The Key Masteredit
From Dofus
The Key Master is a quest. It starts automatically when you finish the Trip Round the World.
In this quest, you will have to successively accomplish the Field Dungeon, the Gobball Dungeon, the Skeleton Dungeon, and the Tofu Dungeon.
Contents |
[edit] Obtaining
Last step of Trip Round the World requires you to speak to Key Master at [-6, -40]. This starts The Key Master quest. You receive 1 Field Key.
To enter the island the Key Master's hut is placed on, cross the bridge on [-5, -39].
[edit] Step One: Fight in the First Dungeon
The artefact quest started. Confront the monsters of the Field Dungeon.
- Defeat monster: x1 Famished Sunflower in one fight
- Talk to Key Master again
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What, what! My child, you shouldn't just turnip unannounced. Hahaha! Ah yes, you have done well young one. Ha!... but it's not over yet. Here is the key that will lead to your next challenge. |
- You receive 1 Gobball Dungeon Key
- Reward
- 15000 XP
[edit] Step Two: Continue the Adventure
Don't stop showing your determination.
- Defeat monster: x1 Royal Gobball in one fight
- Talk to Key Master again
|
Yes! You have done well young one. I am impressed... but it's not over yet. Here is the key that will lead you to your next challenge. |
- You receive 1 Skeletons Dungeon Key
- Reward
- 30000 XP
[edit] Step Three: Continue the Adventure
- Discover map Go to the inmost depths of the cemetery
- In other words, complete the Skeleton Dungeon.
- Talk to Key Master again
|
Yes! You have done well young one. I am impressed... but it's not over yet. Here is the key that will lead you to your next challenge. |
- You receive 1 Tofu Dungeon Key
- Reward
- 30000 XP
[edit] Step Four: Continue the Adventure
- Defeat monster: x1 Batofu in one fight
- Talk to Key Master again
- You've succeeded all the tests and overcome all the obstacles. Your courage shines upon you like a summer burning sun. Walk towards your destiny and may your soul be as strong as steel is. Leave me alone now, some questions need all my meditating...
- Reward
- 40000 XP
[edit] Step Five: Continue
The Key Master sends you to visit one of his friends.
- Talk to Jumbo Mumbo at [-2,-14]
- Arrrh, am sure I can fin' ya somethin' ya can do. Ther' ar' a couple of places wher' ya'd need to exterminate the rats. If Master asks for it, must be impo'tant. Here, start with this.
- Thanks. This is exactly what I need.
You receive a Scaraleaf Dungeon Key and The Master's Henchmen quest automatically starts.
Quest finished.
