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This article needs a bit of cleaning up:

It is almost all the way done, just missing a few details here and there. Please help us flesh out whatever is missing.

See also: Breeder

Mount is a piece of equipment, similar to pets and petsmounts (to some extent they can be seen as a more advanced pet system). Players can start using mounts from Level 60. You can only use either a pet/petsmount or a mount at any one time, you cannot use them both at the same (although you can equip both).

Currently there are three types of Mounts available, Dragoturkeys, Seemyools and Rhineetles.

Quickstart Guide to Your First Mount[]

Only Subscribers can use Mounts. A character must be Level 60+ to ride a Mount. Mounts are purchased by buying a Mount Certificate from the pet market in Bonta at [-36,-56] or Brakmar [-32,37], or by exchanging with another player. Beware! You will not be able to ride your Mount unless its conditions are Mountable = Yes, Wild = No, Energy > 0 and Maturity = 10000. Also, certificates expire so be careful not to buy an expired one. Once all these conditions are satisfied, take the certificate in the inventory of your Level 60+ character to a public Paddock such as the ones in Bonta and Brakmar. Click on the Paddock gate to get the option to equip your Mount. Once you have it equipped you will still not be riding it, click the dragoturkey head icon (default keyboard shortcut d) to look at your equipped Mount, then click the first button to mount/dismount it.

Mount energy
  • Changing maps uses up 1 energy/per map,
  • Changing dungeon rooms uses 1 energy/per room,
  • Using Teleports (Zaaps, Potions, etc.) uses up 1 energy/per teleport.

If the Mount's tiredness meter is full or nearly full from using Breeding Items, it will lose more energy points. If it runs out of energy you will be automatically dismounted and the Mount will be unrideable until you feed it or make it interact with Mangers. Energy can be replenished by feeding a Turkey Kaliptus Leaves, Kaliptus Flowers, raw meat, raw fish and gutted fish.

Experience[]

See also: Experience

This is a table with the Experience requirements for normal mounts (avoid adding experience from mounts that have the Wise trait)

Base
Level
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 0 600 1,750 2,750 4,000 5,500 7,250 9,250 11,500 14,000
10 16,750 19,750 23,000 26,500 30,250 34,250 38,500 43,000 47,750 52,750
20 58,000 63,500 69,250 75,250 81,500 88,000 94,750 101,750 109,000 116,500
30 124,250 132,250 140,500 149,000 157,750 166,750 176,000 185,500 195,250 205,250
40 215,500 226,000 236,750 247,750 259,000 270,500 282,250 294,250 306,500 319,000
50 331,750 344,750 358,000 371,500 385,250 399,250 413,500 427,000 441,750 456,750
60 473,000 488,500 504,250 520,250 536,500 553,000 569,750 586,750 604,000 621,500
70 639,250 657,250 675,500 694,000 712,750 731,750 751,000 770,000 790,250 810,250
80 830,500 851,000 871,750 892,750 914,000 935,500 957,250 979,250 1,001,500 1,025,000
90 1,046,750 1,069,750 1,093,000 1,116,500 1,140,250 1,164,250 1,188,500 1,213,000 1,237,750 1,262,750

Total Mount experience gain is calculated using this formula:

XP = B * P * E

Where

  • B = Character experience gain for the fight (experience you would normally gain, after calculating wisdom etc.)
  • P = Percentage of experience donated. This consists of 0%~90% of experience donation set on character plus static 20% plus 25% bonus from the Mount Taming spell, maximum total being 135%
  • E = Efficiency, calculated as in this table:
Level gap Experience efficiency
gap < 10 10%
10 <= gap < 20 8%
20 <= gap < 30 6%
30 <= gap < 40 4%
40 <= gap < 50 3%
50 <= gap < 60 2%
60 <= gap < 80 1.5%
80 <= gap < 90 1.2%
90 <= gap 1%

Where gap is the level gap between you and your Mount (which is the actual Mount level 1-100, not the item level 60)

To gain level 100, a Mount must reach precisely 1,262,750 experience.

Mount Storage Space[]

Mounts also have their own storage space that can be accessed while equipped. Those with the Loadbearer capacity have twice as many pods as normal.

Type of Mount Base Pods Pods per Level Total at Level 100
1st Generation 100 5 600 pods
2nd Generation 150 5 650 pods
3rd Generation 200 10 1200 pods
4th Generation 250 10 1250 pods
5th Generation 300 15 1800 pods
6th Generation 350 15 1850 pods
7th Generation 400 20 2400 pods
8th Generation 450 20 2450 pods
9th Generation 500 25 3000 pods
10th Generation 550 25 3050 pods

Mount Types[]

Currently there are three types of Mounts available, Dragoturkeys, Seemyools and Rhineetles. The primary stat for each type of mount is as follows:

Type Stat
Dragoturkey Vitality
Seemyool MP
Rhineetle AP


Dragoturkeys[]

Pure Breeds
Mount Name Max Effects
Almond Dragoturkey +1500 Initiative, +300 Vitality
Crimson Dragoturkey +300 Vitality, +100 Strength
Ebony Dragoturkey +300 Vitality, +100 Agility
Emerald Dragoturkey +300 Vitality, +8 Critical
Ginger Dragoturkey +300 Vitality +50 Heals
Ivory Dragoturkey +300 Vitality, +70 Power
Golden Dragoturkey +300 Vitality, +2 Summons
Indigo Dragoturkey +300 Vitality, +100 Chance
Orchid Dragoturkey +300 Vitality, +100 Intelligence
Plum Dragoturkey +300 Vitality, +2 Range
Turquoise Dragoturkey +300 Vitality, +80 Prospecting
Striped/Cross Breeds
Mount Name Max Effects
Almond and Crimson Dragoturkey +1000 Initiative, +300 Vitality, +70 Strength
Almond and Ebony Dragoturkey +1000 Initiative, +300 Vitality, +70 Agility
Almond and Emerald Dragoturkey +1000 Initiative, +300 Vitality, +8% Critical
Almond and Ginger Dragoturkey +1000 Initiative, +300 Vitality, +35 Heals
Almond and Golden Dragoturkey +1000 Initiative, +300 Vitality, +1 Summons
Almond and Indigo Dragoturkey +1000 Initiative, +300 Vitality, +70 Chance
Almond and Ivory Dragoturkey +1000 Initiative, +300 Vitality, +50 Power
Almond and Orchid Dragoturkey +1000 Initiative, +300 Vitality, +70 Intelligence
Almond and Turquoise Dragoturkey +1000 Initiative, +300 Vitality, +60 Prospecting
Crimson and Ginger Dragoturkey +300 Vitality, +70 Strength, +35 Heals
Ebony and Crimson Dragoturkey +300 Vitality, +70 Agility, +70 Strength
Ebony and Emerald Dragoturkey +300 Vitality, +70 Agility, +8% Critical
Ebony and Ginger Dragoturkey +300 Vitality, +70 Agility, +35 Heals
Ebony and Indigo Dragoturkey +300 Vitality, +70 Agility, +70 Chance
Ebony and Ivory Dragoturkey +300 Vitality, +70 Agility, +50 Power
Ebony and Orchid Dragoturkey +300 Vitality, +70 Agility, +70 Intelligence
Ebony and Turquoise Dragoturkey +300 Vitality, +70 Agility, +60 Prospecting
Emerald and Crimson Dragoturkey +300 Vitality, +8% Critical, +70 Strength
Emerald and Ginger Dragoturkey +300 Vitality, +8% Critical, +35 heals
Emerald and Indigo Dragoturkey +300 Vitality, +8% Critical, +70 Chance
Emerald and Ivory Dragoturkey +300 Vitality, +8% Critical, +50 Power
Emerald and Orchid Dragoturkey +300 Vitality, +8% Critical, +70 Intelligence
Emerald and Turquoise Dragoturkey +300 Vitality, +8% Critical, +60 Prospecting
Golden and Crimson Dragoturkey +300 Vitality, +70 Strength, +1 Summons
Golden and Ebony Dragoturkey +300 Vitality, +1 Summons, +70 Agility
Golden and Emerald Dragoturkey +300 Vitality, +1 Summons, +8% Critical
Golden and Ginger Dragoturkey +300 Vitality, +1 Summons, +35 Heals
Golden and Indigo Dragoturkey +300 Vitality, +1 Summons, +70 Chance
Golden and Ivory Dragoturkey +300 Vitality, +1 Summons, +50 Power
Golden and Orchid Dragoturkey +300 Vitality, +1 Summons, +70 Intelligence
Golden and Turquoise Dragoturkey +300 Vitality, +1 Summons, +60 Prospecting
Indigo and Crimson Dragoturkey +300 Vitality, +70 Chance, +70 Strength
Indigo and Ginger Dragoturkey +300 Vitality, +70 Chance, +35 Heals
Indigo and Ivory Dragoturkey +300 Vitality, +70 Chance, +50 Power
Indigo and Orchid Dragoturkey +300 Vitality, +70 Chance, +70 Intelligence
Indigo and Turquoise Dragoturkey +300 Vitality, +70 Chance, +60 Prospecting
Ivory and Crimson Dragoturkey +300 Vitality, +50 Power, +70 Strength
Ivory and Ginger Dragoturkey +300 Vitality, +50 Power, +35 Heals
Ivory and Orchid Dragoturkey +300 Vitality, +50 Power, +70 Intelligence
Ivory and Turquoise Dragoturkey +300 Vitality, +50 Power, +60 Prospecting
Orchid and Crimson Dragoturkey +300 Vitality, +70 Intelligence, +70 Strength
Orchid and Ginger Dragoturkey +300 Vitality, +70 Intelligence, +35 Heals
Plum and Almond Dragoturkey +300 Vitality, +1 Range, +1000 Initiative
Plum and Crimson Dragoturkey +300 Vitality, +1 Range, +70 Strength
Plum and Ebony Dragoturkey +300 Vitality, +1 Range, +70 Agility
Plum and Emerald Dragoturkey +300 Vitality, +1 Range, +8 Critical
Plum and Ginger Dragoturkey +300 Vitality, +1 Range, +35 Heals
Plum and Golden Dragoturkey +300 Vitality, +1 Range, +1 Summons
Plum and Indigo Dragoturkey +300 Vitality, +1 Range, +70 Chance
Plum and Ivory Dragoturkey +300 Vitality, +1 Range, +50 Power
Plum and Orchid Dragoturkey +300 Vitality, +1 Range, +70 Intelligence
Plum and Turquoise Dragoturkey +300 Vitality, +1 Range, +60 Prospecting
Turquoise and Crimson Dragoturkey +300 Vitality, +60 Prospecting, +70 Strength
Turquoise and Ginger Dragoturkey +300 Vitality, +60 Prospecting, +35 Heals
Turquoise and Orchid Dragoturkey +300 Vitality, +60 Prospecting, +70 Intelligence
Non breedable dragoturkeys
Mount Name Effects
Armoured Dragoturkey +50% Power, +5% Air Resistance, +5% Water Resistance, +5% Fire Resistance, +5% Earth Resistance, +5% Neutral Resistance
Feathered Dragoturkey +100 Vitality, +10 Reflect

Seemyools[]

Pure Breeds
Mount Name Max Effects
Golden Seemyool +100 Vitality, +50 Power, +1 MP
Ebony Seemyool +100 Vitality, +22 % Air Resistance, +1 MP
Orchid Seemyool +100 Vitality, +22 % Fire Resistance, +1 MP
Indigo Seemyool +100 Vitality, +22 % Water Resistance, +1 MP
Crimson Seemyool +100 Vitality, +22 % Earth Resistance, +1 MP
Almond Seemyool +100 Vitality, +40 Dodge, +1 MP
Ginger Seemyool +100 Vitality, +40 Lock, +1 MP

Rhineetles[]

Pure Breeds
Mount Name Max Effects

Mounts vs Pets[]

Mounts have several advantages and disadvantages when compared to pets:

Advantages Compared To Pets Disadvantages Compared To Pets
Can boost multiple characteristics sometimes beyond what an equivalent pet can give (e.g Vitality, Wisdom and Strength). Can only equip 1 mount at a time and changing mounts requires a paddock.
Can carry items, much like a portable chest, up to a certain number of pods depending on generation and level (you can still use this feature if you have a pet equipped). Unequipping a mount requires you to empty its inventory.
Mounts make your character travel faster across maps - letting you reach places quicker compared to those without mounts. When a mount's energy reaches zero it becomes unridable until energy is raised (by feeding or using a Manger).
Wide range of mounts available giving you more options to pick-and-mix the characteristics you want. Time consuming if you are breeding to obtain a specific mount
Novelty/actual use of Capacities such as Chameleon/Load Bearer which can be a formidable enhancement. Mounts can only be equipped from level 60, whereas most pets can be equipped as soon as level 1.
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