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Paralysing Poison

Paralysing Poison
IconPois.png
ClassSadida
Level1
ElementFire
TypeIndirect Damage
Official descriptionDeals Fire-type damage when the target uses AP.

Spell PropertiesEdit

Linear Line of Sight Free Squares Boost Range Fatal
False.png
True.png
False.png
True.png
False.png


Spell CharacteristicsEdit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 1 AP used makes you lose 1 HP (3 turns) 1 AP used makes you lose 1 HP (4 turns) 3 1-2 1/50 1/100 1 1 6 1
2 1 AP used makes you lose 1 HP (3 turns) 1 AP used makes you lose 1 HP (4 turns) 3 1-3 1/50 1/100 1 1 5 1
3 1 AP used makes you lose 1 HP (3 turns) 1 AP used makes you lose 1 HP (4 turns) 3 1-4 1/50 1/100 1 1 4 1
4 1 AP used makes you lose 1 HP (3 turns) 1 AP used makes you lose 1 HP (4 turns) 3 1-6 1/50 1/100 1 1 3 1
5 1 AP used makes you lose 1 HP (3 turns) 1 AP used makes you lose 1 HP (4 turns) 3 1-7 1/50 1/100 1 1 2 1
6 1 AP used makes you lose 2 HP (3 turns) 1 AP used makes you lose 2 HP (4 turns) 3 1-8 1/50 1/100 1 1 2 101

NotesEdit

Paralysing Poison deals damage to the target at the end of the target's turn while the spell is active. It deals a set amount of damage based on the number of AP the target used/lost that round (only base AP or from equipment). This damage is modified by the caster's intelligence and percent damage.

Paralysing Poison can only effect a target once at any time.

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