|Level||Stats||Resistance (%)||Resistance (Linear)||Resistance (Other)|
|Name||Base Drop Rate||Conditions|
|Sphincter Cell Ear||15%||None|
|Sphincter Cell Femur||15%||None|
|Sphincter Cell Skin||15%||None|
|Sphincter Cell Fabric||1.5%||None|
|Enormous Heart Box||100%||Quest|
|Nougat Rabmarac Bar||5%||Quest|
|Atooin Hormone||5%||Atooin equipped|
|Brakarina Hormone||5%||Brakarina equipped|
|Bontick Hormone||5%||Bontick equipped|
The most common strategy to deal with Sphincter is similar to Gourlo the Terrible. Sphincter summons a turtle every 2 turns during the fight, each of which casts a weakness spell which lowers the relative resistance by 200% per cast for 3 turns, it also gives 600 Vitality (so the red turtle lowers fire resistance). The weakness spell only has one range though, so you need to place the turtle right next to Sphincter. When the turtle casts the spell, affecting Sphincter, you can then damage it. Due to fickle AI you may need to place a character next to the Turtle before it casts the spell.
In order to get the Turtles next to Sphincter for long enough, it is recommended to bring a class with spells which limit movement, such as Cras with Atonement Arrow, Osamodas with Summoning of Gobball and Enutrofs with Bribery. Sphincter has a high dodge, so dont count on fully locking him.
Sphincter tends to end his turn next to a player, so stand diagonal from a turtle to have a higher chance to have him end his turn next to a turtle.
The attacks of Sphincter have a large diffrence in base attack, so using the spell Jinx with a sram will decrease his attack a lot.