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Masqueraiders or Masqueraider's Mystique are varied fighters who gain their abilities via three special masks.

Depending on which mask they wear they can go from more offensive, to defensive, to a more balanced approach in fights. They have a wide range of spells, from outright damage and HP drain spells to special shield spells.

Characteristics

Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vit 1~∞ - - - -
Wisdom Wis - - 1~∞ - -
Strength Str 1~100 101~200 201~300 301~∞ -
Intelligence Int 1~100 101~200 201~300 301~∞ -
Chance Cha 1~100 101~200 201~300 301~∞ -
Agility Agi 1~100 101~200 201~300 301~∞ -

The characteristics most closely associated with this class are:

  • Strength Strength: Worst flexibility with range, but decent damage on all spells.
  • Agility Agility: Boasts the only 3 AP attack and AoE attack in the Masqueraider's arsenal.
  • Chance Chance: Focuses on shoving around enemies, has a very unique push-back buff.
  • Vitality Vitality: Shields rely on the caster's HP, so can be useful for a support build.

Other characteristics connected to the Masqueraider are:

  • Wisdom Wisdom: Not recommended for this or most other classes. It's best to use scrolls of Wisdom and equipment to boost this stat instead of stat points gained from level increases. However once high soft caps are reached (4:1, 5:1) some players may spend points in Wisdom.
  • Intelligence Intelligence: As Masqueraiders have no Fire based spells, there is not much point in raising Intelligence. It might be raised to meet weapon requirements.

Class spells

Icon Name Level Element Short description
Diffraction Diffraction Exchange for doploons Gives each ally and enemy a shield.
Cowardly Mask Cowardly Mask 1 Applies the cowardly mask, forbids the use of weapons and increases caster and their allies' Dodge.
Martelo Martelo 1 Earth
Earth
Steals life in the Earth element and applies a Dodge Penalty to the target.
Reinforcement Reinforcement 1 Earth Air Water
Earth, Air and Water
Deals the enemy damages in 3 elements and moves the caster away from the target.
Picada Picada 3 Air
Air
Deals Air damages and applies a Lock penalty to the target.
Bling Bling 6 Brings the caster closer to the target
Tortoruga Tortoruga 9 Applies a shield around the target
Classic Mask Classic Mask 13 Applies the Classic Mask and increases the caster and their allies' lock in the area of effect.
Retention Retention 17 Air
Air
Steals life in the Air element and subtracts MP from the target.
Psychopath Mask Psychopath Mask 21 Applies the Psychopath Mask and increases the damages of the caster and their allies.
Furia Furia 26 Earth
Earth
Brings the caster closer to the target, deals Earth damages and increases the caster's fixed damages for the rest of the current turn.
Distance Distance 31 Water
Water
Deals Water damages to enemies and pushes the target back in a straight line.
Plastron Plastron 36 Applies a shield around the caster and their allies in the area of effect.
Ardour Ardour 42 Desensitses the target to lock and increases its damages, but makes it unhealable.
Stampede Stampede 48 Teleports over a short distance and increases MP.
Capering Capering 54 Air
Air
Teleports you to the target cell, deals Air damages in a cross and increases the caster's damages during the current turn.
Decoy Decoy 60 Water
Water
Steals life in the Water element from enemies and attracts the target in a straight line.
Trance Trance 70 Applies a shield around the allied target, but also temporarily decreases their HP.
Apathy Apathy 80 Earth
Earth
Deals Earth damages and subtracts MP from the target.
Boliche Boliche 90 Water
Water
Increase the Pushback damages for the current turn, brings the caster closer to its target, deals Water damage to enemies and pushes the target back.
Masquerade Masquerade 100 Neutral
Neutral
Causes Neutral-type damage to the caster and the target. The higher the life of the caster, the more damage will be caused.
Summoning of Dopple Summoning of Masqueraider Dopple 200 Summons a Masqueraider Dopple.

Class Set

The Masqueraider class set is the Moody Set .

Builds

°=Not recommended, +=Longshot build (require high inv|}

Class Set

The Masqueraider class set is the Moody Set .

Builds

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Chance-Based ++ Bully build, pushes and pulls opponent while doing damage
Strength-Based +++ Psychotic Build, sacrifices range to deal high damage. No long-distance spells until level 80
Agility-Based ++ Hit-and-Run build, can deal moderate amounts of damage with Picada at range and deals high AOE with Capering
Hybrid elemental builds
Strength + Agility +++ Street Fighter build, uses spell combos to cause excellent damage
Other builds
Vitality-build + Blocker build, can provide huge layers of protection with the use of shields.(recommended in groups only)

Leveling

See the general Leveling guide or the specific build pages.

Temple

The Temple of Masqueraider

Leveling

See the general Leveling guide or the specific build pages.

Temple

The Temple of Masqueraider can be found at [1,-8], where you can get info about Masqueraiders, redeem Doploons and fight the Masqueraider Dopple.

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