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Poisoned Wind

Poisoned Wind
IconPoiswind.png
ClassSadida
Level48
ElementNeutral Neutral
TypeBewitchment
Official descriptionPoisoned Wind poisons all the players in the area of effect and decreases their intelligence for several turns.

Spell Properties Edit

Linear Line of Sight Free Squares Boost Range Fatal
True.png
False.png
False.png
False.png
False.png


Spell Characteristics Edit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

LvlEffectCritAPRaCriticalCasts perCdCaster
level
HitFailTgtTrn
1 Damage: 3 Neutral AoE: 5 (Circular) 5C (2 turns)
-50 Intelligence AoE: 5 (Circular) 5C (2 turns)
Damage: 4 Neutral AoE: 5 (Circular) 5C (2 turns)
-100 Intelligence AoE: 5 (Circular) 5C (2 turns)
6 - 1/50 1/100 - 1 3 48
2 Damage: 4 Neutral AoE: 6 (Circular) 6C (3 turns)
-70 Intelligence AoE: 6 (Circular) 6C (3 turns)
Damage: 5 Neutral AoE: 6 (Circular) 6C (3 turns)
-140 Intelligence AoE: 6 (Circular) 6C (3 turns)
6 - 1/50 1/100 - 1 4 48
3 Damage: 4 Neutral AoE: 7 (Circular) 7C (4 turns)
-90 Intelligence AoE: 7 (Circular) 7C (4 turns)
Damage: 5 Neutral AoE: 7 (Circular) 7C (4 turns)
-180 Intelligence AoE: 7 (Circular) 7C (4 turns)
5 - 1/50 1/100 - 1 5 48
4 Damage: 4 Neutral AoE: 8 (Circular) 8C (5 turns)
-110 Intelligence AoE: 8 (Circular) 8C (5 turns)
Damage: 5 Neutral AoE: 8 (Circular) 8C (5 turns)
-220 Intelligence AoE: 8 (Circular) 8C (5 turns)
4 - 1/50 1/100 - 1 6 48
5 Damage: 5 Neutral AoE: 9 (Circular) 9C (6 turns)
-130 Intelligence AoE: 9 (Circular) 9C (6 turns)
Damage: 6 Neutral AoE: 9 (Circular) 9C (6 turns)
-260 Intelligence AoE: 9 (Circular) 9C (6 turns)
3 - 1/50 1/100 - 1 7 48
6 Damage: 8 Neutral AoE: 10 (Circular) 10C (6 turns)
-200 Intelligence AoE: 10 (Circular) 10C (6 turns)
Damage: 10 Neutral AoE: 10 (Circular) 10C (6 turns)
-400 Intelligence AoE: 10 (Circular) 10C (6 turns)
3 - 1/50 1/100 - 1 7 148

NotesEdit

Mechanically, Poisoned Wind operates similarly to Earthquake. When cast, the spell creates a bewitchment on every character within its radius and cause them to take damage at the beginning of their turn. This means that summons created after the Poison Wind is cast will not be affected and the effect can be removed by unbewitchment spells. This makes the spell next to useless against monsters such as Mint Jellies that can unbewitch themselves, but can be very useful against enemies such as Dragoturkeys that often will unbewitch your allies, so they take less damage from the spell. The spell is commonly used in conjunction with Sylvan Power and Earthquake. However, the intelligence penalty from Poison Wind will decrease the efficacy of Earthquake.

At level 90, Sadidas obtain the spell Insolent Bramble. The Sadida can use it to unbewitch themselves and deal good damage with both Earthquake and Poisoned Wind.

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