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Spykting

Spykting is a monster.


Locations[]

Characteristics[]

Level Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
100 9,400 8 6 60 -5 15 -20 10 20 0 0 0 0 0 60 30 0 0

Spells[]

  • Close Combat: Cast at the start of Spykting's every turn, puts all players/summons 3 or more cells away in Pacifist state.
  • Fatal Tuck: Melee spell. Can be cast twice per turn, once per target. ~150 neutral damage. Triggers the "Duel" state next turn. Inflicts 200% of the target's eroded HP inflicted as neutral damage if the target is in the "Duel" state.
  • Powerful Sweep: Cast once per turn. Pushes anyone within 3 cells of Spykting 6 cells away. ~200 earth damage. Inflicts 15% erosion for 2 turns.

Drops[]

Name Base Drop Rate Conditions
Spykting (following character) 100% Bounty Quest

Strategy[]

All characters will have the Pacifist state throughout the fight. In order to lose it, you need to be within 2 cells of Spykting at the start of its turn.

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