Template:Classbox
Masqueraiders or Masqueraider's Mystique are varied fighters who gain their abilities via three special masks.
Depending on which mask they wear they can go from more offensive, to defensive, to a more balanced approach in fights. They have a wide range of spells, from outright damage and HP drain spells to special shield spells.
Characteristics
Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
---|---|---|---|---|---|---|
Vit | 1~∞ | - | - | - | - | |
Wis | - | - | 1~∞ | - | - | |
Str | 1~100 | 101~200 | 201~300 | 301~∞ | - | |
Int | 1~100 | 101~200 | 201~300 | 301~∞ | - | |
Cha | 1~100 | 101~200 | 201~300 | 301~∞ | - | |
Agi | 1~100 | 101~200 | 201~300 | 301~∞ | - |
The characteristics most closely associated with this class are:
- Strength: Worst flexibility with range, but decent damage on all spells.
- Agility: Boasts the only 3 AP attack and AoE attack in the Masqueraider's arsenal.
- Chance: Focuses on shoving around enemies, has a very unique push-back buff.
- Vitality: Shields rely on the caster's HP, so can be useful for a support build.
Other characteristics connected to the Masqueraider are:
- Wisdom: Not recommended for this or most other classes. It's best to use scrolls of Wisdom and equipment to boost this stat instead of stat points gained from level increases. However once high soft caps are reached (4:1, 5:1) some players may spend points in Wisdom.
- Intelligence: As Masqueraiders have no Fire based spells, there is not much point in raising Intelligence. It might be raised to meet weapon requirements.
Class spells
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Diffraction | Exchange for doploons | Gives each ally and enemy a shield. | ||
Cowardly Mask | 1 | Applies the cowardly mask, forbids the use of weapons and increases caster and their allies' Dodge. | ||
Martelo | 1 | Earth |
Steals life in the Earth element and applies a Dodge Penalty to the target. | |
Reinforcement | 1 | Earth, Air and Water |
Deals the enemy damages in 3 elements and moves the caster away from the target. | |
Picada | 3 | Air |
Deals Air damages and applies a Lock penalty to the target. | |
Bling | 6 | Brings the caster closer to the target | ||
Tortoruga | 9 | Applies a shield around the target | ||
Classic Mask | 13 | Applies the Classic Mask and increases the caster and their allies' lock in the area of effect. | ||
Retention | 17 | Air |
Steals life in the Air element and subtracts MP from the target. | |
Psychopath Mask | 21 | Applies the Psychopath Mask and increases the damages of the caster and their allies. | ||
Furia | 26 | Earth |
Brings the caster closer to the target, deals Earth damages and increases the caster's fixed damages for the rest of the current turn. | |
Distance | 31 | Water |
Deals Water damages to enemies and pushes the target back in a straight line. | |
Plastron | 36 | Applies a shield around the caster and their allies in the area of effect. | ||
Ardour | 42 | Desensitses the target to lock and increases its damages, but makes it unhealable. | ||
Stampede | 48 | Teleports over a short distance and increases MP. | ||
Capering | 54 | Air |
Teleports you to the target cell, deals Air damages in a cross and increases the caster's damages during the current turn. | |
Decoy | 60 | Water |
Steals life in the Water element from enemies and attracts the target in a straight line. | |
Trance | 70 | Applies a shield around the allied target, but also temporarily decreases their HP. | ||
Apathy | 80 | Earth |
Deals Earth damages and subtracts MP from the target. | |
Boliche | 90 | Water |
Increase the Pushback damages for the current turn, brings the caster closer to its target, deals Water damage to enemies and pushes the target back. | |
Masquerade | 100 | Neutral |
Causes Neutral-type damage to the caster and the target. The higher the life of the caster, the more damage will be caused. | |
Summoning of Masqueraider Dopple | 200 | Summons a Masqueraider Dopple. |
Class Set
The Masqueraider class set is the Moody Set .
Builds
°=Not recommended, +=Longshot build (require high inv|}
Class Set
The Masqueraider class set is the Moody Set .
Builds
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
Chance-Based | ++ | Bully build, pushes and pulls opponent while doing damage |
Strength-Based | +++ | Psychotic Build, sacrifices range to deal high damage. No long-distance spells until level 80 |
Agility-Based | ++ | Hit-and-Run build, can deal moderate amounts of damage with Picada at range and deals high AOE with Capering |
Hybrid elemental builds | ||
---|---|---|
Strength + Agility | +++ | Street Fighter build, uses spell combos to cause excellent damage |
Other builds | ||
Vitality-build | + | Blocker build, can provide huge layers of protection with the use of shields.(recommended in groups only) |
Leveling
See the general Leveling guide or the specific build pages.
Temple
Leveling
See the general Leveling guide or the specific build pages.
Temple
The Temple of Masqueraider can be found at [1,-8], where you can get info about Masqueraiders, redeem Doploons and fight the Masqueraider Dopple.