Unlike normal classes that are chosen during character creation, Incarnations come in the form of magical Weapons. Once equipped, it transforms a character into another, physically changing its appearance and replacing its entire spell set. Removing the weapon returns the character to its original form.
While in the form of an Incarnation, the character cannot earn XP, it is instead diverted towards leveling the Incarnation (See Incarnation#Levels for a list of XP needed to level up). As a result, neither characteristics points nor Spell Points are obtained with each level. Instead, all Incarnation class spells are learned at the beginning. For every 10 Incarnation levels, the level of all its spells are increased by one (to a maximum of 6 at Incarnation level 50).
Ektope
Spell | Effect |
---|---|
Lasm | State "Rooted", some damage reduction |
Spectral Motivation | Castable on summons only; +5 AP and +3 MP (1 turn) or +6 AP and +4 MP on a critical hit |
Summon Spectral Boar | Summons a Spectral Boar |
Summon Spectral Tofu | Summons a Spectral Tofu |
Crow Corpse | Non-line-of-sight Air damage |
Bonus | Per level | Total |
---|---|---|
Agility | ? | 20 |
Vitality | ? | 70 |
Critical hits | ? | 6 |
Initiative | ? | 50 |
Damage | ? | 3 |
Summons | ? | 3 |
Fyred Ampe
Spell | Effect |
---|---|
Tunnel | Teleports to target cell (1 turn) |
Rock Slide | the spell causes the target to lose MP. |
Bonanza | The spell heals over several turns |
Firedamp Explosion | the spell inflicts Water-type damage in an area of effect, without harming the caster. |
Headtorch | This spell reveals invisible items and characters |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Goboff
Spell | Effect |
---|---|
Zmartz'eh | This sell inflicts Air-type damage |
Zatzux | This sell repels all characters around the caster and increase the caster's MP. |
Znotfair | This spell steals Agility from the target. |
Znotme | This spell allows a close-combat attack to be dodged. |
Zgoodzat | This spell heals the target |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Grouillot
Spell | Effect |
---|---|
Furious Rage | 50% damage buff (2 turns), along with a fire poison that is activated when the buff runs out |
Cloak of Flames | A self-buff that steals HP from adjacent characters on the caster's next turn |
Trapped! | Switches positions with a character and puts a fire damage trap on adjacent tiles of the target square |
Creeping Flames | A fire poison |
Regenerative Stone Skin | Takes 99% of the caster's HP while giving them 1000 damage reduction and -100 pushback resistance for 2 turns, restores 5000 HP after the effect runs out |
Bonus | Per level | Total |
---|---|---|
Vitality | ? | 70 |
Initiative | ? | 51 |
Wisdom | ? | 30 |
Damage | ? | 8 |
Intelligence | ? | 20 |
Grute
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Haku
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Hichete
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Hulkrap
Spell | Effect |
---|---|
Cauterization | Restores some health to target |
Amputation | Non-linear fire damage and AP drain |
Shrapnel | Places a trap while doing direct fire damage to adjacent tiles, linear casting |
Reckless Rage | Gives AP and +damage buff along with weakness to all elements |
Arsonist | Summons Will-'o-the-wisp, a fire spark that gives the opponents fire weakness |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Inferno
Spell | Effect |
---|---|
Heat Theft | Steal ap from allies and to a lesser extent, summons, in an area of effect |
Treacherous Flames | Steal health in fire damage and add erosion to allies and to a lesser extent, summons, in an area of effect |
Mind-numbing Flames | Deal fire damage, steals intelligence, and adds erosion to allies and to a lesser extent, summons, in an area of effect |
Infernal Flames | Deals ranged fire damage in an area of effect |
Infernal Storm | Deal ranged high fire damage to a target |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Kalkaneus
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Kawotz
Spell | Effect |
---|---|
Explosive Kawwot | Causes damage and the loss of MP |
Invewse Grawity Glyph | Sets a Glyph that causes the Heavy state |
Kwunch my Kawwot | Steals HP and Chance in a cross-shaped AoE |
Awthwitic Telepowtation | Teleport anywhere on the map, but miss the next turn |
Wabbit Leap | A linear leap with cross-shaped damage and pushback at the destination cell |
Bonus | Per level | Total |
---|---|---|
Agility | ? | 20 |
Vitality | ? | 70 |
Critical hits | ? | 6 |
Initiative | ? | 50 |
Damage | ? | 3 |
Summons | ? | 3 |
Kloug
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Klume
Spell | Effect |
---|---|
Skullcrusher | Causes Earth damage and reduces the target's range |
Fortress | Considerable reduces damage received and allows damage to be taken in the place of nearby allies, but stops reaction and movement the following turn |
Heavy Armour | Reduces damage received but also damage inflicted |
Come to me | Attracts all enemies in caster's line of sight, and steals their agility if they come into contact with the caster |
Attila | Summons Attila, a mechanical weedkiller that inflicts area-of-effect Neutral Damage |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Koksiks
Spell | Effect |
---|---|
Marrow Sucking | Steals HP by inflicting Earth-type damage |
Malevolent Stare | Repels a target |
Flinty Blade | Inflicts weak Earth-type damage over several turns |
Rotten Teeth | Inflicts Earth-type damage over several turns |
Bone Call | Summons a Boney Chafer |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Kubitus
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Kwismas Goblimp
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Lektor
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Logram
Spell | Effect |
---|---|
Pyromania | Logram randomly transforms for 3 turns, gaining or losing characteristics and access to certain spells depending on what he becomes |
Ignition | Inflicts Fire damage |
Interference | Steals HP and swaps places with a target in close combat The Flamboyant state is required to cast this spell |
Disabling Burn | Inflicts damage and applies a fire type poison to the target, which injures them depending on the number of AP they use during their next turn The Ardent state is required to cast this spell |
Transmission | Sacrifices part of their HP to inflict damage on an opponent and steal his AP and MP The Ectoplasmic state is required to cast this spell |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Magik Riktus Bandits
Weapon | Image | Turns you into | Image |
---|---|---|---|
Wandering Bandit Staff | Wandering Bandit | ||
Bandit Archer Bow | Bandit Archer | ||
Bandit Sorcerer's Wand | Bandit Sorcerer | ||
Swashbuckling Bandit Sword | Swashbuckling Bandit |
- Swashbuckling Bandits mainly serve to weaken enemies in close combat. Although they suffer from having the absolute worst range in the entire game, they can jump, buff their MP, and most importantly, greatly reduce an opponent's MP for multiple turns. Although they appear similar to Iops, they do not share the same tactics, they should be played tactically like a Pandawa. They also have the unique ability to inflict damage-over-time to a single target, which is useful for penetrating armor spells that some enemies use.
- Bandit Archers focus on sniping enemies from a distance, while reducing their range and MP. What separates them from Cras is their direct access to disabling spells. While Cra spells depend upon Critical Hits, Bandit Archers can inflict effects as supportive spells. They can also detect invisibility.
- Wandering Bandits are tanks that combine the resilience of Fecas with the melee power and endurance of Sacriers. While they are more powerful than Fecas (until Burning Glyph comes along), they also inherit the horrible range of Sacriers. On the upside, their spells provide huge buffs and can get them quickly into range.
- Bandit Sorcerers are spell casters with various capabilities. They can be thought of as a hybrid between Eniripsas and Xelors, since their spells contain a mixture of healing, dispelling, AP reduction, and AP boosting. In addition, their attacks deal Area of Effect damage. Amazingly, their strong healing power is only second to that of Eniripsas. Not only that, ranged life stealing is part of their main arsenal.
Class | Solo Combat | Team Support | Range | Damage | Evasion |
---|---|---|---|---|---|
Swashbuckling Bandit |
+ Difficult |
++ Fair All supportive spells level up. Increases Damage, Critical Hits and MP. Minor healing. Summoned creature provides minor healing through an attack. |
+ Short |
++ Moderate |
++ Fair All supportive spells level up. Can jump. Reduces Damage and MP. Summoned creature distracts enemies. |
Bandit Archer |
++ Average |
+ Limited All supportive spells level up. Invisibility detection. Increases Range. Slightly reduces Damage taken. |
+++ Long |
++ Moderate |
++ Fair All supportive spells level up. Has Pushback. Reduces Range and MP. Summoned creature distracts enemies. |
Wandering Bandit |
++ Average |
++ Fair All supportive spells level up. Increases HP. Reduces Damage taken. |
+ Short |
++ Moderate |
+ Limited All supportive spells level up. Has Pushback. Reduces Agility and Critical Hits. Summoned creature distracts enemies. |
Bandit Sorcerer |
++ Average |
+++ Good All supportive spells level up. Powerful healing. Increases AP. Reflects spells. Summoned creature increases various elemental characteristics. |
++ Medium |
++ Moderate |
++ Fair All supportive spells level up. Can unbewitch. Reduces Damage and AP. Summoned creature distracts enemies. |
Class | Spells | |||
---|---|---|---|---|
Fire | Water | Earth | Air | |
Wandering Bandit |
|
|
|
|
Bandit Archer |
|
|||
Bandit Sorcerer | ||||
Swashbuckling Bandit |
Weapon | Per level | Total bonus |
---|---|---|
Wandering Bandit Staff | 0.1 Air Resistance, 0.1% Air Resistance, 0.1 Water Resistance, 0.1% Water Resistance, 0.1 Fire Resistance, 0.1% Fire Resistance, 6 Earth Resistance, 0.1% Earth Resistance | 6 Air Resistance, 6% Air Resistance, 6 Water Resistance, 6% Water Resistance, 5 Fire Resistance, 6% Fire Resistance, 5 Earth Resistance, 6% Earth Resistance |
Bandit Archer Bow | 0.04 Range, 0.5 Agility, 0.5 Chance, 0.5 Intelligence, 0.5 Strength | 2 Range, 25 Agility, 25 Chance, 25 Intelligence, 25 Strength |
Bandit Sorcerer's Wand | 1 Agility, 1 Chance, 1 Intelligence, 1 Strength | 50 Agility, 50 Chance, 50 Intelligence, 50 Strength |
Swashbuckling Bandit Sword | 0.1 Critical Hits | 6 Critical Hits |
Mandrin
Spell | Effect |
---|---|
Robbery | ? |
Contraband | ? |
Leasing | ? |
Manitou Zoth
Spell | Effect |
---|---|
Aerolance | ? |
Aqualance | ? |
Geolance | ? |
Pyrolance | ? |
Gusty Pellet | ? |
Muggy Pellet | ? |
Incendiary Pellet | ? |
Rocky Pellet | ? |
Piercing Rock | ? |
Powerful Rock | ? |
Flamboyant Rock | ? |
Crushing Rock | ? |
Terrifying Spirit | ? |
Aggressive Spirit | ? |
Devoted Spirit | ? |
Spirit Grace | ? |
Air Summon | ? |
Water Summon | ? |
Fire Summon | ? |
Earth Summon | ? |
Bonus | Per level | Total |
---|---|---|
Vitality | ? | ? |
Agility | 1 | 50 |
Intelligence | 1 | 50 |
Chance | 1 | 50 |
Strength | 1 | 50 |
Power | ? | ? |
Mirh
Spell | Effect |
---|---|
Left Foot | Inflicts Air damage |
Fairy Nuff | Inflicts damage and makes a target drowsy, inflicting the Gravity and Weakened state on them and making them lose MP |
Field of Sand | Makes the surrounding Earth vibrate with its drum, causing damage and MP loss over time to everyone in the zone of effect, apart from Mirh and its stations |
Rise and Shine | Mirh changes places with an enemy or a summons If it's an enemy it will lose MP If it's a summons, it will inflict damage in a cross around it based on its Agility |
Parked | Mirh calls a stationary summons which reduced nearby enemies' resistance to MP loss The longer they stay alive, the more damage Rise and Shine will do to it |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Ougicle
Spell | Effect |
---|---|
Lock Up | Inflicts air damage and increases the caster's lock. |
Coat of Mail | Reduces received damage and adds a MP when the caster is pushed. |
Scallywag | Swap places with the target and inflect cross-shaped damage to enemies. |
Snare | Places a trap that inflicts air damage in a cross-shaped AoE. |
Call of the Wind | Summons an Air Ouaivz capable of reducing enemies' Air resistance or applying the Gravity state to them. |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Phong Huss
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Piggy Paupe
Spell | Effect |
---|---|
Instinct | Transform into a Lousy Pig Knight to increase damage and MP to the detriment of range |
Preliminaries | Attracts by 1 cell and reduces the target's MP |
Smash 'em all | Causes damage |
Blah Blah Blah | Poisons the target to cause damage to it |
Summoning of Nasty Little Lousy Pig | Summons a Nasty Little Louse Pig that will increase its allies damage |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Plunder
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Rapiat
Spell | Effect |
---|---|
Little Pest | Inflicts damage and applies weakened state |
Scrooge | Inflicts damage and steals MP |
Ziggurat | Inflicts damage and increases the caster's %damage |
Rallying | Increases damage and lock for allies and decreases damage and dodge for enemies |
Summoining of Reine Rate | Summons a Reine Rate capable of summoning Rats Daim that will attack, and summon other Rats Daim |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Stroy Zemol
Spell | Effect |
---|---|
Revulsion | This spell reduces the target's range |
Utopia | This spell increases the AP of allies and enemies in its AoE |
Carebear Hug | This spell gives back a few HP points to the target |
Butt Plug | This spell causes Fire-type damage and reduces the damage caused by the target |
Faye Pworme Boot | This spell inflicts Fire-type damage over several turns |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Styx
Spell | Effect |
---|---|
Summon Bulbeau | ? |
Boiling Water | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Tormentator Knights
Tormentator | Image | Element | Turns you into | Image |
---|---|---|---|---|
Cloud's Tormentator | White Knight | |||
Darkness' Tormentator | Darkness Knight | |||
Drop's Tormentator | Blue Knight | |||
Flame's Tormentator | Red Knight | |||
Leaf's Tormentator | Green Knight |
These classes have the following traits in common:
- All five classes are attackers that deal moderate Area of Effect damage at long range, while inflicting disabling effects. They are quite similar and can be thought of as different variants of the same class.
- Each class has a Devastation spell, which is a long ranged Area of Effect attack.
- Each class has a Shot spell, which deals moderate damage to a single target at long range (with the exception of the Flame's Tormentator/Red Knight which simply deals higher damage), this spell has an additional effect for each class, varying from dispelling to inflicting pushback.
- Each class has Saverne's Blow, which is a disabling spell that inflicts pushback and reduces MP within an Area of Effect.
- Each class has two supportive spells (with the exception of the Flame's Tormentator/Red Knight which has additional attack spells instead).
They differ mostly in terms of their two supportive spells, which are as follows:
- The Cloud's Tormentator/White Knight can buff MP and detect invisibility.
- The Darkness' Tormentator/Darkness Knight can steal HP and reduce damage.
- The Drop's Tormentator/Blue Knight can heal and summon a creature that provides healing.
- The Flame's Tormentator/Red Knight does not have supportive spells. Instead, they have an attack with a wide Area-of-Effect and an attack that does damage-over-time (which goes through armor spells).
- The Leaf's Tormentator/Green Knight can transform a character into a fast-moving Toad that has no AP, which is useful both for allies and against enemies. They can also reduce damage.
Tormentator | Element | Spells |
---|---|---|
Cloud's Tormentator | ||
Darkness' Tormentator | ||
Drop's Tormentator | ||
Flame's Tormentator | ||
Leaf's Tormentator |
Tormentator | Per level | Total bonus |
---|---|---|
Cloud's Tormentator | 1 Vitality, 1 Agility | 50 Vitality, 50 Agility |
Darkness' Tormentator | 1 Vitality, 0.5 Agility, 0.5 Chance, 0.5 Intelligence, 0.5 Strength | 50 Vitality, 25 Agility, 25 Chance, 25 Intelligence, 25 Strength |
Drop's Tormentator | 1 Vitality, 1 Chance | 50 Vitality, 50 Chance |
Flame's Tormentator | 1 Vitality, 1 Intelligence | 50 Vitality, 50 Intelligence |
Leaf's Tormentator | 1 Vitality, 1 Strength | 50 Vitality, 50 Strength |
Tracon
Spell | Effect |
---|---|
? | ? |
? | ? |
? | ? |
? | ? |
? | ? |
Bonus | Per level | Total |
---|---|---|
? | ? | ? |
Will Killson
Spell | Effect |
---|---|
Ambidexterity | Buffs the caster's AP, AP dodge and MP dodge for 3 turns |
Dual Blade | Increases the caster's +damage for 6 turns |
Quattro | Melee air steal damage, applies a dodge debuff to the target |
Shaving Foam | ? |
Wild Stampede | ? |
Bonus | Per level | Total |
---|---|---|
Vitality | 2 | 100 |
Agility | 1 | 50 |
Critical Hit | 1 per 10 | 6 |
Air Damage | 2 per 10 | 10 |
Initiative | 2 | 100 |
%Air Resistance | 1 per 10 | 6 |
Air Resistance | 1 per 10 | 6 |
Levels
Level | XP required |
---|---|
1 | 0 |
2 | 1750 |
3 | 4000 |
4 | 7250 |
5 | 11500 |
6 | 16750 |
7 | 23000 |
8 | 30250 |
9 | 38500 |
10 | 47750 |
11 | 58000 |
12 | 69250 |
13 | 81500 |
14 | 94750 |
15 | 109000 |
16 | 124250 |
17 | 140500 |
18 | 157750 |
19 | 176000 |
20 | 195250 |
21 | 215500 |
22 | 236750 |
23 | 259000 |
24 | 282250 |
25 | 306500 |
26 | 331750 |
27 | 358000 |
28 | 385250 |
29 | 413500 |
30 | 442750 |
31 | 473000 |
32 | 504250 |
33 | 536500 |
34 | 569750 |
35 | 604000 |
36 | 639250 |
37 | 675500 |
38 | 712750 |
39 | 751000 |
40 | 790250 |
41 | 830500 |
42 | 871750 |
43 | 914000 |
44 | 957250 |
45 | 1001500 |
46 | 1046750 |
47 | 1093000 |
48 | 1140250 |
49 | 1188500 |
50 | 1262750 |