|Level||Stats||Resistance (%)||Resistance (Linear)||Resistance (Other)|
|Name||Base Drop Rate||Conditions|
|Magic Moon Fabric||1.5%||None|
|Dripping Meat||0.5%||Hunter Lv. 100|
|Groogler Hormone||5%||Pet equipped = Groogler|
|Nomoon Hormone||5%||Pet equipped = Nomoon|
|Nougat Rabmarac Bar||5%||Quest = Laughing Matter|
|Big Heart Box||100%||Quest = Broken Heart|
At the beginning of each turn, Moon's Summon will create one of the elemental totems, this will either be red, blue, yellow or green. When he ends his turn, he will then create a glyph the same colour as that totem. The aim for each turn, is to get the totem onto this glyph. Sounds easy right? Well it's a little more complicated than expected. Here is one way to accomplish this.
1. When the Darkli Moon is hit, it will co-op with the caster. It is advised to use a long range, low AP spell to do this (Leek Pie is great) as this will then allow you to use some AP to do the next part.
2. Once the Darkli is off the glyph, you need to position the totem onto it. The Totem's cannot be carried, pushed, swapped or pulled. To get it onto the glyph, you need to hit the totem with a spell which is corresponds to the resistance of the totem, i.e. fire damage spells for the red totem etc. Once you hit the totem with the spell, it will be attracted towards the caster. Note: Traps/Glyphs/Poisons or damage from diagonal squares will not trigger the attraction.
3. As soon as you put a single totem onto its glyph, Moon gains 200% weakness in the element of that totem and gains 100% power from Darkli Moon for at least one turn. You can then kill Moon or make him vulnerable to more elements by moving more totems onto glyphs.
When you put a totem onto its tile it will look like this (all four are on in this picture).