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Peki Peki
Peki Peki is a boss monster.

For the Pet of the same name see Peki Peki (pet).

For the NPC of the same name see Peki Peki (NPC).



Level Pp Stats Resistance (%) Resistance (Linear) Resistance (Other) Aggro range
Health Point Action Point Movement Point Lock Neutral square Earth square Fire square Water square Air square Neutral square Earth square Fire square Water square Air square AP Loss Resistance MP Loss Resistance Critical Resistance Pushback Resistance
560 4 7,700 14 15 48 38 100 38 38 0 0 0 0 0 0 0 0
5 14 15 48 38 100 38 38 0 0 0 0 0 0 0 0
6 14 15 48 38 100 38 38 0 0 0 0 0 0 0 0
980 7 10,000 14 15 92 48 38 100 38 38 0 0 0 0 0 46 31 0 0 0
1000 8 11,000 14 15 48 38 100 38 38 0 0 0 0 0 0 0 0



Name Base Drop Rate Conditions
Air Pandawushu Artefact 50% None
Earth Pandawushu Artefact 50% None
Fire Pandawushu Artefact 50% None
Water Pandawushu Artefact 50% None
Agathe Stone 30% None
Aquamarine Stone 30% None
Topaz Stone 30% None
Peki Peki Hair 15% None
Magic Peki Peki Tail 1.5% None
Peki Peki Fabric 1.5% None
Leopardo Hormone 5% Leopardo euipped
Peki Peki Hormone 5% Peki Peki (pet) equipped
Nougat Rabmarac Bar 5% Quest
Enormous Heart Box 100% Quest
Small Box of Gifts 100% Quest
Box of Gifts 100% Quest
Large Box of Gifts 100% Quest


Peki Peki will become invisible during each turn. It is highly recommended to have a team which can reveal invisible characters.
Eniripsa - Word of Silence (3 turn cool down)
Ecaflip - Perception (1 turn cool down)

Sadida - Earthquake (2 turn cool down)
Enutrof - Living Chest (chest reveals once each turn)
Cra - Bat's Eye (4 turn cool down)
If you can't reveal Peki Peki, you'll have to use AoE spells to get a vague idea of his general whereabouts (Note: Carefully using Revitalizing Word can also help -- carefully watch Peki Peki's hitpoints). Alternatively, characters can use all of their MP to move around, trying to run into an invisible Peki Peki.

Peki Peki will also swap positions with players and jump. It is recommended to use spells which create the gravity effect to prevent teleportation. If you can locate Peki Peki and have an Enutrof in the group, you'll want to cast Bribery on him, deal as much damage as possible, followed up with Pull Out, followed with another round of damage.

Peki Peki has 15 MP, and 14 AP so its generally unfeasible to try to remove it. You can use his high MP against him by placing lots of traps, bomb walls, glyphs, and other static damage areas. When there are lots of damage areas, the Peki Peki's AI tries to avoid them. This helps in using a process of elimination to figure out the location of a hidden Peki Peki. Eventually, when Peki Peki's hitpoints are reduced to ~25%, the AI will start to play much more cautiously and will deal much less damage (even skipping turns in some cases).

The Peki Peki AI will prefer to attack characters which are vertically or horizontally aligned with each other or near an obstacle since it generates severe pushback damage. Try to position characters diagonally from obstacles to reduce pushback damage. If a Pandawa picks up a barrel, Peki Peki tends to prefer attacking other characters since he'd waste AP to push and damage the barrel instead of the Pandawa. If a character falls below 1,000 hitpoints, Peki Peki will try to finish them off, so try to maintain high hitpoints.

The Peki Peki Bark (spell) should be dispelled as soon as possible. It deals ~150 air damage each turn for 5 turns (total ~750) to each team member, which adds up over time and causes additional pressure on healers. Without a healer, Peki Peki only needs to cast bark and stay hidden while letting the damage over time kill off your entire team.


Peki Peki used to have another spell called Peki Peki Camouflage, which made it invisible. However this was removed when Transpekisation gained the added effect of making Peki Peki invisible too.

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