Swashbuckling Bandit Sword Swashbuckling Bandit Swashbuckling Bandit
  • Swashbuckling Bandits mainly serve to weaken enemies in close combat. Although they suffer from having the absolute worst range in the entire game, they can jump, buff their MP, and most importantly, greatly reduce an opponent's MP for multiple turns. Although they appear similar to Iops, they do not share the same tactics, they should be played tactically like a Pandawa. They also have the unique ability to inflict damage-over-time to a single target, which is useful for penetrating armor spells that some enemies use.
  • Bandit Archers focus on sniping enemies from a distance, while reducing their range and MP. What separates them from Cras is their direct access to disabling spells. While Cra spells depend upon Critical Hits, Bandit Archers can inflict effects as supportive spells. They can also detect invisibility.
  • Wandering Bandits are tanks that combine the resilience of Fecas with the melee power and endurance of Sacriers. While they are more powerful than Fecas (until Burning Glyph comes along), they also inherit the horrible range of Sacriers. On the upside, their spells provide huge buffs and can get them quickly into range.
  • Bandit Sorcerers are spell casters with various capabilities. They can be thought of as a hybrid between Eniripsas and Xelors, since their spells contain a mixture of healing, dispelling, AP reduction, and AP boosting. In addition, their attacks deal Area of Effect damage. Amazingly, their strong healing power is only second to that of Eniripsas. Not only that, ranged life stealing is part of their main arsenal.
Class Solo Combat Team Support Range Damage Evasion
Swashbuckling Bandit
Swashbuckling Bandit
+
Difficult
++
Fair
All supportive spells level up. Increases Damage, Critical Hits and MP. Minor healing. Summoned creature provides minor healing through an attack.
+
Short
++
Moderate
++
Fair
All supportive spells level up. Can jump. Reduces Damage and MP. Summoned creature distracts enemies.
Bandit Archer
Bandit Archer
++
Average
+
Limited
All supportive spells level up. Invisibility detection. Increases Range. Slightly reduces Damage taken.
+++
Long
++
Moderate
++
Fair
All supportive spells level up. Has Pushback. Reduces Range and MP. Summoned creature distracts enemies.
Wandering Bandit
Wandering Bandit
++
Average
++
Fair
All supportive spells level up. Increases HP. Reduces Damage taken.
+
Short
++
Moderate
+
Limited
All supportive spells level up. Has Pushback. Reduces Agility and Critical Hits. Summoned creature distracts enemies.
Bandit Sorcerer
Bandit Sorcerer
++
Average
+++
Good
All supportive spells level up. Powerful healing. Increases AP. Reflects spells. Summoned creature increases various elemental characteristics.
++
Medium
++
Moderate
++
Fair
All supportive spells level up. Can unbewitch. Reduces Damage and AP. Summoned creature distracts enemies.
Class Spells
Fire Fire Water Water Earth Earth Air Air
Wandering Bandit
  • Mineral Blow
  • Whack o' Earth
  • Seismic Crush
  • Wanderer's Fury
  • Mini'jack
Bandit Archer
Bandit Sorcerer
Swashbuckling Bandit
Weapon Per level Total bonus
Wandering Bandit Staff 0.1 Air Resistance, 0.1% Air Resistance, 0.1 Water Resistance, 0.1% Water Resistance, 0.1 Fire Resistance, 0.1% Fire Resistance, 6 Earth Resistance, 0.1% Earth Resistance 6 Air Resistance, 6% Air Resistance, 6 Water Resistance, 6% Water Resistance, 5 Fire Resistance, 6% Fire Resistance, 5 Earth Resistance, 6% Earth Resistance
Bandit Archer Bow 0.04 Range, 0.5 Agility, 0.5 Chance, 0.5 Intelligence, 0.5 Strength 2 Range, 25 Agility, 25 Chance, 25 Intelligence, 25 Strength
Bandit Sorcerer's Wand 1 Agility, 1 Chance, 1 Intelligence, 1 Strength 50 Agility, 50 Chance, 50 Intelligence, 50 Strength
Swashbuckling Bandit Sword 0.1 Critical Hits 6 Critical Hits


Mandrin

Spell Effect
Robbery ?
Contraband ?
Leasing ?


Manitou Zoth

Spell Effect
Aerolance ?
Aqualance ?
Geolance ?
Pyrolance ?
Gusty Pellet ?
Muggy Pellet ?
Incendiary Pellet ?
Rocky Pellet ?
Piercing Rock ?
Powerful Rock ?
Flamboyant Rock ?
Crushing Rock ?
Terrifying Spirit ?
Aggressive Spirit ?
Devoted Spirit ?
Spirit Grace ?
Air Summon ?
Water Summon ?
Fire Summon ?
Earth Summon ?
Bonus Per level Total
Vitality ? ?
Agility 1 50
Intelligence 1 50
Chance 1 50
Strength 1 50
Power ? ?


Mirh

Spell Effect
Left Foot Inflicts Air damage
Fairy Nuff Inflicts damage and makes a target drowsy, inflicting the Gravity and Weakened state on them and making them lose MP
Field of Sand Makes the surrounding Earth vibrate with its drum, causing damage and MP loss over time to everyone in the zone of effect, apart from Mirh and its stations
Rise and Shine Mirh changes places with an enemy or a summons If it's an enemy it will lose MP If it's a summons, it will inflict damage in a cross around it based on its Agility
Parked Mirh calls a stationary summons which reduced nearby enemies' resistance to MP loss The longer they stay alive, the more damage Rise and Shine will do to it
Bonus Per level Total
? ? ?


Ougicle

Spell Effect
Lock Up Inflicts air damage and increases the caster's lock.
Coat of Mail Reduces received damage and adds a MP when the caster is pushed.
Scallywag Swap places with the target and inflect cross-shaped damage to enemies.
Snare Places a trap that inflicts air damage in a cross-shaped AoE.
Call of the Wind Summons an Air Ouaivz capable of reducing enemies' Air resistance or applying the Gravity state to them.
Bonus Per level Total
? ? ?

Phong Huss

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Piggy Paupe

Spell Effect
Instinct Transform into a Lousy Pig Knight to increase damage and MP to the detriment of range
Preliminaries Attracts by 1 cell and reduces the target's MP
Smash 'em all Causes damage
Blah Blah Blah Poisons the target to cause damage to it
Summoning of Nasty Little Lousy Pig Summons a Nasty Little Louse Pig that will increase its allies damage
Bonus Per level Total
? ? ?


Plunder

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Rapiat

Spell Effect
Little Pest Inflicts damage and applies weakened state
Scrooge Inflicts damage and steals MP
Ziggurat Inflicts damage and increases the caster's %damage
Rallying Increases damage and lock for allies and decreases damage and dodge for enemies
Summoining of Reine Rate Summons a Reine Rate capable of summoning Rats Daim that will attack, and summon other Rats Daim
Bonus Per level Total
? ? ?


Stroy Zemol

Spell Effect
Revulsion This spell reduces the target's range
Utopia This spell increases the AP of allies and enemies in its AoE
Carebear Hug This spell gives back a few HP points to the target
Butt Plug This spell causes Fire-type damage and reduces the damage caused by the target
Faye Pworme Boot This spell inflicts Fire-type damage over several turns
Bonus Per level Total
? ? ?


Styx

Spell Effect
Summon Bulbeau ?
Boiling Water ?
Bonus Per level Total
? ? ?


Tormentator Knights

Tormentator Image Element Turns you into Image
Cloud's Tormentator Cloud's Tormentator Air White Knight White Knight
Darkness' Tormentator Darkness' Tormentator AirWater
FireEarth
Darkness Knight Darkness Knight
Drop's Tormentator Drop's Tormentator Water Blue Knight Blue Knight
Flame's Tormentator Flame's Tormentator Fire Red Knight Red Knight
Leaf's Tormentator Leaf's Tormentator Earth Green Knight Green Knight

These classes have the following traits in common:

  • All five classes are attackers that deal moderate Area of Effect damage at long range, while inflicting disabling effects. They are quite similar and can be thought of as different variants of the same class.
  • Each class has a Devastation spell, which is a long ranged Area of Effect attack.
  • Each class has a Shot spell, which deals moderate damage to a single target at long range (with the exception of the Flame's Tormentator/Red Knight which simply deals higher damage), this spell has an additional effect for each class, varying from dispelling to inflicting pushback.
  • Each class has Saverne's Blow, which is a disabling spell that inflicts pushback and reduces MP within an Area of Effect.
  • Each class has two supportive spells (with the exception of the Flame's Tormentator/Red Knight which has additional attack spells instead).

They differ mostly in terms of their two supportive spells, which are as follows:

  • The Cloud's Tormentator/White Knight can buff MP and detect invisibility.
  • The Darkness' Tormentator/Darkness Knight can steal HP and reduce damage.
  • The Drop's Tormentator/Blue Knight can heal and summon a creature that provides healing.
  • The Flame's Tormentator/Red Knight does not have supportive spells. Instead, they have an attack with a wide Area-of-Effect and an attack that does damage-over-time (which goes through armor spells).
  • The Leaf's Tormentator/Green Knight can transform a character into a fast-moving Toad that has no AP, which is useful both for allies and against enemies. They can also reduce damage.
Tormentator Element Spells
Cloud's Tormentator Air
Darkness' Tormentator AirWater
FireEarth
Drop's Tormentator Water
Flame's Tormentator Fire
Leaf's Tormentator Earth
Tormentator Per level Total bonus
Cloud's Tormentator 1 Vitality, 1 Agility 50 Vitality, 50 Agility
Darkness' Tormentator 1 Vitality, 0.5 Agility, 0.5 Chance, 0.5 Intelligence, 0.5 Strength 50 Vitality, 25 Agility, 25 Chance, 25 Intelligence, 25 Strength
Drop's Tormentator 1 Vitality, 1 Chance 50 Vitality, 50 Chance
Flame's Tormentator 1 Vitality, 1 Intelligence 50 Vitality, 50 Intelligence
Leaf's Tormentator 1 Vitality, 1 Strength 50 Vitality, 50 Strength


Tracon

Spell Effect
? ?
? ?
? ?
? ?
? ?
Bonus Per level Total
? ? ?


Will Killson

Spell Effect
Ambidexterity Buffs the caster's AP, AP dodge and MP dodge for 3 turns
Dual Blade Increases the caster's +damage for 6 turns
Quattro Melee air steal damage, applies a dodge debuff to the target
Shaving Foam ?
Wild Stampede ?
Bonus Per level Total
Vitality 2 100
Agility 1 50
Critical Hit 1 per 10 6
Air Damage 2 per 10 10
Initiative 2 100
%Air Resistance 1 per 10 6
Air Resistance 1 per 10 6


Levels

Level XP required
1 0
2 1750
3 4000
4 7250
5 11500
6 16750
7 23000
8 30250
9 38500
10 47750
11 58000
12 69250
13 81500
14 94750
15 109000
16 124250
17 140500
18 157750
19 176000
20 195250
21 215500
22 236750
23 259000
24 282250
25 306500
26 331750
27 358000
28 385250
29 413500
30 442750
31 473000
32 504250
33 536500
34 569750
35 604000
36 639250
37 675500
38 712750
39 751000
40 790250
41 830500
42 871750
43 914000
44 957250
45 1001500
46 1046750
47 1093000
48 1140250
49 1188500
50 1262750
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