Talk:Mage
From Dofus
[edit] Profession Slots
Is forgemage a second profession? 80.178.235.15 23:31, 29 September 2006 (UTC)
- Yes it ocupies one of your 3 profession slots --Cizagna 00:46, 30 September 2006 (UTC)
- As of the December 19, 2006 update, forgemages are separate from crafting and gathering professions. --TaviRider 03:42, 20 December 2006 (UTC)
Even though your forgemage slote is separate from your base professions, you still must have all your professions at level 30 or higher in order to learn forgemaging. You must also be level 65 in the relvent proffesion. (i.e. level 65 jeweller for jewelmagus.
[edit] Success rates
This has all chaged since 1.16 I am still exploring. the new system is not dependent on item power, but difficulty level (according to amakna) I am not sure yet how the difficulty level is gauged. Akrant (Moved from article)
The values in the tables below are the current best estimates from level 100 mages, but the exact rates are currently unknown.
| Item | Kryst O'boul staff | Feca Staff | Magus Bwork staff | Tont'ata staff | God Rod | Marie Aigue staff |
|---|---|---|---|---|---|---|
| Success rate | 50% | 40% | 20% | 20% | 5%? | 5%? |
| Item | Hikule shovel | Hebuse shovel | Helabete shovel | Gicque shovel |
|---|---|---|---|---|
| Success rate | 100%? | 20% | 50% | 5%? |
- I would appreciate some links to discussion about this change, as well as the source for these estimates. - Dashiva (talk | mod) 17:04, 13 August 2006 (UTC)
- I sent you a message on Imps Village, but in case I have the wrong person here are the links to the discussions on the forums.
- http://www.impsvillage.com/forum/viewtopic.php?t=25629
- http://forum.dofus.com/topic.php?id=31154
- It would be nice to have some more contributions from level 100 mages, but they can be very difficult to get a hold of. :-) —The preceding unsigned comment was added by 68.225.144.100 (talk • contribs) 18:10, 13 August 2006 (UTC).
- Okay, here are some pointers. Get at least 10 different attempts before starting estimates. Make sure you're testing weapons with uniform item power, otherwise the results will be skewed. Finally, document everything. See the rest of the page for examples. :) - Dashiva (talk | mod) 12:02, 16 August 2006 (UTC)
Alas. I do understand where you're coming from, I really do. I'm a scientist in real life, so I do understand about standards of evidence. But it's pretty much impossible to keep stats on every weapon, and definately impossible to use many with identical stats. I have the records I keep of successes and failures, but I haven't been able to get many other level 100 mages to contribute. As it stands, the information on the Wiki is incorrect, and the standard you've set for documentation are too high for me to correct it. Could you make some other suggestions, perhaps? Maybe we could just point to the Imps Village discussion thread and not post any estimate here.
01/4/07 - I've been toying with swords and just discovered something interesting (and discouraging). Previously it was easier to mage a weapon that had no stats to begin with. The more stats, the more power, and the more difficult the mage. With the abundance of runes these days I decided to take some Ogralimde swords (L45, no stat boosts) and mage the hell out of them to see how high I could push them. I succeeded 0 times in roughly 50 attempts. I tried old runes (Fo and Vi), new runes (Do Per), and several elemental potions. This reminded me of a rumor I heard online that the maging becomes far more difficult once you pass the "natural" maximum stats for the weapon. Since Ogralimde has no stats, is it infinitely hard to mage? Any others experience this with other weapons? --drwho (schrodinger)
1/23/07 - One of these days, Ankama will just TELL us this information, instead of leaving us to puzzle it out ourselves -- an almost impossible task, given the sheer number of weapon & item stat variations. Anyway, I've been toying with bows. I noted that you CAN lose the weapon when trying to change it from neutral damage to an elemental damage. I also noticed that the bows (Joan's Bow, the Arc of Triomphe) seemed to have a certain threshold where they would not go any lower. Even on a "fail", for example, the Joan's Bow kept it's +1 range for quite a few attempts, with no other changes to the bow -- I counted 10 "fails" on one bow, before it finally dropped the +1 range. Also, failures in adding stats didn't affect the base amount of damage for a weapon. -- parabola
11/27/07- It IS possible to mage stats to items with NO stat bonuses originally- I have seen a maged Tea Ring, I think it was +10 int, but it was a few weeks ago, so I don't remember exactly. However, I know it was a Tea Ring, which are normally statless, and I know it was maged. I should have taken a screen-shot, I know, but I didn't think to at the time. I don't know what level the Jewelmagus was, or how many mages they took to do it, or what power runes they used, or anything, so it might be a good idea if someone tried this. This was after the 1.20 update, so things may have changed since schrodinger tried it. Thanks, AdventuresOfASquirrel 10:03, 27 November 2007 (UTC)
[edit] Experience
| Item | Bonuses | Catalyst | Exp |
|---|---|---|---|
| Powerful ice wand | - | Triam potion | 1 |
| Liriel's Wand | +1 crit | Triam potion | 10 (585.564 585.574) |
| Wand in Treechnid Root | +30 wis -20 cha | Triam potion | 1000 (585.574 586.574) |
| Small Wand of Intelligence | +15 int -5 str | Level 10 Rune | 25 (581.689 581.714) |
| Small Wand of Intelligence | +15 int -5 str +2 cha | Level 10 Rune | 25 (581.714 581.739) |
| Small Wand of Intelligence | +15 int -5 str +3 cha | Level 10 Rune | 25 (585.139 585.164) |
| Small Wand of Intelligence | +17 int -5 str +3 cha | Level 10 Rune | 50 (585.164 585.214) |
| Small Wand of Intelligence | +18 int -5 str +3 cha | Level 10 Rune | 50 (585.214 585.264) |
| Small Wand of Intelligence | +18 int -5 str +3 cha +2 agi | Level 10 Rune | 50 (585.264 585.314) |
| Small Wand of Intelligence | +20 int -5 str +3 cha +2 agi | Level 10 Rune | 100 (585.314 585.414) |
| Wand of Intelligence | +20 int -5 str | Level 10 Rune | 50 (581.739 581.789) |
| Wand of Intelligence | +20 int -5 str +1 agi | Level 20 Rune | 50 (585.414 585.464) |
| Wand of Intelligence | +20 int -5 str +1 agi +5 str | Level 10 Rune | 100 (585.464 585.564) |
| Great Wand of Intelligence | +25 int -5 str | Level 10 Rune | 100 (581.789 581.889) |
| Powerful Wand of Intelligence | +30 int -5 str | Level 10 Rune | 250 (581.889 582.139) |
| Small Inacleft Stick | +10 life +35 int -5 cha | Level 10 Rune | 1000 (582.139 583.139) |
| Inacleft Stick | +14 life +38 int -7 cha | Level 10 Rune | 1000 (583.139 584.139) |
| Great Inacleft Stick | +18 life +42 int -9 cha | Level 10 Rune | 1000 (584.139 585.139) |
This might be in wrong place, but...
I'm level 28 jewelmagus and I think that gained experience from crafts isn't based on the level of the item. I've been hitting runes to an Ano Neemous ring earlier and gained 50exp per craft even it had no stats left.
Today I started hitting runes to Lumberjack Amulets. I started with cha-runes because it's a stat that the amulet already has. It gave me 10exp per unsuccessful craft and 25 exp per successfull craft.
Ok, then I started hitting ine-runes which is not a natural stat for the amulet. At first it gave me 10 exp per craft but successfull craft gave 25. Then, after I had succeeded in hitting 3 ine-runes (not in a row) I got 50exp from single craft (failure) and after that 3 times 25 exp (failures) and after that 10 exp per craft (failures).
Another note: I got 50 exp per craft (cha-rune) from lumberjack amulet that had got ine-rune successfully forgemaged. After I succeeded to put age-rune in, it started to give only 10exp.
Pandanthium
This table about wand carvmagus isn't good, i was trying to add level 10 rune (Sa) to small inacleft stick and i got 50 exp, not 1000...
[edit] Damage changes
| Original damage | Normal | Triam | Mage |
|---|---|---|---|
| 14-18 | 9-11 | ||
| 16-20 | 11-13 | 13-16 | |
| 16-21 | 13-17 | ||
| 5-11 | 3-5 | ||
| 11-20 | 9-16 | ||
| 24-42 | 20-35 | ||
| 26-33 | 22-27 |
=> These last two figures (axe tichok, gyver wand) lead me to believe that the damage reduction figure on element maging is actually a "15% reduction, rounded down" not a 20% reduction.
-> doubt: If I maged a hidsad bow with a drizzle potion (the cheapest water potion), would it lose it's healing properties? Or would I have a 6-21 water damage/ 12-42 healing? (original hidsad is 12-42 air, 12-42 healing)
(UndeadKov of Rosaal)
- You can't mage air damage or healing, only neutral damage
[edit] Physical Reduction
The Physical of '110' Spear is 10+ power, because i get 1000 xp from it if the staff is perfect. --Dark-Leon 07:28, 15 November 2006 (UTC)
[edit] Neutral damage weapons
If a weapon has a neutral damage and (e.g.) an air damage component, can it be maged to change the neutral damage component with the air damage component being retained? Or, can you only successfully mage a weapon that only does neutral damage? I don't think the description is clear on this. -- SeraphX
- I've cleaned up the relevant bit of the article. Basically, the forgemage only changes the neutral damage bit of the weapon, and leaves the elemental bit intact. //PeetTM 16:17, 24 April 2007 (UTC)
- Nicely done. Thanks for the clarification on damage vs. stealing too. -- SeraphX
[edit] Experience discoveries (1.18.1)
ive recently turned magus (which is totally new to me). i noticed the experience written in this page is completly wrong, so id like to write my tests, done at level 99, dagger magus, on some daggers:
(first value is value on daggers before maging, and second is experience received for a successful craft (fails dont give xp))
small croclage daggers (+2 agi base).
2-9 agi - 25XP received
9+ agi - 50XP received
0 agi, 13str+ - 100XP received
small smithy daggers (no base stat).
0-11 str - 50XP received
12+ str - 100XP received.
5vit, 7str - 100XP received
i'm quite confident i'm on to something, but ive only used 1 power runes and on low level items. anyway, the information given on this page was wrong. 80.178.128.174 19:07, 22 April 2007 (UTC)
[edit] My experience
I'm a lv. 100 jewelmagus and I have not noticed any discrepancy with what's on the page (fixed xp of 50 per successful maging. As a newbie staff carvmagus, though I have noticed some oddities.
- (note that starting succes rate was 5%, not 10% as stated)
- at lvl 1, I had to spend like 200 runes to get 2 successful tries, which yielded me 10 xp each.
- after dofus hanged and I had to start over, I made a series of successful crafts, which I didn't have a chance to stop before I was lvl 5 (successive prompts prvented me to stop the mass crafting). Therefore, I can't tell when exactly the change occurred, but from there one I got 100 xp per success.
- I seem to have continued getting 100 xp per succesful craft until I reached lvl 25. I then got 50 xp per success.
- All this was with a Twiggy Staff (lv.2). Strangely, trying on a lvl 29 Dakn staff produced a message saying that my level wasn't high enough and that I needed to be lvl 14.5 (remember, I was lvl. 25 by that time!). I tried on a lvl 25 Fake Magic Staff and it worked. Same xp (ie. 50). I then tried on a lvl 29 '110' spear. This difficult craft (12 tries before it worked) yielded me... 25 xp.
- Note that (to be sure) I checked that the level of improvement (+1 or +2 in the stat) doesn't play a role there.
- (Still testing as I'm writing this...)
- Powerful Leafy Staff (lv.15): 50 xp.
- Pursuing crafts on the Powerful Leafy Staff, I noticed that it yielded 100 XP when improving to +14 Intel or more
So yes, the system is more complex than we've written so far...
Edit: Powerful Leafy Staff: improving from +24 chance to +26= 250 XP --Lirielle 06:07, 29 June 2007 (UTC)
Edit: Powerful Leafy Staff: improving from +14 chance to +14 Cha/+2 Int= 100 XP. So the total of improvements counts. --Lirielle 06:14, 29 June 2007 (UTC)
Edit: Powerful Leafy Staff: any succesful craft producing a total improvement of +14 (eg. +6 Cha/+8 Int) or more yields 100 XP.
| Powerful Leafy Staff | |
|---|---|
| Total improvement | XP gain |
| +1~+13 | 50 |
| +14~+25/26 | 100 |
| +25/26~?? | 250 |
--Lirielle 06:14, 29 June 2007 (UTC)
Edit:
Dakn Staff -24 Cha/+1 Int to -24 Cha/+2 Int :+25 XP
Dakn Staff -24 Cha/+1 Int to -22 Cha/+1 Int :+10 XP
--Lirielle 07:16, 29 June 2007 (UTC)
Edit (Kiako) I find just the same key number forging a blue Piwi Cape using cha rune ie 1-13 : 50 xp, 14+ : 100xp
[edit] Out of Date?
In the Crafting section of the main article, there's this line "This can only be done by Smithmagi and Carvemagi" and the text only talks about weapons. Is this out of date now, or do the non-weapon specializations use a different process/materials? I can update the text if the process described in the article is the same for all mages... Hinkhouse 00:42, 2 July 2007 (UTC)
I believe that it's talking about altering weapons with elemental damage, in which case that statement is still true. fenomenon 04:27, 23 July 2007 (UTC)
[edit] Rune levels:Bonuses
Are rune levels relative to the amount of bonus it provides?
I.e.:Rune Do/Rune Do Per are level 20 runes, but on the chart they're listed as only giving 1-2 bonus. Is this true, or should they be under 2-5? 72.128.76.50 14:58, 7 August 2007 (UTC)
[edit] Further XP findings
Dofus Version 1.21.0.
Item: Mental Ring (L14)
Intelligence 1-30 using Ine runes - XP yield was 25 per successful craft. Vitality 1-10 using Vi runes - XP yield 50 Vitality 10-x using Vi runes - XP yield 100.
Thats right. 100. Using a common and cheap rune. Im guessing it has something to do with introducing a new stat and then raising it above 10 .. feel free to try it with other items/runes. It was a nice find for me.. Sekasi 11:07, 22 December 2007 (UTC)
- Experience from adding Intelligence from 25-30 was 50exp unless I'm wrong. Ademar 10:52, 20 January 2008 (UTC)
[edit] Limits
What are the limits of maging. Is it infinite just with a very low success rate or is there a limit? Im just curiuos as me and my friends are all low level (50ish) and don't have high enough proffesion levels to find out how maging actually works.
- Er, well.. I do know gets harder and harder after the item has reached its max bonus
- (Highest I've ever gotten a Bouze Lite Yeah is +40 Life - and that was pretty lucky..) Ademar 11:16, 20 January 2008 (UTC)
[edit] Item Level
I just started leveling jewelmagus and I noticed you have to close the interface before trying to mage an item of a higher level. Ie, I started with a level 1 ring and got to lvl 3 in no time. I then changed the ring to a level 5 one and it said I didn't have a high level enough and that I should be at least level 2.5! It then proceeded to fail every attempt. I closed the interface, opened it again, and it worked.
- This works for every profession. At level 20, you can craft 2 slot items with a 99% chance of success. When I reached level 20 tailor, I immediately failed several craftings in a row, before I close the crafting window and tried again. This also happened when I did the same thing as a jeweler... It doesn't update the level properly until you close it then open it again.
AdventuresOfASquirrel T C 12:35, 15 February 2008 (UTC)
- This works for every profession. At level 20, you can craft 2 slot items with a 99% chance of success. When I reached level 20 tailor, I immediately failed several craftings in a row, before I close the crafting window and tried again. This also happened when I did the same thing as a jeweler... It doesn't update the level properly until you close it then open it again.
[edit] Negative stats
Is it possible to remove negative statistics from a weapon, such as -11 wisdom from a gobball royal sword? And if so, would it be fairly easy to add +wisdom to it?
- It IS possible, yes. In which extent, I do not know, but I've even seen some Royal Gobb Swords with +Wis. So, how easy it is, I do not know. Darkdrake 16:05, 30 April 2008 (UTC)
- It is possible to mage negative stats, I've seen and tried it before. However failing the craft will lower the negative stats (I tried rather terribly to mage a Ringtree for a friend, -100 for everything soon became -200). I'm not sure what the rate I failed a lot with the ring. Galrauch 18:05, 30 April 2008 (UTC)
- The fact that a failure reduces a stat by 10% is with -100 an additional -10 which equals to -110, where 10% are -11, so the amount of points lost increases, unlike when maging a positive stat. Darkdrake 10:42, 10 May 2008 (UTC)
- I have a maged Royal Gobball Sword with +1 damage and +3 wisdom. I didn't mage it, I bought it in the salesroom so yes it is possible. TheCrimsonOrder 16:58, 30 July 2008 (UTC)
- I have maged the Wisdom penalty off a Toh'Lo Hammer and been able to give it a +10 Wisdom, and I've also noticed that the Agi Penalty caps out at -160 on that hammer. I've had an Agi Penalty of -160 and failed at the maging but the penalty did not increase.Cadosia 16:49, 9 March 2009 (UTC)
- I have a maged Royal Gobball Sword with +1 damage and +3 wisdom. I didn't mage it, I bought it in the salesroom so yes it is possible. TheCrimsonOrder 16:58, 30 July 2008 (UTC)
- The fact that a failure reduces a stat by 10% is with -100 an additional -10 which equals to -110, where 10% are -11, so the amount of points lost increases, unlike when maging a positive stat. Darkdrake 10:42, 10 May 2008 (UTC)
- It is possible to mage negative stats, I've seen and tried it before. However failing the craft will lower the negative stats (I tried rather terribly to mage a Ringtree for a friend, -100 for everything soon became -200). I'm not sure what the rate I failed a lot with the ring. Galrauch 18:05, 30 April 2008 (UTC)
[edit] Maging multiple stats
I'm a Jewelmagus however I'm still not 100% sure on maging and success rates. Say I had a Ancestral Ring it's about mid decent for stats, what is the likeihood of getting it to perfect, i.e. is it liklely to succeed more than fail. I've never actiualky tried 4+ stats so I'm no expert. Galrauch 18:11, 30 April 2008 (UTC)
[edit] Note on Element Maging
It seems that when you mage a neutral element to something else, the bottom value rounds up (regardless of decimal), unless it results in a whole number. Meanwhile, the top value rounds down (regardless of decimal).
[edit] Mage tools
Im interested in mage tools. Do all mage tools have a 6ap cost, regardless of whether its a dagger or not? In this case do smith mage hammers have an AoE? And do class bonuses and weapon skills affect damage? 89.240.137.80 12:41, 26 October 2008 (UTC)
[edit] Stats Loss by mage fail
It's said that if a mage fails, the item will lose 10% of each stat, is this true, or is this just nonsense?
- It is true, wen you have for example an item with 30 intelligence , you fail maging you lose 10% of 30, which is 3, so you end up with 27.
- --PoisonShield 20:35, 12 February 2009 (UTC)
[edit] Value of the so call 65% potion
Aparently the real rate of this potion is between 68% and 68,181818...% as an enchanted Yench Cutting Sword will deal 18 - 23 dammages (ie equal or more than 68% ) and an enchanted Large Pospodrol Hammer will deal 15-18 dammages ( ie less than 68,1818...%). I change the value in the wiki to 68% as I couldn't find a weapon to narowed this interval. Kikako 10:56, 19 February 2009 (UTC)
[edit] Maximum Maging Potential
I'm a Lv100 Hammermagus and I've noticed that each hammer I mage has a certain maximum value that it will go to, I refer to this value as the hammer's "Maximum Maging Potential" or MMP. Also I've noticed that the stats on the hammer apply their values towards the MMP of the hammer according to the following rates:
| Stat | Points |
|---|---|
| Int, Vit, Cha Agi, Str |
1 pt. |
| Wis, %Dmg | 2 pts. |
| Summon | 5 pts. |
| +Dmg | 10 pts. |
It's been my experience that a Gobball Hammer has an MMP of 20. This means that it will readily accept 20 points of total maging. This is regardless of the size or stat of the rune. In the past I have used Ra-Level runes to push a hammer beyond it's MMP. I have yet, however, been able to deduce the MMP of any item other than through Guess and Check. Also I've noticed that the closer the item is to it's MMP the more dificult it is to mage the item, it is my conjecture that the actual %chance to mage an item follows this formula:
.
Example: A Lv 100 Hammermagus wishes to mage a Gobball Hammer from it's basic state to add Int. The percent chance would be: (0.94)*[(20-5)/20] or 70.5% and this percentage would decrease for each point after the first to a minimum of 4.7% to add the 20th point of maging.
Again this is only my conjecture and I will graciously accept any constructive, intelligent criticism of this. Cadosia 21:57, 8 March 2009 (UTC)
[edit] Hunting Tool
Anyone knows the succes rate of maging any weapon into a hunting tool, will it get reduced stats? and does weapon skill still apply to weapons that have been maged into hunting tool ? e.g. Flatu Lance gets maged into hunting tool, does Staff Skill still increase dmg? Thanx in advance95.36.36.235 (talk) 09:12, 31 May 2009 (UTC)
- Like any maging rune, applying the rune doesn't affect the other properties of the weapon (except if the maging fails, as usual). It remains a staff (thus staff skill applies). In only used it twice (successfully), so I can't tell the success rate, sorry.--Lirielle (talk) 10:03, 31 May 2009 (UTC)
- Okay,Your info made me gonna mage my friend's staff (He is my "alt" more or less, and the hunter) Hope it succeeds at the first try! Thanx btw ;)85.144.87.170 (talk) 10:22, 1 June 2009 (UTC)
[edit] huntinge?
in the forest of astrub there is a npc selling weapons with the condition specialisation lvl>XX is there a hunting specialisation?89.226.208.164 (talk) 16:16, 31 May 2009 (UTC)
- See Profession. --Lirielle (talk) 18:22, 31 May 2009 (UTC)
[edit] Pods Bonus?
Does gaining levels in a Maging profession give you a +5 pod bonus per level, with the +1000 pod bonus at lvl 100? Kasyran (talk) 15:43, 20 August 2009 (UTC)
[edit] Ga Pa Runes and Ga Pme Runes
Dose anybody know the chances involved with these runes. All i know from experice is that they trash what ever you are maging when you screw up. I cant even put more that 5 strengh on a green scaraleaf ring after i screwed it up. Im only a lvl 33 jewelmagus. Any help with these would be great thanks. (BTW im not trying to mage with them untill im lvl 100 mage.)
