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Sram
The Sram or Sram's Shadow class is an assassin class.
Srams have have a variety of spells including powerful attacks. They are the only class to use Traps. They can be extremely powerful, in both PvP and PvM. When placed correctly traps can cause serious harm, as well as when in close combat. However Traps are difficult to place, it's hard to line them up so a monster/opponent will activate them. Team members need not fear walking into traps, as they can, since an update, see where the Sram has placed them.
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Characteristics
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| Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
|---|---|---|---|---|---|---|
| | Vit | 1~∞ | - | - | - | - |
| | Wis | - | - | 1~∞ | - | - |
| | Str | 1~100 | 101~200 | 201~300 | 301~400 | 401~∞ |
| | Int | - | 1~50 | 51~150 | 151~250 | 251~∞ |
| | Cha | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ |
| | Agi | 1~100 | 101~200 | 201~300 | 301~400 | 401~∞ |
The characteristics most closely associated with this class are:
- Strength: All of the Sram's offensive traps deal Earth damage. As well as this Sram's also have several other Earth and Neutral spells, meaning that a Strength Sram is a very common, and very good build.
- Agility: Agility increases Critical Hits, which means that spells/weapons can deal considerably more. As well as this the Sram's Double's Agility is the same as the Sram, making an Agility Sram's Double very good for dodge locking opponents.
The other characteristics are:
- Vitality: Not recommended to raise, as it can be raised easily with equipment.
- Chance: Srams have no Water based spells, meaning this is a hard way to go.
- Intelligence: Srams don't have any Fire based attacks.
- Wisdom: Not recommended for Srams or most other classes. Raise with Scrolls/Equipment instead.
Class spells
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The class spells available to members of the Sram class are:
| Icon | Name | Level | Element | Short description |
|---|---|---|---|---|
| | Jinx | Exchange for Doploons | Sram's special spell. Minimizes the effects of the target's spells and attacks. Also prevents critical hits. | |
| | Tricky Trap | 1 | Earth | Inflicts Earth damage to whoever activates it. |
| | Invisibility | 1 | Makes the caster invisible. | |
| | Deviousness | 1 | Earth | A ranged Earth spell. |
| | Insidious Poison | 3 | Air | Air poison. |
| | Mistake | 6 | Air | Steals Agility and Strength from target, while also doing Air damage. |
| | Tricky Blow | 9 | Earth | Damages the target and pushes them back. |
| | Double | 13 | Summons a Double. | |
| | Location | 17 | Makes Invisible characters visible and boosts range of caster. | |
| | Mass Trap | 21 | Earth | Deals Earth damage in an AoE to whoever activates it and is near to it. |
| | Invisibility of Others | 26 | Makes other players invisible. | |
| | Poisoned Trap | 31 | Earth | Poisons the player who activates it. |
| | Chakra Concentration | 36 | Increases the caster's Strength. | |
| | Paralyzing Trap | 42 | Causes whoever activates it to lose MP. | |
| | Trap of Silence | 48 | Causes whoever activates it to lose AP. | |
| | Repelling Trap | 54 | Repels enemies and allies. | |
| | Fear | 60 | Pushes back the target. | |
| | Con | 70 | Air | Steals kamas from the target and deals air damage. |
| | Chakra Impulse | 80 | Increases the casters Critical Hits. | |
| | Lethal Attack | 90 | Earth | Deals high Earth damage. |
| | Lethal Trap | 100 | Earth | Deals large damage to whoever activates it. |
| | Summoning of Sram Dopple | 200 | Summons a Sram Dopple. |
Equipment
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Weapons
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Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand -10% -5% 0% -10% -10% -10% -10% -10% -10% -10%
Srams find the Dagger to be their primary weapon of choice, which can inflict a great deal of damage in higher levels. Although the Bow deals considerably less damage than the Dagger, it is a good alternative as it can supplement the limited range of Sram attacks.
Class Set
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The Sram Class Set is the Criminal Set
Builds
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°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
| Element(s) | Rating | Notes |
|---|---|---|
| Pure elemental builds | ||
| Strength-based | +++ | Trapper build. Most popular. Attacks at range with traps and keeps enemies there with Tricky Blow. Can cast traps while invisible. Lethal Attack deals massive melee damage. |
| Agility-based | +++ | Assassin build. Distracts enemies with Double that can better prevent dodge rolls with higher Agility. Uses Invisibility with Fear to manipulate enemies. Great with Daggers.Very useful with Moon Hammer |
| Hybrid elemental builds | ||
| Strength + Agility | ++ | Combines Strength-based and Agility-based builds. Benefits from better locking enemies with Double, while still being able to lay effective traps. Has access to more weapons. |
| Other builds | ||
There is also a leveling guide for all classes at:
Temple
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At (-4,0) is the The Temple of Sram, where you can get info about Srams and fight the Sram Dopple.