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Punishment
| Punishment | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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For the Bloody Koalak spell see Punishment (monster).
Spell Properties
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| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
|---|---|---|---|---|
Spell Characteristics
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 5 | 1-1 | 1/50 | 1/100 | - | - | 6 | 60 |
| 2 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 5 | 1-1 | 1/50 | 1/100 | - | - | 5 | 60 |
| 3 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 5 | 1-1 | 1/50 | 1/100 | - | - | 4 | 60 |
| 4 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 5 | 1-1 | 1/50 | 1/100 | - | - | 3 | 60 |
| 5 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 5 | 1-1 | 1/50 | 1/100 | - | - | 2 | 60 |
| 6 | Damage: 30% of the attacker's life | Damage: 35% of the attacker's life | 4 | 1-1 | 1/50 | 1/100 | - | - | 2 | 160 |
Notes
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This spell inflicts neutral damage on your enemy based on a percentage (30%) of the caster's total HP. On a critical hit, this spell deals damage based on a higher percentage (35%).
Though the spell deals neutral damage, it is not boosted by Strength. Furthermore, percent damage increase nor +damage effects do not increase Punishment's damage output. Damage output is entirely dependent on the caster's total HP.
Damage calculation now reflects a symmetrical bell curve with a peak at 50% HP, as shown here. A reference table is provided here. Both sources are from Ankama.
The exact formula is:
Where %max is written "30%" or "0.3" on a normal hit and "35%" or "0.35" on a critical; MaxLife is the max HP of the Sacrier at the time; %life is what factor of the Sacrier's healthbar is full at the time of casting. The cosine function is calculated in radians. As an example for a non-crit at 40% health on 5000HP:
This spell has an initial cooldown of two turns after starting a fight, and if revived by an Osamodas.