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Nimble Punishment
IconNimble Punishment
ClassSacrier
Level13
ElementN/A
TypePunishment
Official descriptionIncreases the Agility of Sacriers when they lose HP.


Spell PropertiesEdit

Linear Diagonal Line of Sight
False
False
False
Free Squares Boost Range Global CD
False
False
False


Spell CharacteristicsEdit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
All +5% of permanent damage taken (5 turns) +5% of permanent damage taken (5 turns)
1 60 punishment for 5 turns Agility (5 turns) 70 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 13
2 80 punishment for 5 turns Agility (5 turns) 90 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 13
3 100 punishment for 5 turns Agility (5 turns) 110 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 13
4 120 punishment for 5 turns Agility (5 turns) 130 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 13
5 140 punishment for 5 turns Agility (5 turns) 150 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 13
6 200 punishment for 5 turns Agility (5 turns) 220 punishment for 5 turns Agility(5 turns) 3 - 1/45 1/100 - - 5 113

NotesEdit

See Mechanics for general info about punishments. This is a key spell for Agility-based Sacriers. This is also useful for any Sacrier build, since it improves your ability to dodge lock, and raises your critical hit chance.

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