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Wastrel

Wastrel is a monster.


Locations[]


Characteristics[]

Level Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
200 6,000 12 5 39 3 8 -14 24 0 0 0 0 0 0 0 0 0
203 6,150 12 5 40 4 9 -13 25 0 0 0 0 0 0 0 0 0
206 6,300 12 5 41 5 10 -12 26 0 0 0 0 0 0 0 0 0
209 6,450 12 5 42 6 11 -11 27 0 0 0 0 0 0 0 0 0
212 6,600 12 5 43 7 12 -10 28 0 0 0 0 0 0 0 0 0

Spells[]

  • Placement: Applies -300 pushback resistance to all characters/summons on the map for 2 turns. Global cooldown of 3. Each time a character (not summon) takes pushback damage, the Wastrel is healed by 700.
  • Takeoff: Linear range of 3 that needs an enemy target and applies several effects: buffs 200 pushback damage, all characters/summons being located 3 cells linearly/diagonally from the target are being attracted towards the target. The target itself is pushed back by 4 cells. When pushed against a wall: takes 3 MP, dodgable and unbewitchable.
  • Neutralisation: Deals moderate neutral damage on a range of 3, only linear. It teleports the target symmetrically like Xelor's Punch.

Drops[]

Name Base Drop Rate Conditions
Wastrel Feather 10% None
Miniature Sandglass 3% None
Bag of Temporal Powder 1~1.4% None
Tasty Meat 10% Hunter (Lv. 200)

Notes[]

  • Fugitives each place a single-cell glyph under them when they start their turn. When a player steps on this glyph they swap places with the Fugitive that placed it, and a special effect is triggered.
    • Wastrel glyph: Both the player and the Wastrel receive 200 Pushback Damage for 1 turn. This likely stacks infinitely for the Wastrel, and 2 times for the player, but this is not confirmed.
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