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Iop
The Iop or Iop's Heart are excellent damage dealers.
They can get up close to a enemy quickly with Jump and deal massive damage at melee range with spells like Iop's Wrath and Concentration. Or they can keep a bit of distance between themselves and the enemy with Strengthstorm and Celestial Sword. They can even take MP with Cut.
They also posses a wide variety of buffs, from damage increasing Power, Mutilation and Compulsion to the health increasing Vitality.
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Characteristics
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| Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
|---|---|---|---|---|---|---|
| | Vit | 1~∞ | - | - | - | - |
| | Wis | - | - | 1~∞ | - | - |
| | Str | 1~100 | 101~200 | 201~300 | 301~400 | 401~∞ |
| | Int | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
| | Cha | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
| | Agi | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
- Main Characteristics
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Strength: The only element for which Iops have relatively good soft caps for. Probably the most common build for Iops, it has the most offensive spells and includes AoE in the form of Sword of Iop, and raw damage with Iop's Wrath, though they only start getting proper spells at level 80.
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Intelligence: The Intelligence Iop is popular at lower levels due to the wide variety of spells it has early on, gaining its most powerfull move, Strengthstorm at level 60.
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Agility: Although Iops don't have many Air spells, Agility is still a popular build due to its mobility and that most of its spells have an AoE. Due to the low softcaps, it will need to be scrolled to be effective.
- Other Characteristics
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Chance: With no water spells besides Sword of Judgement and poor soft caps, Chance Iops are an extremely ineffective build.
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Vitality: Because Iops are mainly a melee class a high vitality is usefull for getting in close to the enemy and staying there. It also detirmines the amount of vitality given by the Vitality spell.
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Wisdom: As with the majority of classes, there is no real need to raise Wisdom besides gaining resistance against AP/MP theft.
Class spells
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The class spells available to members of the Iop class are:
| Icon | Name | Level | Element | Short description |
|---|---|---|---|---|
| | Brokle | Exchange for Doploons | Iop special spell. Makes all spells do their maximum roll on a target. | |
| | Intimidation | 1 | Neutral | Intimidation inflicts neutral damage and repels the enemy. |
| | Pressure | 1 | Earth | Pressure inflicts Earth-type damage within a range of 2 squares. |
| | Jump | 1 | Jump allows the user to teleport 1-6 squares (depending on spell level). It also lowers the resistances of enemies next to where they land. | |
| | Compulsion | 3 | Compulsion increases the damage inflicted by the target. | |
| | Divine Sword | 6 | Air | Divine Sword inflicts Air-type damage while adding to the damage inflicted by the caster. |
| | Sword of Fate | 9 | Fire | Sword of Fate inflicts Fire-type damage and can be used to damage multiple enemies. It has infinite AoE linear to the opposite direction of the caster. |
| | Bravery Guide | 13 | Bravery Guide increases the damages inflicted by the caster and their allies. | |
| | Increase | 17 | Increase increases the damages inflicted by the target during their turn. Low AP cost. | |
| | Destructive Sword | 21 | Fire | Destructive sword inflicts Fire-type damages to an enemy at a high AP cost. |
| | Cut | 26 | Fire | Cut inflicts Fire-type damage in a linear path and can also remove or restrict the movement of enemies. |
| | Blow | 31 | Blow works similar to the spell release, however is cast at a range starting at 2. The spell does not do any damage, rather it allows the Iop to rearrange either allies or foes. This is helpful to release players who are locked as well as align foes for spells such as Cut and Sword of Iop. | |
| | Vitality | 36 | Vitality increases the vitality of the caster by a % for 6 turns. | |
| | Sword of Judgment | 42 | Air,Water&Fire | Sword of Judgement inflicts Air-type damage, with slight Fire- and Water-type life steal. |
| | Power | 48 | Power adds a percentage increase to the damages inflicted by the caster or an ally. | |
| | Mutilation | 54 | Mutilation significantly increases damage inflicted during a turn at the cost of HP to the caster. | |
| | Strengthstorm | 60 | Fire | Strengthstorm inflicts heavy Fire-type damage. |
| | Celestial Sword | 70 | Air | Celestial Sword inflicts heavy Air-type damage by throwing flashes of lightning at any player within its area. |
| | Concentration | 80 | Earth | Concentration causes close range Earth-type damage for minimal AP. |
| | Sword of Iop | 90 | Earth | Sword of Iop inflicts Earth-type damage to several enemies. |
| | Iop's Wrath | 100 | Earth | Iop's Wrath inflicts heavy Earth-type damage and increases its base damage for 4 turns. When used while the base damage is increased, it inflicts colossal damage. |
| | Summoning of Iop Dopple | 200 | Summons an Iop Dopple |
Equipment
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Weapon
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Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand -10% -10% -10% -5% -10% -10% -10% -10% 0% -10%
Class Set
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The Iop Class Set is the Reckless Set.
Builds
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°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
| Element(s) | Rating | Notes |
|---|---|---|
| Pure elemental builds | ||
| Strength-based | +++ | Crusher build. Easiest to develop and is the most popular approach. Inflicts tremendous melee damage. |
| Intelligence-based | +++ | Firestorm build. Deals consistent damage at moderate range. Sword of Fate provides an Area of Effect attack with infinite range. |
| Agility-based | ++ | Celestial build. Has powerful short range Area of Effect attacks. Can also rely on Moon Hammer. |
| Hybrid elemental builds | ||
| Agility + Intelligence | + | Combines Intelligence-based and Agility-based builds for both good range and Area of Effect damage. Sword of Judgement benefits from both elements. Difficult; not recommended as a first character. |
| Other builds | ||
Leveling
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See the general Leveling guide or the specific build pages.
Temple
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The Temple of Iop is at (1,3), where you can get information about Iops and fight the Iop Dopple.
Trivia
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The Iop class is a reference to Yop, a brand of yogurt drink. The name is an inside joke with the developers, along with the Feca and Sram classes--all three are named after food items.
Iops are often referred as idiots, dumb or even brainless in some item descriptions of Dofus (Kriptonite, Evil Dandelion Flower, Kluh's Boots and Dark Treechnid Root Wand as some examples). This is related with its class characteristics and skills, which can be related to the stereotypical strong, but dumb warrior of many games, TV shows and RPGs in general.