Weapon is a kind of Equipment.
Weapons fit in the weapon slot, deciding most characteristics of melee attacks.
Each weapon type is different in one way or the other, see the tables below for more information about each weapon type.
Weapon types
Weapon Type | Usual Requirements | Specialty |
---|---|---|
Axe | Varied | Can hit 1 cell adjacent or diagonally. |
Bow | Strength, Agility | Long ranged. Usually has a minimum range. |
Dagger | Agility | High damage on Critical Hits. Low AP cost. |
Hammer | Strength, Intelligence | Area of effect: 4 cells around the targeted cell. |
Shovel | Chance | Area of effect: 2 cells in a line. |
Staff | Intelligence | Area of effect: 2 cells to the sides from the targeted cell. |
Sword | Strength | Massive damage. High AP cost. |
Wand | Intelligence, Agility | Short ranged. Usually has a minimum range. |
Other Weapon types
Weapon Type | Usual Requirements | Specialty |
---|---|---|
Capturing net | None | Used, along with the spell Mount Taming, to capture Wild Dragoturkeys to be used for Breeding, or for some quests. |
Hunting Weapon | None | Used by the Hunter profession to gather meats from monsters. |
Incarnation | None | Transforms the character to a different class with their own spells, see Incarnation for more information. |
Magic Weapon | None | Acts as an Incarnation. Magic Weapon transforms the character into one of five Knight classes with their own spells. |
Pickaxe | None | |
Scythe | None | |
Shushumi | None | |
Soul Stone | None | Used, along with the spell Soul Capture, to capture Monsters into a Full Soul Stone, which can be used in the Arena to fight the captured monsters again, or for some quests (mainly An Eternal Harvest). |
Tool | None |
- Weapon Skill boosts the power of all types of weapons.
- Weapon attacks do not count as spells, so they bypass defensive spells like Spell Rebound or Backfire.
- Weapon damage is applied only during melee attacks, but stat bonuses from weapons, like with all equipment, are always in effect.