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Kimbo

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Kimbo
Kimbo is a boss monster.

LocationsEdit


CharacteristicsEdit

Level Pp Stats Resistance (%) Resistance (Linear) Resistance (Other) Aggro range
Vitality Ability point Movement point Lock Neutral square Earth square Fire square Water square Air square Neutral square Earth square Fire square Water square Air square Ability point Movement point Critical resistance Pushback resistance
160 4 6,900 10 7 80 400 400 400 400 400 0 0 0 0 0 80 80 0 666 0
160 5 8,500 10 7 80 400 400 400 400 400 0 0 0 0 0 80 80 0 666 0
160 6 10 7 80 400 400 400 400 400 0 0 0 0 0 80 80 0 666 0
160 7 10 7 80 400 400 400 400 400 0 0 0 0 0 80 80 0 666 0
160 8 10,000 10 7 80 400 400 400 400 400 0 0 0 0 0 80 80 0 666 0

SpellsEdit

DropsEdit

Name Prospecting Lock Drop Rate (%) Conditions
Kimbo Wig 100 15 None
Kimbo Sphenoid 400 15 None
Kimbo's Precious Stone 400 1.5 None
Kimbo Sock 400 1.5 None
Brindled Minifoux Hormone 100 5 Brindled Minifoux equipped
Toucantankerous Hormone 100 5 Toucantankerous equipped
Gigantic Heart Box 100 100 Quest
Small Box of Gifts 100 100 Quest
Box of Gifts 100 100 Quest
Large Box of Gifts 100 100 Quest
Nougat Rabmarac Bar 100 5 Quest

StrategyEdit

Before weakening Kimbo you must decide which elements you wish to damage it with. You can either go with Fire/Air or Water/Earth. It's best to choose the pair in which you have the best ranged damage, as it can be a nuisance hitting Kimbo.

Once you've decided which elements you go for, all players must stand in certain positions.

If you go with Fire/Air you must stand on the squares which are an odd number of squares away from the summon, not including the square the summon is on (do not stand directly next to the summon though, it may cast 'Release'), moving out like a chess board.

If you choose Water/Earth you must choose the squares an even number away from the summon in the chess board pattern. You should also make sure that all players could, if they were to be knocked back, go at least two squares (So don't position a player one square away from a wall).

To summarise: for Fire/Air damage be on odd number of squares from the summon, and for Earth/Water, be on an even number of squares from the summon.

Once all players are pre-staged on the correct tiles, hit Kimbo with one of the elements you chose to go with (So either Air/Fire or Earth/Water). At the beginning of its turn, Kimbo's summon should then cast Even Glyph (if you hit Kimbo with Fire or Air) or the Odd Glyph (if you hit Kimbo with Earth or Water), which will place down the glyphs in a Chess board pattern. It will also give Kimbo 1 MP and 900 Agility.

Once the Chess board glyph pattern has been cast, you need to move Kimbo onto one of the glyphs to weaken him. You must either have all of your team members move onto an active glyph, or push back Kimbo's summon an odd number of tiles.

When Kimbo has its next turn it will activate the summon's glyph, gain 400% weakness to the corresponding elements, and 800% resistance to the other two. Once it's weakened you must then hit it as much as possible in the weakened elements. You also need to repeat the process described above each turn, till Kimbo is dead. If a player or a player's summon starts on a glyph then they will die, if an enemy starts the turn, it will gain the respective 400% weakness.

It should be noted that hitting Kimbo with any form of damage will trigger its glyphs (such as Kimbo ending on a Snailmet's glyph), irrespective of whether you are in safe spots or not.

Neutral damage will not trigger either of the glyphs.

It is generally best to leave Kimbo until last (killing off the Air Pikokos as quickly as possible). Leaving a Snailmet alive can be useful, as Kimbo will take damage from their glyphs (though Snailmet glyphs can be hard to distinguish from Kimbo's).

If Kimbo is bribed, its summon will not cast any glyphs.

GlyphsEdit

An image of the Even Glyph. Note that you may not stand directly next to the Disciple (tiles highlighted in red). The Odd Glyph would be the exact opposite of the glyph shown here.

KIMBOEVEN - Air and Intelligence

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