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Profession

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Profession
Profession

Gathering style="text-align:center; width: 80%"
Alchemist [ G / R ]
Farmer [ G / R ]
Lumberjack [ G / R ]
Miner [ G / R ]
Fisherman [ G / R ]
Hunter [ G / R ]
Crafting
Baker [ R ]
Butcher [ R ]
Fishmonger [ R ]
Handyman [ R ]
Jeweller [ R ]
Shoemaker [ R ]
Tailor [ R ]
Carvers :
Bow [ R ]
Staff [ R ]
Wand [ R ]
Smiths :
Axe [ R ]
Dagger [ R ]
Hammer [ R ]
Shovel [ R ]
Sword [ R ]
Shield [ R ]

Specialization
Specialization
Carvmagus
(Bow, Staff, Wand)
Smithmagus
(Axe, Dagger, Hammer,
Shovel, Sword
)
Shoemagus
Costumagus
Jewelmagus

Special
(Not true professions)
Basic
Rune Crafter
Breeder

Your character can acquire professions. Some professions allow you to gather certain resources from the environment, while other professions allow you to craft certain items. One of the main reasons for taking on a profession is to earn kamas. Your character's carrying capacity will also increase for each level you gain in your profession, with a big bonus at level 100.

Warning: If you have a poor internet connection, you may receive a temporary ban if you try to craft too many items at once (exact quantity varies).

Available Professions

For an in-game introduction to most professions, visit the "Job Information Center" at (1,-20) in Astrub.

Actual Professions

The professions can be divided in 2 groups:

Gathering

In a gathering profession the player harvests a type of resource directly from the environment. This resource can either be sold as is or processed by the gatherer into a new resource and then sold. For example, a Farmer harvests wheat and can either sell the wheat or create flour from the wheat and sell the flour. The focus of the gathering professions is to produce ingredients which are used in the crafting professions. (The Alchemist is the only gatherer profession that can produce an item which is directly usable by players, namely potions.) Practicing a gathering profession requires almost no expense, so it is a good first profession for a new player.

The gathering professions are: Alchemist, Farmer, Fisherman, Hunter, Lumberjack, and Miner.

Crafting

In a crafting profession the player, following learned recipes, creates an item which can either be equipped or consumed. In fact, the vast majority of equipment and consumables that you will run across during the game were crafted by other players. A crafter requires a variety of ingredients, and this can make a crafting profession expensive to practice. Most players will, either in the same character or in different characters, practice a gathering profession that directly supports their crafting profession (like a Lumberjack and a Bow Carver). But notice that the Tailor and Shoemaker professions have a number of recipes that consist entirely of drops, so these crafting professions can be less expensive to practice if the player is willing to "harvest" these ingredients directly (i.e. defeating the appropriate monsters in the hopes of getting the appropriate drops).

The crafting professions can be grouped as follows:

Specializations (Maging)

Once you reach level 65 in a carver, tailor, jeweler, shoemaker, or smith profession, you can learn a specialization related to that profession. This specialization will fill one of the three smaller slots next to the three profession slots in your character window. Up to three specializations can be acquired, but unless all three professions have specializations, it is likely that not all slots will be filled.

Pseudo-professions

These are not real professions, but as they follow certain similarities with the other professions they have been put here:

  • Basic, simple crafting and gathering activities that anyone can do (no profession slot is used).
  • Rune Crafter, use other professions to create gear to smash efficiently for runes.
  • Breeder, catching Dragoturkeys and breeding them into mounts. But even though being a Breeder involves a lot of work and time, no profession slot is used in becoming a Breeder so it isn't classified as a profession. (In fact it seems more of an advancement on the duties associated with taking care of pets.)
  • Pet Trainer, raise multiple pets at the same time. And sell them when they reach a certain level.

There is also evidence scattered across the game, particularly on the community page and in the code of other professions of a group of abandoned professions, professions that the Dofus developers began to create but gave up on. Examples include Gold Prospector, Pick Smith, Scythe Smith and Brewer. Since the evidence for these professions has been around for a while, it is unlikely that they will be introduced into the game.

General Mechanics

Learning

In order to learn a profession you must:

  • speak to a teaching NPC and usually go through an initiation process
  • acquire the profession's tool

It is not a complex process, you just need to know where to start. The "Job Information Center" can be the starting place for any profession, or you can visit the profession's article in this wiki (see links above).

Profession slots

There are 3 profession slots for the gathering/crafting professions and 3 smaller slot for the specializations. Each profession you acquire will use one of your 3 profession slots.

Maximum Job Level

The maximum level of a profession is 100. While you can continue to gain Job Experience, no further bonuses or recipes are gained past level 100.

The maximum usable level for non-subscribers (F2P) is 30. Non-subscribers cannot advance in professions past level 30. Former subscribers with a profession level of 31 or higher are treated as only being level 30. If they re-subscribe, the limit will be removed and their profession will return to its prior level.

Note: Profession experience does NOT accumulate after level 30 for F2P players. After becoming P2P experience will still be at the start of level 30 (19,243 job experience points).

Job Bonus

At every profession level the character gains a five (5) pod carrying bonus. At profession level 100, the character gains an additional one thousand (1000) pod carrying bonus giving a total of one thousand five hundred (1500) pod carrying bonus total. This bonus does not enhance strength stats.


Forgetting

If you want to forget a specific profession, drink the appropriate profession deleveling potion (or speak to Gilles Caper in the Incarnam inn if you are below level 30) and you will forget the profession entirely. When you forget a profession, you will lose all job bonuses you may have gained (extra pods). If you decide to relearn the profession later, you will start at level 1.

When unlearning a crafting profession, you do not automatically unlearn the corresponding magus profession.

Crafting

Most professions can craft or otherwise create items according to recipes, and gain Job Experience from crafting.

Job Recipes

At profession level 1, recipes can have up to 2 ingredients. This increases to 3 at level 10, 4 at level 20, and then +1 every 20 levels. Note that not all professions have recipes with a high number of ingredients.

All professions have a 100% chance of successfully crafting an object, assuming the correct number of slots have been unlocked.

Slots 1 2 3 4 5 6 7 8
Unlock level 1 1 10 20 40 60 80 100
Experience gained 1 10 25 50 100 250 500 1000

Cooperation Crafting

Invite Exchange

An alchemist cooperation crafting window

Cooperation crafting allows two people to pool resources for a recipe for the craftsman to create an item. It is commonly used by professionals when crafting an item for a customer; it is the safest way to conduct business as both players must confirm it before the item is made.

  • To start cooperation crafting, click 'Invite To Make ????' when you select another player. The craftsman must stand next to their profession's workbench while the customer can be anywhere in the same room.
  • The cooperation crafting window will then open. This window is the same for both customer and craftsman except flipped.
  • Now the customer or the customer & craftsman can put the materials for the craft into the workbench. The customer can browse the craftsman's recipes and double-click on the desired one to automatically select the proper materials. For recipes with many slots, this is often faster. There is a display of the item that will be created from those materials, like normal craft (with the exception of secret recipes).
Profession Payment
  • Through the 'Payment' tab the customer and the crafter can agree on a payment (money or items) for the crafting and there is an additional option (the second / bottom one) for an extra tip in case of a successful craft. Note that one can have the 'Payment' tab up whist the other can continue to be in the normal cooperation crafting screen.
  • When you are ready, click the 'confirm'. When both players have confirmed, the crafting will begin.

If the craft is successful, it will go into the customers inventory immediately, and the crafter will automatically receive their payment. If the craft fails, the customer will lose the materials, will not receive the item, and the crafter will receive their payment but not their additional tip.

Unbenannt

Options

Public Mode

To activate this function one must go to its profession window in the 'Option' tab and choose 'Activate'. Public Mode lets someone invite / start cooperation crafting with a craftsman who is next to his/her profession's workstation to make something for them. When Public Mode is off, only the craftsman can start cooperation crafting. Public Mode is automatically turned off whenever you log off or unequip your profession's tool.

Signing Crafts

Signature Rune

When a player reaches level 100 in some professions, a 9th slot is added. This does not mean that there are 9-slot recipes, but rather that crafters can sign their crafts by adding a Signature Rune to the recipe they are about to combine. This is a way to promote one's skills and attract other players to look for that specific player to craft an item. Even when there are good stats on a signed craft, this is not an indication that the crafter is more gifted or more lucky than others of the same level.

Profession Runes

Alchemist Rune

Profession runes, crafted by miners, allow you to have your name published in the "List of the Craftsmen" book in the corresponding workshops, allowing users to private message you to craft items for them.

In order to have your name published, you must activate (use) the rune. Using the rune a second time clears your name from the list (eg. if you want to be left alone). The rune is deactivated when your session ends (you have to reactivate it each time your character logs on).

Experience

Crafting gives profession experience according to the number of different ingredients, that is how many slots are used.

The rules are :

  1. You can only gain experience from recipes/crafts that use your current maximum slots, or 1, 2, or 3 slots less than your current maximum slots.
  2. Specializations gain job experience in a different way--see Mage page for more information.

Example: A craftsman between level 60 and 79 (able to make 6 slot recipes) will gain experience from his 3, 4, 5, and 6 slot recipes and will no longer gain experience from 1 and 2 slot recipes.


All this information appears in game in the recipe tag coded with colors

  • Recipes that no longer allow you to gain experience are displayed in grey.
  • Recipes that allow you to gain experience are displayed in green.

8 slot items can only be made at level 100, at which point you don't need any more exp, but crafting still gives 1000 experience.

Experience gain per slot
Prof Lvl 1–9 10–19 20–39 40–59 60–79 80–99 100
1 slot 1 1 1 0 0 0 0
2 slots 10 10 10 10 0 0 0
3 slots - 25 25 25 25 0 0
4 slots - - 50 50 50 50 0
5 slots - - - 100 100 100 100
6 slots - - - - 250 250 250
7 slots - - - - - 500 500
8 slots - - - - - - 1000
Total experience per level
Level Exp.   Level Exp.   Level Exp.   Level Exp.   Level Exp.
1 0   21 8,973   41 38,800   61 105,082   81 251,574
2 50 22 9,898 42 41,044 62 109,930 82 262,660
3 140 23 10,875 43 43,378 63 114,971 83 274,248
4 271 24 11,903 44 45,804 64 120,215 84 286,364
5 441 25 12,985 45 48,325 65 125,671 85 299,037
6 653 26 14,122 46 50,946 66 131,348 86 312,297
7 905 27 15,315 47 53,669 67 137,256 87 326,175
8 1,199 28 16,564 48 56,498 68 143,407 88 340,705
9 1,534 29 17,873 49 59,437 69 149,811 89 355,924
10 1,911 30 19,242 50 62,491 70 156,481 90 371,870
11 2,330 31 20,672 51 65,664 71 163,429 91 388,582
12 2,792 32 22,166 52 68,960 72 170,669 92 406,106
13 3,297 33 23,726 53 72,385 73 178,214 93 424,486
14 3,846 34 25,353 54 75,943 74 186,080 94 443,772
15 4,439 35 27,048 55 79,640 75 194,283 95 464,016
16 5,078 36 28,815 56 83,482 76 202,839 96 485,274
17 5,762 37 30,656 57 87,475 77 211,765 97 507,604
18 6,493 38 32,572 58 91,624 78 221,082 98 531,071
19 7,271 39 34,566 59 95,937 79 230,808 99 555,741
20 8,097 40 36,641 60 100,421 80 240,964 100 581,687
Number of craftings to level
Level >
\/ Recipe
1-10 10-20 20-30 30-40 40-60 60-65 65-80 80-100
1 slots 1,911 6,186 11,145 17,399 - - - -
2 slots 192 619 1,115 1,740 6,378 - - -
3 slots - 248 446 696 2,552 1,010 4,612 -
4 slots - - 223 348 1,276 505 2,306 6,815
5 slots - - - - 638 253 1,153 3,408
6 slots - - - - - 101 462 1,363
7 slots - - - - - - - 682
8 slots - - - - - - - -

Reaching level 30 does not give another slot, but is the highest level available for F2P players. Level 65 also does not give another slot, but it is the level required to learn the corresponding magus specialization.

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