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Template:Transportation System

Zaap

Zaaps are gates that allow instant travel to other Zaaps or Prisms (if they have a Teleportation Module) for a small fee. They are displayed on the world map as blue spheres.

Zaaps have two options when clicked upon: "Use" and "Save". If you click "Use" you use the zaap to travel to other zaaps. You can only travel to zaaps which you have previously visited. You count as visiting a zaap if you simply walk onto a map with a zaap on it.

If you choose "Save" from the zaap menu, the zaap will be recorded as your "save point." Whenever death occurs or you surrender a battle, if you don't become a ghost, you will return to the last saved zaap. Also, if you use a Recall Potion, you will be teleported to your last saved zaap.

List of Zaaps

Amaknean Continent Zaaps

Name X Y
Air Pandala (Aerdala Village) 17 -31
Amakna (Amakna Castle) 3 -5
Amakna (Amakna Village) -2 0
Amakna (Crackler Mountain) -5 -8
Amakna (Edge of the Evil Forest) -1 13
Amakna (Gobball Corner) 5 7
Amakna (Madrestam Harbour) 7 -4
Amakna (Scaraleaf Plain) -1 24
Astrub (Astrub City) 4 -19
Bonta (City Centre) -32 -56
Brakmar (City Centre) -26 35
Cania Plains (Cania Lake) -3 -42
Cania Plains (Cania Massif) -13 -28
Cania Plains (Kanig Village) 0 -56
Cania Plains (Lousy Pig Plain) -5 -23
Cania Plains (Rocky Plains) -17 -47
Cania Plains (Rocky Roads) -20 -20
Cania Plains (The Cania Fields) -27 -36
Dopple Territory (Dopple Village) -34 -8
Earth Pandala (Terrdala Village) 30 -38
Fire Pandala (Feudala Village) 29 -49
Frigost Island (Entrance to Harebourg's Castle) -67 -75
Frigost Island (Frigost Village) -78 -41
Frigost Island (The Snowbound Village) -77 -73
Imp Village (Imp Village) -18 -26
Koalak Mountain (Breeder Village) -16 1
Moon Island (Turtle Beach) 35 12
Neutral Pandala (Pandala Suburbs) 26 -37
Ohwymi (Dunes of Bones) 15 -58
Otomai Island (Canopy Village) -54 16
Otomai Island (The Coastal Village) -46 18
Sidimote Moors (Dark Road) -24 12
Sufokia Bay (Alliance Temple) 13 35
Sufokia Bay (Sufokia) 13 26
Sufokia Bay (Sufokian Shoreline) 10 22
Tainela (The Cradle) 1 -32
The Wabbit Islands (Abandoned Labowatowies) 27 -14
The Wabbit Islands (Cawwot Island) 25 -4
The Zoth Village (Zoth Village) -53 18
Water Pandala (Akwadala Village) 23 -22

Incarnam Zaaps

Name X Y
Incarnam (Cemetery) 3 0
Incarnam (Pastures) 2 -5
Incarnam (Way of Souls) -1 -3

Zaap Prices

Zaap prices are based on the distance between the zaaps: the closer the zaap you want to reach, the cheaper the travel.

The formula uses the integer value of a straight line (hypotenuse in right angle triangle) between the zaaps. Thus the distance from (-2,0) to (5,7) is sqrt( (5-(-2))^2 + (7-0)^2 ) = sqrt( 98 ) = 9.)

The base price for zaaping is (distance * 10) kamas.

Characters can't travel to Villages owned by the opposing Alliance via Zaap.

It should also be noted that in Incarnam all Zaap fees are divided by four.

The cost for using the Zaap inside your Haven Bag is based on your actual position, not the location displayed while you are inside.

Trivia

  • According to the Wakfu TV series, and the Islands of Wakfu game, the zaaps were invented by Eliatropes.
  • The Zaap resembles the Stargate from the sci-fi franchise of the same name.
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