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Nimble Punishment


Nimble Punishment
IconNimble punishment.png
ClassSacrier
Level13
ElementN/A
TypePunishment
Official descriptionIncreases the Agility of Sacriers when they lose HP.

Spell PropertiesEdit

Linear Line of Sight Free Squares Boost Range Fatal
False.png
False.png
False.png
False.png
False.png

Spell CharacteristicsEdit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
All +5% of permanent damage taken +5% of permanent damage taken
1 60 punishment for 5 turns Agility (5 turns) 70 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 13
2 80 punishment for 5 turns Agility (5 turns) 90 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 13
3 100 punishment for 5 turns Agility (5 turns) 110 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 13
4 120 punishment for 5 turns Agility (5 turns) 130 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 13
5 140 punishment for 5 turns Agility (5 turns) 150 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 13
6 200 punishment for 5 turns Agility (5 turns) 220 punishment for 5 turns Agility (5 turns) 3 - 1/45 1/100 - - 5 113

NotesEdit

See Mechanics for general info about punishments. This is a key spell for Agility-based Sacriers. This is also useful for any Sacrier build, since it improves your ability to dodge lock, and raises your critical hit chance.

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