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Zaap

Zaap

Zaaps are gates that allow instant travel to other zaaps for a small fee. They are displayed on the world map as blue spheres.

Zaaps have two options when clicked upon: "Use" and "Save". If you click "Use" you use the zaap to travel to other zaaps. You can only travel to zaaps which you have previously visited. You count as visiting a zaap if you simply walk onto a map with a zaap on it.

If you choose "Save" from the zaap menu, the zaap will be recorded as your "save point." Whenever death occurs or you surrender a battle, if you don't become a ghost, you will return to the last saved zaap. Also, if you use a Recall Potion, you will be teleported to your last saved zaap.

Zaaps ListEdit

Name X Y
Air Pandala (Aerdala Village) 17 -31
Amakna (Amakna Castle) 3 -5
Amakna (Crackler Mountain) -5 -8
Amakna (Edge of the Evil Forest) -1 13
Amakna (Madrestam Harbour) 7 -4
Amakna (Scaraleaf Plain) -1 24
Amakna (Sufokian Gulf Shoreline) 10 22
Amakna (The Ingalsses' Fields) 5 7
Amakna (The Village) -2 0
Astrub (Astrub City) 4 -19
Bonta (City Centre) -32 -56
Brakmar (City Centre) -26 35
Cania Plains (Rocky Plains) -14 -47
Cania Plains (Rocky Road) -20 -20
Dopple Territory -34 -8
Earth Pandala (Terrdala Village) 30 -38
Fire Pandala (Feudala Village) 29 -49
Imp Village -18 -26
Koalak Mountain (Breeder Village) -16 1
Moon Island (Moon Beach) 35 12
Neutral Pandala (Pandala Suburbs) 26 -37
Otomai Island (Canopy Village) -54 16
Otomai Island (The Coastal Village) -46 18
Sidimote Moor -24 12
Tainela (The Cradle) 1 -32
The Island of Frigost (Frigost Village) -78 -41
The Island of Frigost (The Snowbound Village) -77 -73
The Zoth Village -53 18
Wabbit Island (Wabbit Island) 25 -4
Water Pandala (Akwadala Village) 23 -22
Name X Y
Incarnam (Fields) 5 0
Incarnam 1 3
Incarnam (Forest) 2 6
Incarnam (Lake) 6 4

Zaap PricesEdit

Zaap prices are based on the distance between the zaaps: the closer the zaap you want to reach, the cheaper the travel.

The formula uses the integer value of a straight line (hypotenuse in right angle triangle) between the zaaps. Thus the distance from (-2,0) to (5,7) is sqrt( (5-(-2))^2 + (7-0)^2 ) = sqrt( 98 ) = 9.)

The base price for zaaping is (distance * 10) kamas.

Aligned characters can not travel to alignment villages owned by the opposing alignment via Zaap, even with wings down.

It should also be noted that in Incarnam all Zaap fees are divided by four.

TriviaEdit

According to the Wakfu TV series, and the Islands of Wakfu game, the zaaps were invented by Eliatropes.

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